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692 Commits over 273 Days - 0.11cph!

Today
removed unnecessary NoAlias attribute
Today
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
4 Days Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
4 Days Ago
merge from main
6 Days Ago
erosion tuning and fixes
6 Days Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
7 Days Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
11 Days Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
12 Days Ago
merge from main
12 Days Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
14 Days Ago
merge from main
14 Days Ago
merge from wheel_collider_optim
14 Days Ago
merge from main
14 Days Ago
merge from backpack_refreshes_clothing_fix
14 Days Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
14 Days Ago
split container content hashes into deep and shallow, only used to determine if player clothing needs updating - using shallow for clothing so that backpack contents changing doesn't refresh all the clothing
14 Days Ago
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
18 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
18 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
19 Days Ago
TerrainMap uses NativeArray instead of managed
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
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25 Days Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
25 Days Ago
stationary player helis return cached grounded state instead of always calculating it
25 Days Ago
subs get boundary checks as well
25 Days Ago
merge from main
25 Days Ago
on by default
25 Days Ago
applied wheel toggling with sleepstate to helis and horses
25 Days Ago
merge from main
26 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
26 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
26 Days Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
26 Days Ago
merge from main
26 Days Ago
merge from triggerbase_exclude_layers
26 Days Ago
automatically clear/set exclude layers for all TriggerBase when toggled on/off
26 Days Ago
defaulting triggerbase exclude layers optim to off
27 Days Ago
missing codegen
27 Days Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
27 Days Ago
▍▇▉▉▌ ▉▅▄▅▄ ▅▋▋ ▉█▌▊█▆▍▄ ▄▇▅▉▄ - ▉▇-▍▉▄▋▉▉▅▉ ▅▄▊▊ ▋▉▍▋▆▉ ▉▄▇▆▍▉ ▄▅▅ (▌▄▇▍ ▌▄▌▅▊▄█▅ ▆▇ ▌▋▊▋▉▆█▄▉▍▄ █▉ ▍▊▉█▊█) █▆▉ ▋▄'▌ ▊▍█▇▊▋ ▇▇ ▊▉ ▉▇▌ ▉▍▊▋█ ▇▌ ▇█▌█▄▊▌ ▋▌ ▅▆▍▉ ▍▌▇▄▊
27 Days Ago
▄▊▉▍▌▊▆▍▆▇▋▉▆ ▊█▌▌▊▅█▋▆▉▅▊▇▅▊▌▇▆▅▉▉▅▌▍▋▌▍▄ █▅ ▆▅▆ ▍▇ █ ▍▇▉▄▄ ▅▋▄▇▇██▊ ▄▌▄ - ▉▄▋▉▉▌ ▄▌▅ █▆▅▇ ▄▇▇▋▅ ▍▄▋▅█ - █▇▋▊ █▇▉▇▇ ▆▅▊▆▆ ▌▍ ▄▆▋▌ - ▉▌▊▋▆ ▍▅▊▉▅ ▌▇▇▉ ▆▅▋▆▊█▊ ▄▍▍ ▆█▅▄▍▅ ▌▋▍▇▌▉▋▄
28 Days Ago
merge from triggerbase_exclude_layers
28 Days Ago
client compile fix
28 Days Ago
merge from triggerbase_exclude_layers
28 Days Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
28 Days Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
28 Days Ago
merge from main
28 Days Ago
merge from tugboat_sinking_parenting_fix
28 Days Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking