branchrust_reboot/main/non_trigger_wake_AIcancel
7 Commits over 0 Days - ∞cph!
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format
- ran s2p on all islands
optional box support, re-uses x component of vec3 size for radius otherwise
- uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants
- ran s2p on all tropical islands
corrected inverted sphere gizmo
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
initial non-trigger AI WakeZone