branchrust_reboot/main/christmas2025_DLC/ice_sculpture/censoringcancel
8 Commits over 0 Days - ∞cph!
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
fixed wrong physics mesh assignment and server compile errors
separate collision mesh generation from visual, still works assigning the same mesh to both
- lets us have consistent collision between censoredsigns being enabled/disabled
rebuild censor chunks and reapply properly when censorsigns changes
slight cleanup, disabling blur for now
very slow starting point for censored mesh creation for HideSigns mode
- break down chunks into set of local bounds
- approximate bounds with sphere SDFs
- single 3D gaussian blur step to crunch up the spheres