branchrust_reboot/main/naval_updatecancel
1,499 Commits over 306 Days - 0.20cph!
boats protect much more against HV damage, subject to cannon damage type
increased boat part building cost
increased ammo drops at cannon loot, increased oil barrels at docks
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
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updated closed collision mesh for the building station umbrella to match mesh dimensions
Ramps now forward damange to parent boat correctly
Hookl up umbrella collider state toggling
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds)
S2P all floating cities
"Closing Soon" state for the indicator buoy.
updated boat building collision mesh:
- separated umbrella from main station
- umbrella has a separate OPEN and CLOSED collision mesh
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Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
Merge from boat_optim_test/wip
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Add alive time and pos to print stats boat command.
Fixed naval scientist suit missing name
Adjusted safezone params to be max depth
Better check for helicopter smuggling when crossing to the deep sea
Merge from small_engine_colliders_fix
Merge from naval_missions
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Only show block and deployable limits if enabled and above a threshold.
Always show the edit/finish options but show an error toast when on cooldown.
Kill boat during load if it saved when sinking
Localized the boat building UI
Disable tooltip when empty
Fixed the microscopic ghost ship map markers
Fixed deep sea water height not initialized to SeaFloorDepth
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Merge from naval_missions
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Remove cannon barrel z offset on root for all animations
Simplify wooden collision
Merge from small_engine_col_simpler
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Removed more colliders from shadow proxies on leg_shared_geo
S2P all floating cities
Merge from floating_cities
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Merge from boatplanner_worldmodel