userGriglercancel
branchrust_reboot/main/bridgescancel

9 Commits over 0 Days - Infinitycph!

2 Months Ago
replaced missed topology usage
2 Months Ago
replace topology query in road terrain modification with type query
2 Months Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
2 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Months Ago
merge from main
3 Months Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
3 Months Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
3 Months Ago
made ProceduralMapRoadSimple usabel
3 Months Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it