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branchrust_reboot/main/non_trigger_wake_AIcancel

7 Commits over 0 Days - ∞cph!

56 Minutes Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
1 Hour Ago
corrected radius
1 Hour Ago
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
2 Hours Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
2 Hours Ago
corrected inverted sphere gizmo
2 Hours Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
3 Hours Ago
initial non-trigger AI WakeZone