branchrust_reboot/main/gjn.weaponrefactor/weaponrefactor.damagecancel
16 Commits over 0 Days - ∞cph!
Storage box now uses BaseCombatEntity
BaseCombatEntity uses lifestate
Added protection system and multiple damagetypes per hitinfo
baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
merge from weaponrefactor
fixed grade damage assignment on default spawn
building protection values and health balance
Clothing protection values
updated jacket materials
added protection values to clothes
renamed and moved some armor items
Updated armor balance
more general armor protection
Updated some armor prefab names