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23 Commits over 0 Days - Infinitycph!

3 Years Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
3 Years Ago
holosight missing file
3 Years Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
3 Years Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
3 Years Ago
3 Years Ago
thinner holosight edges
3 Years Ago
reduced SAR aimcone and tightened up fire animation
3 Years Ago
reduced SAP aimcone
3 Years Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
3 Years Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
3 Years Ago
update double cover gibs
3 Years Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
3 Years Ago
backup
3 Years Ago
merge from 96514
3 Years Ago
updated wooden barricade covers to be double size
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
3 Years Ago
fixed muted spread of incendiary rockets, updated visuals
3 Years Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
3 Years Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
3 Years Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
3 Years Ago
reduce hv ammo gp cost