branchrust_reboot/main/helk_qol_01cancel
33 Commits over 30 Days - 0.05cph!
merge from /helk_qol_01/barricade_snapping
Barricade always deploys horizontal rather than aligning to terrain
Fixed barricade jump shot
Relaxed Barricade deployment
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
fixed holosight reticle being affected by motion blur
improved holosight thickness visuals ( less cringe )
holosight about 15% thicker and a bit more rounded
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33
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84
subtracting
96655 - reduced SAR aimcone and tightened up fire animation
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30
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92
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134
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3
viewmodel thin attachment
reduced SAR aimcone and tightened up fire animation
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127
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5
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106
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4
decreased LR300 damage falloff (more damage at longer range)
increased LR300 bullet velocity
decreased LR300 horizontal recoil
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116
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1
reduced refire delay for burst module from 3x refire to 2x refire rate
gibs model for wood barricade
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
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234
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46
updated wooden barricade covers to be double size
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111
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2
double cover model and wip prefab
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
fixed muted spread of incendiary rockets, updated visuals
reduced cost of incendiary rockets and slightly increased damage
reduced gear cost in HMLMG
removed tech trash from drone crafting cost
increased roadsign armor condition
decreased metal plate craft cost from 25 to 18 hqm
hv ammo craft yield increased to match non hv ammo
torpedo craft yield increased to 5 from 3
slightly increased torpedo surface accuracy
submarine duo fires torpedos slightly faster than solo