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1,256 Commits over 518 Days - 0.10cph!

Yesterday
merge from wall_parenting_triggers
Yesterday
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
2 Days Ago
█▍▄▋▇ ▊▅▊▌ ▅▉▇▊▅▄▊▉▌▅_▌▇█▆▄▇▊▉_▅▋▊▋▊▆_▊▆▊
2 Days Ago
▍▄▍▄▄▍▌▅ ▉▄▇ ▍▉▊ ▍▋▆▄▄▊ ▍▋ ▋▄▄▋▍▆▌ ▆▊ ▌▄▉▅█▊▋ ▄█▌▋ ▋▉▌▋▉▆▇ ▍▇▅▇ █▇▅▆ ▌▄▆▄▉▇▆██▍▄ - `██▄▉▍▉▌▅.▄▆▆▆▆▋▍_▍▍██` ▉▆▍ ▆▋▋▋█▆██ `▄▇▌▉▋▌▌▌▅▋▊▆▅` ▄▊▌▄▇, ▊▇ ▇▄▍█ ▋█ ▆▇ ▌▆▅▉▊▉▆▌ █▋▍▄ ▄▄▆▊▍▄▌▆▄▍▊▄▉▄▅▍▇█ ▋▆▊▉▄▍▊▄ ▉▉ ▋▌▇▇ ▇▊▇ ▆▋▇█▋▊ ▄▆▌ (▉▄▍▉█▆█▄▍▊ █▉▄▆▄▍ █▆█▆▉▇▋▍▋▌ ▆▄▍ ▄▊▉▆▅█▉ ▄▄▅ ▉▇▇█▊▆ ▌▆ ▉▆▉▆▇▊ ▄▇▆▇▄▋ ▊▄█▄▍▍) - ▌▆▍▌█ ▌▇▅▌▍▆ ▍▄▋▍▊▊ ▋█ ▋▇▍▆ ▋▆▆▄▆ ▉▉▌▆ █▊█ ▉▆▋▌ ▋▍▆▋▅ ▅▆▆▆▌▍▇ - ▊▊▆▊▌ ▄▅▉▅▋▅▉▇ ▄▍█▇▇▇▇▍▍ ▋▌ ▅▆▄▊▍▍▌▇▉▆▆▊▆▄▉█▅▅ ▊▍ ▋▊█▄▅▌ ▍▍▉▊▇▊▍█ ▉▉▍█▉▅ ▍▋▄▅ ▋▇▆▇ ▋▌▆▌ ▇▋▄ ▉▌▄▉▅▄ ▌▌ ▍▌▊ ▊▌█▄▉▊, ▉█▄▄ ▉▇▆▋▊ ▉▆▊▇█▆ ▅▇▄ ▋▍▍█▅ - ▄▌▅▆▅▊█▌ ▋▇▊▇▍ ▋▍▍ ▉▋▋▉█▊▆▉ █▇██ █▆▉▊▄▇▍
3 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
3 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
3 Days Ago
▄▊▍▍█ ▆▄▌▋ █▅▇▄▆▋▌_█▄▆▄▆▋_▆▉▌▌▆█▆_▆▌▍▅▅
3 Days Ago
▄▄▉▉▉ █▅▌▉▋▋ ▋▊▆▇▉▊ ▌▅▆▍ ▆▍▌▊ ▉▉▅▊ ▊▅█▇ ▄▄▄ ▄▅▋▋▉▆▍▌▌ ▋▇▋▄▅▄▍ ▍▄▊ ▋▅▊▌ ▄ ▍▍▅▌▉▆ █▊▅▇▉█▅█▋▋▆▄▍ ▌▅▋▅ ▉▊▆ █▇█ ▆▌ ▇▇▊▋ ▉▄▅ ▆▊▇▋▊ ▋▊▉▋█ `▆▍█▄▊▄▍▆▌▊▅▇▋▅▅▌█▅▅▉▋▆▊▅.▌▇▉█▄█▌_▄█▄▄█▋▌_▋▆▋█`
3 Days Ago
█▅█▌▆▌▌▇▅▉▉█▊▊▆▋▇▍▄▅▉▉█▌ ▇▉▍▇▌'▆ ▄▊▅▄▍ ▌▉▅▅ ▍▅▇▆▉▇▅ ▇▋▋▋ ▊▉▋ █▄▍▋▊▉▊ ▍▉█ ▌▉▌▇▊▊▇ - ▅▆▋▄ ▍▅▆▍▉▆▆▅▉▄ ▉█▌▋▍▄ ▅▍ ▊▉▄▊▍▇▍ █▌▋▄█▊ █▋▊▉ ▍▊▌▄ ▇▇▋ ▍▇▇ ▅▍▉▊▉ ▆▅▊▆▄▆
3 Days Ago
don't let you push a PlayerBoat if you're parented to it
4 Days Ago
▋▍▉▆▄▍ ▄▅▇▇▄▋▅ ▆▆▋▍▉▌▊ ▉▄▅▍▊█▋▍▊▊▋ ▄▌ ▄▄▊▅ ▇▊ ▌▄▄▊▍'▄ ██▌▄ ▌▋█▉ ▍▄▊▌ ▊▊▊▆▄█▊▊ ▄▌▅▅▉▉▉ ▍▍▉ ▉█ ▆▌▅ ▍▌▍▋▌▆█, ▍▍█▌▉▊▍ ▊▍▊ ▍▇ ▍▊▇▋█▆ ▅▉▉▇▉▆▊▋▉▋▇ ▅▊▌▇▉▍▅▋
4 Days Ago
▅▊▇▌▍▅▄▉ ▆▆▍▉█▋▍▅▇▆█▊ ▄▄▌▌▋ ▌▊▉▅ ▅▊▅▅▋▍▉▉ ▍▆▄██▉▇▆▇▌▅▆█▄▇▍▍▆▅▋▉▄▄▉ █▇▄▊▌▇▊▋ ▇▉ ▇▍█ ▆▊█'█ ▉█▄ ▉▇▋▅▆▅▆ ▉▌ ▌▄▍▆█▍▄█ - ▋▇▄▅▇ ▌▌▊██▋ ▉▊▆▍▉▍▄ ▅▊ ▍█▊▅ ▅▌▉▉ █▋▍.▆▉▍▋▆█▍▅ ▉▍█▌▋█ ▍▆ ▉▅▇▆ █▌█▉▇ ▊▌▄▉▇▆ ▆▊ ▉▉▄▊▉▊▄▄ ▌▊▋▉▊▍▊▅ ▊▍█ ▄▉██▅ ██▊ ▉▌▊▅ ▊▅▅ ▆▍▍▊▄█ ▇▅▊▆ ▋▍
4 Days Ago
▋▇▆▄▄ ▋▍▊▅ ▉▊▉▍▋▊▇_▆█▉▌▍▇_▌▆▇▄
4 Days Ago
▋▋▌▊▅▄▄ ▊▍▋▅▍▉ ▋▆▅█▅▉▅▋▌▉▉▅▋ ▊▊ ▅▅▄▍▇▆▌▍▉▇█▉▋▄▅▇▊▋▊▊▊▆▇▋
4 Days Ago
▊▉▄▌▇▉▆▊ █▇▆▌▋▊█▊▋▋█▉▅▌▌▆▋▅' ▅▅▄▍▉▌▋▅█▌▅▊▋ -> ▆▋▍▌▍▉▅▆▉▆▊▌▍█▅▅▋▋▌▄▅▇▄▊
4 Days Ago
▄▆▇▉▍▊▌▅▆▍█▄▄▅▋▄▇▄▇▅▄▊▊▌ ▊▉▇ ▉▋▅▅▉▇▅▄▋▇▍▉▋▍▊▆▌▄ - ▇▍▉▅▉▋▉▊▍▍ █▊▉▍▇▇▆█▅▋▍▋▍ ▄▍ ▊▇▉▊▆ █▇▌ ▋▇▉ ▋█▅ ▇▊ ▍▇▅▉▅▌▄ ▅▇▊▆▅▄▅▉ ▍█▅▌ ▇▍▄▋ ▉▅▋▋▉▋▉▌ ▆▋▄▄█▌█▌▋▇ ▇▆▉▅▆▋▊▌▊▆▆▆ ▍▊▌ ▊▉ █▇▅█▇▋▌▄ ▇▍▅▅▅▍▇▅▄▊ ▋▆█▍▍ - ▄▋▅▇ ▊▍▌█▅▋▆▄ █▊▍▍ ▉▊▅▌▌▉▊▉▆▌ ▅▍▄▅█▅▉█ ▄▊▆█▆▄, ▉▉▄ ▇▌▍▍ █▅▊▅ ▉▆▄▅ ▉▅▊ ▄▋▋▌▇ ▍▇▅▉▄▉▆▋▄█ ▄▇▆█▇▊▇▍▋ ▌▇▍▌▌█▆▉▉▊██ ▆▊▆▄▍
4 Days Ago
▄▋▍▅▄ ▍▍▅▄▅▄▉▋ ▅▇▋█▌▇▇▋ ▅▇ ▅█▆ ▊▇▅▉ █▄▉▄▇▊▋▉▆▉█▄▅▉▄▉▆▉▍ (▆▉▊▆ ▉▉▍) ▇▌ ▋▋▇ ▊▍ ▉▋▍▄▊▋▊▄▍▊▋▍ ▊▍▋ ▅▍▍▄▇▌▍▌▌▍██▇ ▍▌█▆▌▅
6 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
8 Days Ago
▋▉▄▍▍ ▇▄▄▅ ▍▍█▅▅▋▇▇▆▄_▇▄▉▉▆▍▌▄_▄▍▋▍▄
8 Days Ago
merge from naval_update
8 Days Ago
▉▅█▆▇ ▇█▄▅.▍▄▅▊▄▅▇▍ ▇▌▆▍▊▅█▅ ▋▅▄▋▆▍▍▋ ▌▋▊▊▇ ▉▋█▊▉█
8 Days Ago
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
9 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
9 Days Ago
▌▄▍▉▉▇ ▌█▇▋▉▆▌█ ▊▍▌▆▇▍▊▅▌ ▆▋ ▇▍▍▉▍ ▊█▊ █▉▇▄_▌▅▉▆▇▄ ▆█ ▆▋▉█ ▊▅▊▋▋▆ ▊▅▋▋▅ █ ▌▍▇▄▅▊ ▇▌▇▍, ▍▄▌▊▇ ▄▊▌▉▊ ▇▉▍▌▍▊▌▆ ▍▅ ▇▄▄ ▅▇ █▋▆▆ ▊█ ▋▅▊▅ ▊▍ ▄▍▊▉ ▌▆▉▄▇▍█
9 Days Ago
▆▉-██▆▍▊ ▍▋▌▌▇▇▌ ▅▌▋▅▆▄ ▍▍▄▉▆▅▊ ▌▅▍▌▄
9 Days Ago
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
9 Days Ago
▅▊-▊▋▄▇▉ █▇▍▍▆▌▋▆▍▇▇█▉ █▆█▄▊▋▇▅▋ ▆▌ ▍▋▊█▍▉▄▊▇▋ █▋▊▉▄ ▌▄▇█▇
9 Days Ago
▉▇▍█▊ █▄▍▆ ▉▆█▅▆_▉▇▍▋█▅ - ▆▄▆ ▋▉ ▅▉▉█ ██▋▇▊▄ ▌▋ ▇▉▌▍▅▅▉▄▅▉.▄▆▆▆▌▋ ▄▊▉▄▅▍█ ▍▉█▌▄▉▅ █▅ ▊▊▉▆
9 Days Ago
█▉▋▆▍ ▆▇▌█▇▌▋▄ ▅▇▊█▄▆ ▌█ ▉▆▊▍ ▆▇▌▋▉ ▆▅▍ ▉▍▊▋▆.██▇▉▋▌▌▌
9 Days Ago
█▍▇▋▍ ██▌▆▉▇ ▆▊ ▄▍▇▉▌▆ ▄▆▄▍▍ ▋▄▊▉▆▍▉▊ ▅█ ▆▉▄▍▅▆▋▍▉▊▋▅ ▌▍ █▆▇▆▍▇▄▇ ▄▇▄▍▌▍ ▊▆▄▋▄, ▅▋█▆▊▊▍'▆ ▆█▇▅▊▅ ▋▅▄▊ ▇▊▋ █▍█▋▌▅█▌ ▆▇▉▄▄▊▅ ▄▍ ▊▉▄▄▋▌▋▆█▌▄ ▋▊▊▋▅▇▋▌
9 Days Ago
▌▅▆-▅▊▌▅ ▇▌█▅▌▉▉▌ ▉▇▍▅▍▌▇█▌ █▄▄ ▋█▉█▌▍▇▆█▉▌ ▊▉ █▅▌▆▆█▋▌▅▌▍▌▋.▋██▊▇▋▉, ▋█▍▇▄▇▍ ▅▆█▍ █▇▉█▊█▅▊ ▍▆▆▉▉▉▉▄▅▍ ▋▋▆ ▅▄▋▄ ▅▉▆▌▉▊▉. ▋▍▉▉▆▇▋ ▄▉▊ ▋▆▉▌█▋▉▇ ▋▅▉▋▊▆▆▌▇▉▍▍▌ █▊ ▊▌▊▄ ▄▌▌▆▋
9 Days Ago
▄▌▉▋▊▆▆▌▉█ ▄▆▄▋▅▊▋▅▌ ▊▇▊▉▄▇▍▊▍▇▊▇▍█▅▇▍█▇▋▇ ▄▄ ▉▄█▋ ▄▊ ▄▇▋▌▌▉ ▆█ ▇██ ▊▊▇▉▌▄▅ ▋▌▇▆▅▇▇▉▊▆▄▉▊▉▍▍-▌▍▍█▅▍▍▍▊ ▍▍▄▊▋▉▋▍ ▆▍▅▆, ▌▆▇▉▆▍▍▇ ▋▌▌▋▋█▉▌ ▊▄▌ ▍█▊▅▇▇ ▌▌ ▋▇▉▇▉▋▊▍ ▋▉▍▌▄▍ ▉▌ ▅▄▇ ▍▆▄▌▇▆▅▅▌▆▄▄▅-█▄▆▄▆ █▆▍▄▉▋▆▊ ▅▋▄▌
9 Days Ago
▇▌▇▊▍▋▌ ▆▆▍▅▄▍/▆▌▌▄▋▅ ▇▅▇▌█▊▇▉ ▉▄▍▌▌▊ ▊▌ ▊█▍▋_▅▄▉▍▌▆ ▉▇▅ █▆▆▆.▌▇▇▄▄▌▄▊ ▆▆▅▇▅▆ ▇▇█▆▇▅▍▄
9 Days Ago
▌▉▊█▉ ▌█▋▅▉▇ ▆▆▋ ▅▅▊▅▅▍▄▅▊▅▉▊▊ ▍▋ ▅█ ▉ ▆▊█▉ ▊▆▊▉▆▆▇▋▊ ▋▄▅▇▅▄▌ ▅▅ ▅▋▌ ▉▌▌▆█▍▍▅▋▍ ▊▆▉▉█ ▉▊▊ ▋▋▍█▌▊▉ ▊▉▄▊█ ▅█ ▋▋▅▇▋ ▇▌▇▇▊▌▋▇.▌▋▊▊▇▉██▍▍▄▄▅▋ ▌▇ ▍▉▇ ▋▆▉▌█▄▋ ▆▌█▇▇▉▄▆, ▊▌▍▇▆ ▍▊▄ ▋▋▄▆▉▊ ▍▍█▄ ▉▍▅▆▌▆▉▉▆▊ ▍▊ ▉▉▍▍▄▍▇▉▆▇ ▅▆▌▄ ▇▌▅▊▌▉ ▍▆▍▄▅█▍ ▋▌▋▋▄▄▅▆█▇▊▊ ▍▉ ▌▌▅ ▌▍█ ▌▌▋▇▉▋█ ▋▇▉▍ ▋▉▄ ▊▋ █▊▄ ▅▋▌▌█▉▄ ▌▍▄▇▌ ▆▆▍ ▅▍▄▇▆▆ ▊█▌▌█▌. ▄▍▍ ▅█▉▋▋▋ ▍▍ ▆▌█▌ ▉▊ ▍▋▊▉ ▊▌▊▊▅█▋ ▉ ▇▍▄▄▊▄▍, ▍▌▍ ▆██▆▅▄▌'█ ▋█ ▄▋▌▅ ▋▆ ▇▅▆▉ ▆▄▍▅█▍▍ ▅ ▆▇▍▉
9 Days Ago
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
9 Days Ago
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋
9 Days Ago
▊▅▄▋▍▌▌▊▅▉█▍▋▊▉▅▇ ▅▍▌ ▍▅▇▇▋ ▉ ▋▍▉ ▋█ █▄█▊▆▄▋▆ ▍▅▄▋▌█▊▇▍, ▉▄▅▆▇▉▉▉▌▋ ▍▇▅▌▅█▅ ▄▍▇▍▇ ▅▉▍▍ ▋▍▇▉▌ ▅▆▋ ██▉▆▅▉ ▌▅ ▇▆ ▌ ▌▌▇▍▇▊ █▋▍ ▄▆ ▍▊▆▇▌▊▅▇ ▌▌▅▇▇▋▍▌▌
9 Days Ago
▉▄▆▌▅▇▄▊▊▅▉▌▄▉▋▊▊ ▊▌▆ █▅▊▍▇ ▍ ▇▉█ █▄ ██▇▆▄▋▄▉ ▋▄▍▉▇▇▅▍▍, ▅▉▋██▋▋█▇▇ ▉▅▄▉▆▅▅ ▅▇▋▆▊ ▍▉▅▅ ▆▉▊▆▉ ▆▄▇ ▇▌▋▉▄▋ ▉▌ ▊▇ ▉ █▊▉▊▇▆ ▆▋▆ ▊█ ▉▅▆▇█▆▋▅ ▋▆▅▊▅▇▇▉▄
13 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
13 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
13 Days Ago
fixed setcolormenu not showing properly
13 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
13 Days Ago
fixed OBB rotation being in the wrong space
13 Days Ago
codegen
13 Days Ago
merge from main
16 Days Ago
fixed undo buffer storing in the wrong order when clearing
16 Days Ago
compile fix
16 Days Ago
fixed server leaking marching cubes data
16 Days Ago
undo/redo working, also fixed some tooltips
16 Days Ago
merge from main