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23 Commits over 0 Days - ∞cph!

7 Months Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
7 Months Ago
holosight missing file
7 Months Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
7 Months Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
7 Months Ago
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7 Months Ago
thinner holosight edges
7 Months Ago
reduced SAR aimcone and tightened up fire animation
7 Months Ago
reduced SAP aimcone
7 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
7 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
7 Months Ago
update double cover gibs
7 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
7 Months Ago
backup
7 Months Ago
merge from 96514
7 Months Ago
updated wooden barricade covers to be double size
7 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
8 Months Ago
fixed muted spread of incendiary rockets, updated visuals
8 Months Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
8 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
8 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
8 Months Ago
reduce hv ammo gp cost