5,124 Commits over 1,552 Days - 0.14cph!
Remove Panel.DataBind, binds are two-way, cleaning up property binding
Refactor PropertyBind to DataSource
BaseDataSource constructor, forcing propertyName to be filled
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
css filter: blur support (#16)
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
Added implicit bool for RealTimeUntil so you can check if it has elapsed
Merge branch 'master' of github.com:Facepunch/sbox
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
Support morphs for anim scene objects
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
Event.PhysicsPostStep to Event.Physics.PostStep
Make sunlight render without bounds
Support filter: blur( xx )
Merge branch 'master' into css-filter
Merge fix
Added Render.Clear()
Set FilterBlur
Create layer matrix to offset the transform matrix for rendering panels to RT
Don't need to set all this junk for this shader
Update layer if panel changed size
Default blend modes also write alpha (fixes UI not drawing to render targets)
Alpha render mode
LayerOffset stuff
Remove TextureRenderTargetBuilder
Added filter-blur property
Explicitly release label textures when label is destroyed
Panel layer basics
Render.SetRenderTarget, Render.SetViewPort
Throw exception if trying to create texture that is <= 0
Draw layer to texture wip
Pass -game to resourcecompiler when building cubemaps
Update scenesystem.def
Cleaned up, fixed transforms not applying
Fix material editor crash when shader is fucked
Fix shader compiling to wrong folder
Fix shader .ini file wrong folder
Added Render.Clear()
Render backdrop filters on their own, before the main panel
Merge branch 'master' of sbox
Refactor PanelRenderer
Merge branch 'master' of sbox
A bunch of SceneSystem binds
backdrop-filter blur supports transition
Merge branch 'master' of sbox
backdrop-filter parsing, tests
Add Render.CopyFrameBuffer
backdrop filter (individual properties for now)
Merge branch 'master' of sbox
Fix local addons searching by folder name - now looks at ident too
Add SceneObject.ColorTint
Render UI images using the same shader as the background
InteropGen compile error
Build Tools clean build errors
Fixed shatterglass crash (by disabling shatterglass)
Merge branch 'master' of sbox
Make more steamworks internal
Rpcs can read/write client's
Codegen trips up less on nested classes
PanelEvent and Event properly find private members
Box shadow ignores own overflow: hidden
Fix stylesheet hotload notice not showing errors when there are errors
Only write launchSettings.json if it doesn't exist
Properly stomp predicted values if wrong
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Support for text-transform
font-style support
Implement letter-spacing
Added Global.IsClosing ( true on game shutdown )
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
Fix NetworkComponent properties don't work right with constructors
Remove flawed StingExtension.GetSha256
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
Fix project gen putting launchSettings.json in the wrong place
Fix text texture background always having 1 opacity
Support text-decoration
Merge branch 'master' of sbox
Add Sandbox.SolutionGenerator
Generate solution on startup
Merge branch 'master' of sbox
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine)
AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/*
Add BaseFileSystem.WriteJson
Load additional addon paths from config/addon_paths.json
Added addon_add, addon_clear commands
NetworkClient gets server address
Add Lobby.JoinGame
Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby
Merge branch 'master' of sbox
Fix nested immediate child scss not working
Basic :nth-child support
Merge branch 'master' of sbox
Revert 72215790bf2dcddfe697e98e9588a0721679b527
Callback for lobby invite
Style.SetBackgroundImage texture version
Merge branch 'master' of sbox
Increase baseline stringtable size, throw a proper error on overflow
Panel.AddEvent is obsolete, use AddEventListener instead