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branchrust_reboot/main/gjn.weaponrefactor/weaponrefactor.damagecancel

16 Commits over 0 Days - ∞cph!

11 Years Ago
Updated some armor prefab names
11 Years Ago
Updated armor balance more general armor protection
11 Years Ago
renamed and moved some armor items
11 Years Ago
renamed urban stuff
11 Years Ago
updated jacket materials added protection values to clothes
11 Years Ago
Clothing protection values
11 Years Ago
building protection values and health balance
11 Years Ago
fixed grade damage assignment on default spawn
11 Years Ago
progress commit
11 Years Ago
merge from refactor
11 Years Ago
merge from weaponrefactor
11 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
11 Years Ago
Merge from refactor
11 Years Ago
Added protection system and multiple damagetypes per hitinfo
11 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
11 Years Ago
Added BaseCombatEntity