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534 Commits over 214 Days - 0.10cph!

3 Hours Ago
wallpaper gallery metas
4 Hours Ago
client doesn't assume player ragdoll is always lethal
4 Hours Ago
don't let player mount a ragdolled horse
4 Hours Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
2 Days Ago
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2 Days Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
2 Days Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
2 Days Ago
merge from garage_door_wire_fix
2 Days Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
2 Days Ago
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2 Days Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
13 Days Ago
dropped explosion force multiplier on catapult by a factor of 10
13 Days Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
13 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
13 Days Ago
using tow anchor transforms for angle testing, not body transform
13 Days Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
13 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed
13 Days Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
14 Days Ago
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14 Days Ago
tweaked skidding values
14 Days Ago
using pooled lists for disabling client/server collider interaction in-editor
15 Days Ago
adjusted horse physics mat
15 Days Ago
horse skidding behaviour fixes and improvements
16 Days Ago
fixed horse reverse jittering/bouncing
17 Days Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
17 Days Ago
initial chunking from shared sdf set
35 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
36 Days Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
37 Days Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
37 Days Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
37 Days Ago
in-editor carving test setup improvements
37 Days Ago
vertex sharing at generation time
38 Days Ago
merge from garage_door_collider_optim
38 Days Ago
compile fix
38 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
38 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
38 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
38 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
41 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier
42 Days Ago
test meshes
42 Days Ago
testing setup for fitting marching cubes to mesh
42 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
43 Days Ago
handling item condition properly on ice sculpture deployables
43 Days Ago
made smoothing less aggressive (still destructive, just less so)
43 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
43 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
43 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
43 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
44 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
44 Days Ago
adjusted gui slider values