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1,568 Commits over 699 Days - 0.09cph!

Yesterday
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
Yesterday
Yesterday
compile fix
Yesterday
set serialized version as well
Yesterday
tool just injects the property into the .unity file instead of opening and saving it
Yesterday
initial tool
Yesterday
added /ProfilerCaptures to ignore.conf
4 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
5 Days Ago
merge from mismatched_serialized_analyzer
5 Days Ago
analyzer optim, takes approx 40% the time it did before
5 Days Ago
merge from main
5 Days Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
5 Days Ago
last serialized field fix
5 Days Ago
merge from main
7 Days Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
8 Days Ago
fixed wrong conditional
8 Days Ago
moved SendBufferedFlagChanges outside of circuit loop
8 Days Ago
using HasSubscribers method instead of manual check
8 Days Ago
skip sending batched packets to groups with no subscribers
8 Days Ago
SimpleLight sends on/off flags through batched system
8 Days Ago
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server
12 Days Ago
updated CodeAnalyzer - better perf
12 Days Ago
slapdash serialized property mismatch fixes
12 Days Ago
updated CodeAnalyzer.dll - better path exclusion
12 Days Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
14 Days Ago
cleanup rocket splash scenario prefab properly
15 Days Ago
merge from main
15 Days Ago
tertiary prefab variants for all remaining charms
15 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
15 Days Ago
code support for tertiary charm prefab setup
16 Days Ago
set attachment anchor on C4 HeldEntity prefab
16 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
17 Days Ago
merge from main
18 Days Ago
merge from dont_bake_on_load
18 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
18 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
22 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
22 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
merge from playerboat_testfix
23 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
23 Days Ago
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24 Days Ago
merge from fields_mismatch_cleanup
24 Days Ago
missing nonserialized attribute
24 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
24 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
24 Days Ago
better property mismatch logging
25 Days Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
29 Days Ago
set useFlatBackCharm on viewmodels that need it
29 Days Ago
setup flatback variants for some other larger charms