branchrust_reboot/main/automated_testing_ocean/playerboat_testscancel
15 Commits over 31 Days - 0.02cph!
additional boat types, missing files
added a bunch more boat layouts for testing
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
drag consistency fix
- track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values
- all tests now passing
added test case to retest specific known-failing drag consistency tests
- adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
removed CLIENT preprocessor requirement from TestRunner window/pipeline
rewrote paste test to monitor linear/angular velocity instead
- locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
added simple drag-by-angle consistency tests
- replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
basic test that boat can be pasted and is floating in water