userHelkcancel
branchrust_reboot/main/naval_updatecancel

19 Commits over 61 Days - 0.01cph!

10 Months Ago
ghostship crate spawn increase
10 Months Ago
updated signal computer
10 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
10 Months Ago
kitbashed a better signal computer
10 Months Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
10 Months Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
10 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
10 Months Ago
ghostship loot pass
10 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
12 Months Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
12 Months Ago
mission rewards
12 Months Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
12 Months Ago
cannon balance, cannon bunker loot
12 Months Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
12 Months Ago
12 Months Ago
▇▍▌▅▅▍▍▊▌ ▉▄▆▅█▅ ▇▉▇▋█▍▍▅
12 Months Ago
▊▌▉▍▅▊▊▌▆ ▋▌▆▇▌▇▇▆█
12 Months Ago
▇▅▅▅▆▌▄▆▍ ▌▆▆▆▆▉▋▄ ▉▌▄▆
12 Months Ago
▉▋▋▆▌▌▊▅▄▄▋ ▆▆▉▅▋▉▋ ▍▊▍▄▇▉▌