branchrust_reboot/main/naval_updatecancel

1,630 Commits over 337 Days - 0.20cph!

Merge from naval_missions
Merge from naval_missions
Merge from main
Yesterday
Merge from main
Yesterday
Fix compile error in BoatBuildingStation when build option is set to NONE
Yesterday
Fix compile error on client
Yesterday
Merge from give_scientists_real_weapon_entities
10 Days Ago
Merge from main
14 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
14 Days Ago
Merge from add_printorkilloffnavscientists_command
14 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
14 Days Ago
Merge from fix_scientists_not_wounding
14 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
14 Days Ago
Merge from fix_ai_play_anim_nre
14 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
14 Days Ago
Small hue tweak.
14 Days Ago
Fixed a regression in the PT boat emission.
15 Days Ago
centred floating_city_3 terrain properly, rebaked shore vectors
15 Days Ago
Merge from deepsea_closed_fail_missions
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
15 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
15 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
15 Days Ago
Tweaked floating city 3 shore vector volumes S2P
15 Days Ago
Cannonball textures from 5.3mb to 0.6mb.
15 Days Ago
Minor deep sea code cleanup
15 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
15 Days Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
15 Days Ago
Reserved flag fix (7 to 8 for flare)
15 Days Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
15 Days Ago
Signal computer mesh read/write for col.
15 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
15 Days Ago
merge from main
15 Days Ago
deep sea signal computer flare launch sound and transmit sound tweaks
15 Days Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
16 Days Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
16 Days Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
16 Days Ago
extremely important cannonball ammo icon shadow fix
16 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
16 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
16 Days Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
16 Days Ago
Fixed LOD distance issues on docks B and C
16 Days Ago
naming fix
16 Days Ago
Fixed missing aerial collider.
16 Days Ago
Fixed collider issues on signal computer
16 Days Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
16 Days Ago
Merge from naval_missions
16 Days Ago
Merge from main
16 Days Ago
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