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97 Commits over 30 Days - 0.13cph!

Just Now
added some more convar helper functions for ragdoll testing
1 Hour Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
6 Hours Ago
merge from main
6 Hours Ago
merge from ragdoll_as_mountable
6 Hours Ago
reworked ragdolling as a mountable
Yesterday
moved ragdoll convar to server
Yesterday
initial setup of serverside ragdolling with moderate bike collision damage
5 Days Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
5 Days Ago
merge from BurstClothFixes
5 Days Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
5 Days Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
6 Days Ago
merge from BurstClothTestBed
6 Days Ago
undoing some unintentional changes from merges
7 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
missing change on spring
8 Days Ago
added default materials for chain/spring/cloth
11 Days Ago
merge from main
11 Days Ago
got rid of noisy rotation constraint gizmo
11 Days Ago
adjust origin of clothsim on diver ak VM
11 Days Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
12 Days Ago
mrege from main
12 Days Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
12 Days Ago
configured ghostsheet with default length constraints
12 Days Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
12 Days Ago
updated test cloth mat
12 Days Ago
▊▆▅▇▇▍▋ ▇▋▆▋▌▍▍▊▅▍▉ ▊▊▄▌▋▆█ ▍█ ▋▅ ▆▌▅ ▍ ▌▄▋▅▆▅▊▅▆▇ █▌ ▍█▅▆█'█ ▋▍▌▍.▋▉▌▌█ █▄▅▉█▊▌ ▅▌▌ ▄▊ ▇▄█▌█▇ ▇██▇▉▊▋ ▅▅▅▍▆▆ ▇▇▋▅ ▅▄▌ ▄▆▄▇▆██▋▇▍▇ (▅▆ ▅██▍▅ ▉▉ ▋▇█ ▋▆▉▉▊▇▊ ▌▇▋▊▇'▅ ▇▄▄▄▅ ▍▋▆▋▋▄▅ ▌▍▋▄▊▉)
13 Days Ago
cape cloth prefab setup
13 Days Ago
merge from main
13 Days Ago
updated test scene
13 Days Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
13 Days Ago
pickaxe chain controller LODing
13 Days Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
13 Days Ago
corrected LODing on cloth controllers for ghostsheet
14 Days Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
14 Days Ago
some chain material setups
14 Days Ago
fixed wrong rotation constraint axis being used for one of the limits
14 Days Ago
basic gizmos on constraints
14 Days Ago
fixed length modifier and gravity on capes
14 Days Ago
cape cloth material
14 Days Ago
ghostsheet setup, split bone controllers for better collision control
14 Days Ago
improved edit-time gizmos so you can see colliders and constraint setups
14 Days Ago
split gizmos between configuration and playmode
14 Days Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
18 Days Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
19 Days Ago
converting rotation constraints to radians when processed
19 Days Ago
merge from main
19 Days Ago
drop tickrate on some cloth assets
19 Days Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
20 Days Ago
Separated rotation constraint data from bone data