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branchrust_reboot/main/bridgescancel

9 Commits over 0 Days - ∞cph!

7 Days Ago
replaced missed topology usage
7 Days Ago
replace topology query in road terrain modification with type query
7 Days Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
7 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
8 Days Ago
merge from main
20 Days Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
20 Days Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
20 Days Ago
made ProceduralMapRoadSimple usabel
20 Days Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it