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5,124 Commits over 1,552 Days - 0.14cph!

3 Years Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
3 Years Ago
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
3 Years Ago
css filter: blur support (#16)
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
3 Years Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size
3 Years Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
3 Years Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
3 Years Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
3 Years Ago
Cleaned up, fixed transforms not applying
3 Years Ago
Fix material editor crash when shader is fucked Fix shader compiling to wrong folder Fix shader .ini file wrong folder Added Render.Clear() Render backdrop filters on their own, before the main panel Merge branch 'master' of sbox
3 Years Ago
Refactor PanelRenderer Merge branch 'master' of sbox
3 Years Ago
Update README.md
3 Years Ago
A bunch of SceneSystem binds
3 Years Ago
backdrop-filter blur supports transition Merge branch 'master' of sbox
3 Years Ago
backdrop-filter parsing, tests
3 Years Ago
Add Render.CopyFrameBuffer backdrop filter (individual properties for now) Merge branch 'master' of sbox
3 Years Ago
Fix local addons searching by folder name - now looks at ident too
3 Years Ago
Add SceneObject.ColorTint
3 Years Ago
Render UI images using the same shader as the background
3 Years Ago
InteropGen compile error Build Tools clean build errors
3 Years Ago
Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox
3 Years Ago
Make more steamworks internal
3 Years Ago
Rpcs can read/write client's
3 Years Ago
Codegen trips up less on nested classes
3 Years Ago
PanelEvent and Event properly find private members
3 Years Ago
Box shadow ignores own overflow: hidden
3 Years Ago
Increase NetWrite buffer
3 Years Ago
Fix stylesheet hotload notice not showing errors when there are errors
3 Years Ago
Only write launchSettings.json if it doesn't exist
3 Years Ago
Properly stomp predicted values if wrong
3 Years Ago
Clean away some junk Physics system doesn't treat all translucent models as nocollide
3 Years Ago
Support for text-transform
3 Years Ago
font-style support Implement letter-spacing
3 Years Ago
Added Global.IsClosing ( true on game shutdown ) Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox
3 Years Ago
Fix NetworkComponent properties don't work right with constructors
3 Years Ago
Remove flawed StingExtension.GetSha256
4 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
4 Years Ago
Fix project gen putting launchSettings.json in the wrong place
4 Years Ago
Fix text texture background always having 1 opacity
4 Years Ago
Support text-decoration Merge branch 'master' of sbox
4 Years Ago
Delete ProjectGen
4 Years Ago
Add Sandbox.SolutionGenerator Generate solution on startup Merge branch 'master' of sbox
4 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
4 Years Ago
NetworkClient gets server address Add Lobby.JoinGame Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby Merge branch 'master' of sbox
4 Years Ago
Fix nested immediate child scss not working Basic :nth-child support Merge branch 'master' of sbox
4 Years Ago
Fix bad merge
4 Years Ago
Revert 72215790bf2dcddfe697e98e9588a0721679b527
4 Years Ago
Callback for lobby invite Style.SetBackgroundImage texture version Merge branch 'master' of sbox
4 Years Ago
Increase baseline stringtable size, throw a proper error on overflow
4 Years Ago
Panel.AddEvent is obsolete, use AddEventListener instead