branchrust_reboot/main/droppeditem_improvementscancel
6 Commits over 0 Days - ∞cph!
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handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets
- added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental)
- only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
dropped item improvements with vehicles
- item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time
- experimenting with destroying/adding RB components instead of setting kinematic