userGarry Newmancancel
reposboxcancel

5,124 Commits over 1,552 Days - 0.14cph!

4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Trimming unused Remove unused Remove unused
4 Years Ago
EventSystem supports arguments Fix HasLocalPlayerOwner lying Run buildinput event from Game:BuildInput Restore nametag functionality Deleted BaseCamera, kill works again, fixed ragdollcamera
4 Years Ago
Fixed health not being accessible clientside on non player entities
4 Years Ago
Moved Camera, CameraModifier to Addon Camera switching predicted properly, Camera.Activate/Deactivate called proper Fixed non networked [Predicted] variables thinking there were prediction errors
4 Years Ago
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
4 Years Ago
Removed BufferedActiveChild stuff Move PlayerAnimator and PlayerController to addons Setting Pawn also sets Owner Renamed OwnerEntity to Owner Add Entity.Input, Entity.Client
4 Years Ago
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity Client.Local => Local.Client Delete IPlayerControllable, Add Entity.Simulate( Client cl ) PlayerAnimator, PlayerController works again
4 Years Ago
Rename Player.cs to Client.cs
4 Years Ago
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
4 Years Ago
Fixed changes SCSS files not being sent to clients Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox Merge branch 'master' into player-client
4 Years Ago
Remove FieldOfView from player, that was a mistake Add Client.Camera, cleanup
4 Years Ago
Delete IFrameUpdate, IClientUpdate Add viewpos to usercmd Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
4 Years Ago
Addon code prep Fov and Pawn
4 Years Ago
Engine - rename Player to Client
4 Years Ago
InteropGen - put native classes in order, least baseclasses first
4 Years Ago
Fixed some VelocityClipPlanes backwards logic Increase default GroundAngle Cleanup WalkController.StepMove, fix bouncing off stairs Merge branch 'master' of sbox
4 Years Ago
Fix "new word" in console Fixed RootPanel not enrolling into event system [Event] works on static methods
4 Years Ago
Fix stalling when download zip file Merge branch 'master' of sbox
4 Years Ago
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
4 Years Ago
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
4 Years Ago
Fix hard crash when creating AnimSceneObject with invalid model
4 Years Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
4 Years Ago
Fix padding with 4 lengths being in the wrong order
4 Years Ago
Fix Global.MapName not being set on the server
4 Years Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
4 Years Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
4 Years Ago
Fix double filesystem mounting bug
4 Years Ago
Download gamemode too
4 Years Ago
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
4 Years Ago
Fixed caret not drawing
4 Years Ago
Use new download schema
4 Years Ago
Fix System.IO.Stream* exploit Merge branch 'master' of sbox
4 Years Ago
Lets make the grass material use the blend shader
4 Years Ago
Moving some shaders to dev shaders, removing others that we certainly won't use Update all_shaders.txt Blend shader compiled Mark our UI shaders as dev
4 Years Ago
Fixed Global.IsListenServer not being truly accurate before full signon Disable no property debug warning Print file download mbps in console
4 Years Ago
Whitelist System.Private.CoreLib/System.ValueTuple
4 Years Ago
Hide/Remove Render.Color Create physicsgamesystem.def Add Global.PhysicsTimscale, Global.PhysicsSubSteps
4 Years Ago
Warn if DrawIndexed is over the vert limit instead of quitting
4 Years Ago
Add SceneLayerType Fixed missing SceneLayerEnums Update NetworkAssetList.cs
4 Years Ago
MoveHelper fixes WalkController uses MoveHelper Merge branch 'master' of sbox
4 Years Ago
Unstuck fixes "restart" uses the right map ident Merge branch 'master' of sbox
4 Years Ago
Fixed Vector3.Angle being bullshit Lets use more System.Numerics.Vector3 making VelocityClipPlanes.TryAdd public Adding Trace.WorldAndEntities Adding Trace.FromTo Create MoveHelper.cs Merge branch 'master' of sbox
4 Years Ago
Remove ADD TYPE debug spam Fix assert in map extension check Vector3.SubtractDirection has a strength param Vector3.GetAngle returns in degrees (consistent with other apis) Add Sandbox.VelocityClipPlanes
4 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
4 Years Ago
System.Attribute whitelist fixes
4 Years Ago
Fixed AC handling of arrays
4 Years Ago
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Attribute, System.AttributeUsageAttribute