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1,659 Commits over 791 Days - 0.09cph!

8 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
9 Days Ago
properly handle dialog closing on player death and sculpture destruction
10 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
10 Days Ago
Gave sculptures bullet penetration again, but on the right branch
10 Days Ago
merge from main
10 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
11 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier
11 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
11 Days Ago
pull specific pass out of material instead of drawing all passes
11 Days Ago
merge from sculptures
11 Days Ago
small optim for better cache friendliness
11 Days Ago
smoothop optim
11 Days Ago
first pass on an explicit smoothing tool
12 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
12 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
12 Days Ago
set max brush size limit based on max sculptable bounds
12 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
12 Days Ago
replaced icons in sculpting gui
12 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
12 Days Ago
merge from main
15 Days Ago
merge from sculptures
15 Days Ago
juggled new tool icons a bit
15 Days Ago
merge from clipcurve
15 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
16 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
16 Days Ago
merge from ocean_sim_waterlevel_trace_fix
16 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
16 Days Ago
merge from sculptures
16 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
16 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
16 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
16 Days Ago
merge from sculptures
16 Days Ago
nre guard push collider adjustment
16 Days Ago
tightened up sculpture placement sockets
16 Days Ago
merge from main
16 Days Ago
merge from sculptures
17 Days Ago
merge from main
17 Days Ago
regenerated and updated rock sculpture guide mesh
17 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
17 Days Ago
corrected comment
17 Days Ago
enforce mesh renderer is enabled in sculpting gui always
17 Days Ago
final grid resolution set for rock sculpture
17 Days Ago
small gizmo and editor command fixes
18 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
18 Days Ago
Added tooltips to shapes
18 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
18 Days Ago
assigned concrete physics mat to block
19 Days Ago
merge from sculptures
19 Days Ago
merge from main
19 Days Ago
merge from sculptures/lods