userGriglercancel
branchrust_reboot/main/naval_update/boat_building/physics_pass_twocancel

9 Commits over 0 Days - ∞cph!

2 Months Ago
playerboat wavePID balance
2 Months Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
2 Months Ago
improve transform access in correction forces
2 Months Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
2 Months Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
2 Months Ago
steeringwheel controls HasDriver flag of parent boat
2 Months Ago
enabling PlayerBoat correction forces with some initial balance
2 Months Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
2 Months Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)