branchrust_reboot/main/naval_updatecancel

1,305 Commits over 306 Days - 0.18cph!

39 Minutes Ago
Map marker edit UI now appears above fog of war
1 Hour Ago
Merge from main
1 Hour Ago
Inventory null check in Mailbox
2 Hours Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
2 Hours Ago
Only calculate position and scale once in ImpostorBatching
3 Hours Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
5 Hours Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
5 Hours Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
8 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
17 Days Ago
Fixed negative scale warning on cannon gibs
17 Days Ago
Fixed tutorial islands getting the wrong ID when loading a save
17 Days Ago
Fix player collider not being the right size when waking up for a frame, caused incorrect triggers to be picked up by ForceUpdateTriggers This resulted in the player being affected by the TriggerPlayerForce attached to boat blocks when waking up, which happens when entering/exiting the deep sea
17 Days Ago
Merge from boat_water_fx_optim
17 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
17 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
17 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
17 Days Ago
Collider fixes for plank and ramp, assign wood material
17 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
18 Days Ago
Fixed a tarp on the elevator shaft that had LOD1 at a different position
19 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
19 Days Ago
Missed file
19 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
19 Days Ago
Merge from boat_repair_fixes
19 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
19 Days Ago
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19 Days Ago
merge from boat_optim
19 Days Ago
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19 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
19 Days Ago
Fixed delay when first opening a ramp after entering network range if that ramp was in it's closed state
19 Days Ago
Improved the island appearance on the map, just gradient from sand to grass based on terrain height Better than greyscale, not quite as good as the mainland
19 Days Ago
Possible fix for all boat blocks showing splash fx in builds (should only show when their edge is unobstructed and in the water)
19 Days Ago
Fixed GrowableGenetics and UpdateResourcePings pool leaks
19 Days Ago
Fixed boogie board LOD not marked as dynamic
19 Days Ago
Fixed every impact fx in the deep sea being sand
19 Days Ago
Merge from oven_optim
19 Days Ago
Merge from main
19 Days Ago
Ruins B crate spawn fixes.
19 Days Ago
Fixed some ore floaters on 2 and 3.
19 Days Ago
Fixed a couple of overlapping spawns on 4. S2P
20 Days Ago
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20 Days Ago
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20 Days Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
20 Days Ago
Only show the deep sea toggle map button if the deep sea is open
20 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
20 Days Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
20 Days Ago
Flagged steering wheel lock model and effects as dynamic
20 Days Ago
Make cooking tests editor only for now
20 Days Ago
Industrial NRE checks
20 Days Ago
Basic cooking tests, checks smelting ore and cooking food on all ovens
20 Days Ago
Fixed tutorial island error