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19 Commits over 61 Days - 0.01cph!

2 Months Ago
ghostship crate spawn increase
2 Months Ago
updated signal computer
2 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
2 Months Ago
kitbashed a better signal computer
2 Months Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
2 Months Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
2 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
2 Months Ago
ghostship loot pass
2 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
4 Months Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
4 Months Ago
mission rewards
4 Months Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
4 Months Ago
cannon balance, cannon bunker loot
4 Months Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
4 Months Ago
4 Months Ago
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