5,124 Commits over 1,552 Days - 0.14cph!
Trimming unused
Remove unused
Remove unused
EventSystem supports arguments
Fix HasLocalPlayerOwner lying
Run buildinput event from Game:BuildInput
Restore nametag functionality
Deleted BaseCamera, kill works again, fixed ragdollcamera
Fixed health not being accessible clientside on non player entities
Moved Camera, CameraModifier to Addon
Camera switching predicted properly, Camera.Activate/Deactivate called proper
Fixed non networked [Predicted] variables thinking there were prediction errors
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
Removed BufferedActiveChild stuff
Move PlayerAnimator and PlayerController to addons
Setting Pawn also sets Owner
Renamed OwnerEntity to Owner
Add Entity.Input, Entity.Client
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity
Client.Local => Local.Client
Delete IPlayerControllable, Add Entity.Simulate( Client cl )
PlayerAnimator, PlayerController works again
Rename Player.cs to Client.cs
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
Fixed changes SCSS files not being sent to clients
Wheely bin prop
Wheely bin prop, has mask for tinting and all lods
Merge branch 'master' of sbox
Merge branch 'master' into player-client
Remove FieldOfView from player, that was a mistake
Add Client.Camera, cleanup
Delete IFrameUpdate, IClientUpdate
Add viewpos to usercmd
Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
Addon code prep
Fov and Pawn
Engine - rename Player to Client
InteropGen - put native classes in order, least baseclasses first
Fixed some VelocityClipPlanes backwards logic
Increase default GroundAngle
Cleanup WalkController.StepMove, fix bouncing off stairs
Merge branch 'master' of sbox
Fix "new word" in console
Fixed RootPanel not enrolling into event system
[Event] works on static methods
Fix stalling when download zip file
Merge branch 'master' of sbox
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
Fix hard crash when creating AnimSceneObject with invalid model
Make Event.Unregister public
Added Parsers so Rotation, Vector4, vector2 can be sent via console command
Add error if servercmd used on non static method
Fix padding with 4 lengths being in the wrong order
Fix Global.MapName not being set on the server
Whitelist System.Private.CoreLib/System.Tuple
Whitelist System.Collections.Generic.Stack
Whitelist System.Random
Fix accesscontrol missing generic arguments
Merge branch 'master' of sbox
Fix double filesystem mounting bug
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
Fix System.IO.Stream* exploit
Merge branch 'master' of sbox
Lets make the grass material use the blend shader
Moving some shaders to dev shaders, removing others that we certainly won't use
Update all_shaders.txt
Blend shader compiled
Mark our UI shaders as dev
Fixed Global.IsListenServer not being truly accurate before full signon
Disable no property debug warning
Print file download mbps in console
Whitelist System.Private.CoreLib/System.ValueTuple
Hide/Remove Render.Color
Create physicsgamesystem.def
Add Global.PhysicsTimscale, Global.PhysicsSubSteps
Warn if DrawIndexed is over the vert limit instead of quitting
Add SceneLayerType
Fixed missing SceneLayerEnums
Update NetworkAssetList.cs
MoveHelper fixes
WalkController uses MoveHelper
Merge branch 'master' of sbox
Unstuck fixes
"restart" uses the right map ident
Merge branch 'master' of sbox
Fixed Vector3.Angle being bullshit
Lets use more System.Numerics.Vector3
making VelocityClipPlanes.TryAdd public
Adding Trace.WorldAndEntities
Adding Trace.FromTo
Create MoveHelper.cs
Merge branch 'master' of sbox
Remove ADD TYPE debug spam
Fix assert in map extension check
Vector3.SubtractDirection has a strength param
Vector3.GetAngle returns in degrees (consistent with other apis)
Add Sandbox.VelocityClipPlanes
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
System.Attribute whitelist fixes
Fixed AC handling of arrays
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash
Merge branch 'master' of sbox
Whitelist System.Attribute, System.AttributeUsageAttribute