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19 Commits over 61 Days - 0.01cph!

8 Months Ago
ghostship crate spawn increase
8 Months Ago
updated signal computer
8 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
8 Months Ago
kitbashed a better signal computer
8 Months Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
8 Months Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
8 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
8 Months Ago
ghostship loot pass
8 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
10 Months Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
10 Months Ago
mission rewards
10 Months Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
10 Months Ago
cannon balance, cannon bunker loot
10 Months Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
10 Months Ago
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