branchrust_reboot/main/naval_updatecancel
19 Commits over 61 Days - 0.01cph!
ghostship crate spawn increase
fixed signal computer scale
genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
kitbashed a better signal computer
added turret protection to cannon
coconuts stack to 20
naval labs mission yields double diving tank
naval treasure msision yields armor plates
fixed fuel barrel spawners only spawning 1 fuel at docks
fixed rowboats not spawning
modified boat protection
added signal computer to ruins ( always at D, 25% chance at B+C)
boats protect much more against HV damage, subject to cannon damage type
increased boat part building cost
increased ammo drops at cannon loot, increased oil barrels at docks
added elite crates to ghost ships, rebalanced cannon damage against player boats
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
cannon balance, cannon bunker loot
greatly reduced NPC population in deepsea
NPCDwellings wait for navmesh
fixed navmesh bounds being wrong and cutting off half the island sometimes
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