userGriglercancel
reporust_rebootcancel

983 Commits over 487 Days - 0.08cph!

4 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
4 Days Ago
deleted old saved shorevector texture
4 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
4 Days Ago
rebaked shorevectors
4 Days Ago
merge from deep_sea
5 Days Ago
big break-everything refactor on shore vectors where all data is wrapped behind ShoreData structs that are switched as required - all queries have to be made positionally or directly on the relevant ShoreData map - most query methods now passthrough to the correct dataset, some are hardcoded to Mainland data for some questionale pre-existing usage - refactored ShoreVectorQueryStructure to use the ShoreData structs and handle switching between them internally in jobs
5 Days Ago
split client/server calls to write baked data
5 Days Ago
fix rotation being inverted
5 Days Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
5 Days Ago
corrected blit so it scales and rotates properly
5 Days Ago
missing file
5 Days Ago
separate sizes, fixed scaling
5 Days Ago
invert assert condition
5 Days Ago
replaced debug line with asserts
5 Days Ago
merge from deep sea
6 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
6 Days Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
6 Days Ago
half-broken application of baked shore vectors
6 Days Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
6 Days Ago
▆▊▊▄▌ ▅▇▋▇▌▅▄ ▉▇▊▌ ▉ ▄▍▄ █▍ ▄ ▋█ ▍▍▄▊▊▅ ▇▍▋▌▉ ▉▄ ▍▅▆▄▉▊▊▍▅▋▉▄▌ ▉█▉▍▇▊▍▉▍▆ ▇▄ ▊▊▌▄'▋▉ ▄▆█▄▌▌ █▇ ▇▄▉▌▅█▊▌▉ ▌█▌▉▍▊ ▉▄ ▍▌▍ ▌▄▌▌▇▆ █▌▇█ ▊▊█ ▍▆▍▄▅▄ ▌▇▌ ▄▍ ▊▍▍▅▊▍▄▌▍ ██
7 Days Ago
renamed to BakedShoreVectors
7 Days Ago
7 Days Ago
7 Days Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
7 Days Ago
initial shore vector baker
8 Days Ago
drone camera view can look further down (60->80)
8 Days Ago
require drones to be marked hostile for sentry and SAM targetting
11 Days Ago
merge from boat_stability
11 Days Ago
compile fix
11 Days Ago
mereg from boat_stability
11 Days Ago
use the same buoyancy sleeping behaviour as tugboat
11 Days Ago
reduce anti-beaching accel
11 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
11 Days Ago
improvements to sail performance
11 Days Ago
cleanup
11 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
11 Days Ago
reduce wheel turn speed
11 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
11 Days Ago
removed log
11 Days Ago
merge from naval_update
12 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
12 Days Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
12 Days Ago
trying reduced sail thrust 3000->2000
12 Days Ago
boat stability work
13 Days Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
13 Days Ago
remplaced mesh colliders with primitive
13 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
14 Days Ago
cleaned up some dead code in playerboat controls
19 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
19 Days Ago
merge from burst_1_8_25