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874 Commits over 426 Days - 0.09cph!

2 Days Ago
merge from generate_shorevector_optim
2 Days Ago
added indirect topology query job for normalized coordinates, improved TerrainWaterFlow from 11s to 900ms
2 Days Ago
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2 Days Ago
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2 Days Ago
optimized shore vector generation - 1s without burst, 500ms with - added indirect WorldPosition/Radii topology query and splt up slowest part of the shore vector generation to make use of it
2 Days Ago
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3 Days Ago
merge from missing_native_resetstaticfields_fix
3 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
3 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
13 Days Ago
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15 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
15 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
15 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
15 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
16 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
16 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
17 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
17 Days Ago
constraint editor on by default
17 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
17 Days Ago
gave BurstClothConstraint some rotation gizmos
18 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
18 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
18 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
18 Days Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
18 Days Ago
better BC defaults, natural gravity and disabled collision
18 Days Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
19 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
19 Days Ago
adjusted terrain ignore volume
19 Days Ago
cherrypick 127820
19 Days Ago
merge from main
19 Days Ago
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19 Days Ago
scene2prefab millitary_tunnel_1
19 Days Ago
adjusted volumes near chimney entrance
19 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
20 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
22 Days Ago
call init on vhacd Paramters props to get legit default values
30 Days Ago
merge from basesculpture_rpccleanup
30 Days Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
33 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
34 Days Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
37 Days Ago
merge from projectile_jobs
37 Days Ago
handle null localplayer properly for demo playback
37 Days Ago
merge from main
37 Days Ago
merge from dpv_bone_error
37 Days Ago
re-assigned model root to correct transform
37 Days Ago
merge from ambiencezone_nre_fix
37 Days Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
37 Days Ago
don't serialize shoreVectorTexture
37 Days Ago
merge from projectile_jobs
37 Days Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count