branchrust_reboot/main/gjn.weaponrefactor/weaponrefactor.damagecancel
16 Commits over 0 Days - ∞cph!
Updated some armor prefab names
Updated armor balance
more general armor protection
renamed and moved some armor items
updated jacket materials
added protection values to clothes
Clothing protection values
building protection values and health balance
fixed grade damage assignment on default spawn
merge from weaponrefactor
baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
Added protection system and multiple damagetypes per hitinfo
Storage box now uses BaseCombatEntity
BaseCombatEntity uses lifestate