branchrust_reboot/main/world_update_2/dpv_anim_transition_fixcancel
4 Commits over 0 Days - ∞cph!
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting
- both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
added condition to normal swimming->standing transition to not be mounted
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
merge from world_update_2