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310 Commits over 122 Days - 0.11cph!

Today
client compile fix
Today
merge from Halloween24
Today
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
Today
merge from main/Halloween24
Today
BC: handling null player properly in teleport check (player preview)
Today
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
Yesterday
merge from main/Halloween24
Yesterday
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
Yesterday
reduced length scaling on dracula cape when ducked and mounted to 0.9
Yesterday
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
Yesterday
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
Yesterday
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
Yesterday
missing TowingJointBreakDebug file
Yesterday
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
Yesterday
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
Yesterday
fixed negative scale on dracula cape worldmodel collider
Yesterday
server-only compile fix
Yesterday
client-only compile fixes
3 Days Ago
more towing strength adjustment
3 Days Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
3 Days Ago
halved twoing joint break strength
3 Days Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
3 Days Ago
server compile fix
3 Days Ago
merge from ghost_sheet_fixes
3 Days Ago
set bike and horse mountables to animate cloth in worldspace
3 Days Ago
added head/clavicle/neck to ignored bones on ghostsheet to help collision behaviour at some lookangles
3 Days Ago
reduced wind shader values on GhostSheet material
7 Days Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
7 Days Ago
adjusted some bc config values for max origin delta and collision cast directions
8 Days Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
10 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
10 Days Ago
merge from Halloween24
10 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
15 Days Ago
merge from main
17 Days Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
17 Days Ago
cars ticking tow attachment properly and handling detaching
17 Days Ago
adjusting layering and position of towing anchors and triggers
18 Days Ago
removed dependency on BaseEntity from AttachTo
18 Days Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
18 Days Ago
corrected body used by horse for towing and some hitch->tow renaming
18 Days Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
22 Days Ago
merge from flow_vector_field
22 Days Ago
corrected offset of dpv mounting bounds check
22 Days Ago
fixed water on billb test map
22 Days Ago
dpv compile fix
23 Days Ago
not applying flow forces on lakes, the water is still - also cleaned up the accumulation of the flow force, the amount of nesting was horrific
23 Days Ago
accidental doubling up of waterflow generation for rivers
23 Days Ago
dirty prototype of converting terrain alpha map to holes map to replace terrain ignore volumes from physics checks
24 Days Ago
let dpv be picked up with fuel and give you the fuel if you do
24 Days Ago
using parallel call to populate water flow from shore vectors