branchrust_reboot/main/gjn.weaponrefactor/weaponrefactor.damagecancel

37 Commits over 0 Days - ∞cph!

11 Years Ago
Added BaseCombatEntity
11 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
11 Years Ago
Added protection system and multiple damagetypes per hitinfo
11 Years Ago
Merge from refactor
11 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
11 Years Ago
merge from weaponrefactor
11 Years Ago
merge from refactor
11 Years Ago
progress commit
11 Years Ago
11 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
11 Years Ago
Tagged skins Fixed bear anim controller error
11 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
11 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
11 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
11 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
11 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
11 Years Ago
Merged with trunk
11 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
11 Years Ago
Assert that UpdateNetworkGroup is only called serverside
11 Years Ago
fixed grade damage assignment on default spawn
11 Years Ago
building protection values and health balance
11 Years Ago
Clothing protection values
11 Years Ago
11 Years Ago
Fixed a bunch of warnings
11 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
11 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
11 Years Ago
Download icons slower (if your internet connection suuucks)
11 Years Ago
11 Years Ago
updated jacket materials added protection values to clothes
11 Years Ago
renamed urban stuff
11 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
11 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
11 Years Ago
renamed and moved some armor items
11 Years Ago
Updated armor balance more general armor protection
11 Years Ago
Updated some armor prefab names
11 Years Ago
11 Years Ago
Phrase, items, Icons updated Removed debug output