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404 Commits over 153 Days - 0.11cph!

2 Days Ago
merge ice_sculpture->Aux2
2 Days Ago
fixed nre on client loading of sculpture
2 Days Ago
merge ice_sculptures->Aux2
2 Days Ago
updated entity bounds
2 Days Ago
merge ice_sculptures->Aux2 + codegen
2 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
2 Days Ago
actual client compile fix
2 Days Ago
client compile fix
2 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
2 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
2 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
2 Days Ago
increased size of sculpture to roughly 1m cube
3 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
3 Days Ago
merge ice_sculptures->Aux2
3 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
4 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
4 Days Ago
cherrypick aux2 fixes
4 Days Ago
▊▌▉▆▅▋▇▍ █▉▇▊ ▇▄▋▉▍▄ ▉█▆▊▌ ▍▇▇▅▊█ ▊█▍▆▋ ▍▍▅▉ ▇█▋▍▄▌▉▆▅▆▌▋▅▆▅▋█▍▄▊▍▌▉▊█▋▅█▇▊▅▋▇█ ▊▄▊▇▊▍▇▄▅ ▌▋ ▊▉▅▋▉ ▇▍▍▉▊▉ ▍ ▄█▆▊▅▌▉ ▅▅█▊▉ ▄▄▄▇▄▆▌▋▊ ▍▋ ▆▍▊▌▇▅▋▋▌▅▅ ▉▍█ ▆▆▅▊▋▊ ▆▌▊ ▋█▆▊▌▇ ▋▋▆-▅▊▍▋█▄▅▍ (▇▊▌▇▌█ ▅▌ ▋▍▊▄▌▆▉▇▇▍█▅ ▉▌█▄ ▇▍█▆█)
4 Days Ago
▅▇▅'▉ ▆█▉▍▋█▅█▆ ▊ ▇▌▋█▍▍ ▇▆▄▆▅ ▅▆ ▄▇▍▇▅█ ▅▆▄▍▉▉ - ▍▌▌█▇ ▍▍ ▊▍▋▌ ▉ ▇▅▆▄▌▇ ▍█▄▆█▉▋▅ ▄▄▄▇▆ ▌▅▌-▍▄▉▌▋▇▆█ ▇▆▉ █▍▍▅▅▇ ▋▄▅▉▋
4 Days Ago
merge ice_sculptures->Aux2
4 Days Ago
▍▊▍▇▉▆▌ ▍▄▆▋▌ ▅█ ▅▄▆▊▋▊▉▋ ▄▅ ▊▇▅▇▋▅▄▉ ▄▄▅▋ ▍█▉▉▆▅▍ ▊▌▊▊▌▅▄▌▊▋▄, ▌▆▉▌▋, ▆▅█ ▅▌▅▅▋▄ ▇▇▄'▋ ▅▆▇▇ ▌█▇▍▊▆
4 Days Ago
cherrypicking aux2 ice_sculpture fixes
4 Days Ago
▄█▇▌▄▌█ ▇█▉▆ █▊▉█ ▍▇ ▊ ▆█▋▊▉▌▉ ▋▄▇ ▍▆ ▇▄▉▉<> ▌▌ ▉▅▍▊▅▇▍▆▋ ▅█ ▉▄'▇ █▅▉ ▋▊▇▍█▆▆▌ ▄█▅ ▅▆ ▌▅▋▉▇ ▆▋▉▇█▊▆▅█▇▉ ▆▊▋▅ █▌▌█ ▍▅▌ ▋▋▄▌▋▅▉▆ ▇▋▉▍▅ - █▍█▅ ▋ ▋▇▌▍▇▌ ▌█▍▋▄▆▇▊▆, ▇▍ ▌▆▉ ▌▅▉▅▍▋ ▊▊▊▋▉▇▋▊ ▆▋ ▄▋█ ▅▄▇▅▋▆▄█▌▋▌ █▅▅▊
5 Days Ago
nested burst compile fixes
5 Days Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
5 Days Ago
compile fixes
5 Days Ago
server compile fix
5 Days Ago
merge ice_sculptures->Aux2
5 Days Ago
added sculptor test inventory
5 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
8 Days Ago
handling ground destruction properly
8 Days Ago
restricting placement to constructions
8 Days Ago
updated crafting ingredients
8 Days Ago
fix realmed remove on sculpture
8 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
8 Days Ago
removed sign/pumpkin panel from sculpture item
8 Days Ago
updated guide mesh
8 Days Ago
added guide mesh for ice sculpture and a tool to generate one
8 Days Ago
merge from main
9 Days Ago
properly disposing native structures in-editor when stopping play in editor
9 Days Ago
merge from native_mesh_simplification
9 Days Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
10 Days Ago
not trying to simplify the mesh to 10% anymore
10 Days Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
10 Days Ago
fixed compile errors
10 Days Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
10 Days Ago
re-added early exit on flipped check loop
10 Days Ago
minor cleanup and crunching meshes down for 20% reduction
11 Days Ago
reduce vertex lookups in simplification
11 Days Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement