branchrust_reboot/main/naval_updatecancel

1,499 Commits over 306 Days - 0.20cph!

2 Hours Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
3 Hours Ago
ghostship loot pass
5 Hours Ago
increased ammo drops at cannon loot, increased oil barrels at docks
Today
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Today
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Today
updated closed collision mesh for the building station umbrella to match mesh dimensions
Today
Ramps now forward damange to parent boat correctly
Today
BBS prefab fix
Today
Hookl up umbrella collider state toggling
Today
Merge from main
Today
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
Yesterday
"Closing Soon" state for the indicator buoy.
Yesterday
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
Yesterday
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Yesterday
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Yesterday
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
Yesterday
Merge from boat_optim_test/wip
Yesterday
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Yesterday
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4 Days Ago
Add alive time and pos to print stats boat command.
4 Days Ago
Fixed naval scientist suit missing name
4 Days Ago
Merge from main
4 Days Ago
Adjusted safezone params to be max depth
4 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
4 Days Ago
merge from main
5 Days Ago
Merge from small_engine_colliders_fix
5 Days Ago
Merge from naval_missions
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
Optimise HasRequiredItem
5 Days Ago
Only show block and deployable limits if enabled and above a threshold.
5 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
5 Days Ago
Kill boat during load if it saved when sinking
5 Days Ago
Localized the boat building UI Disable tooltip when empty
5 Days Ago
Fixed the microscopic ghost ship map markers
5 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
5 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
5 Days Ago
Profile save
5 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
5 Days Ago
Merge from naval_missions
5 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
5 Days Ago
Remove cannon barrel z offset on root for all animations
5 Days Ago
Simplify wooden collision
5 Days Ago
Merge from small_engine_col_simpler
6 Days Ago
cannnon ball world model
6 Days Ago
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6 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
6 Days Ago
Merge from floating_cities
6 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
6 Days Ago
Merge from boatplanner_worldmodel