branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from main
3 Months Ago
Merge from naval_missions
3 Months Ago
Merge from naval_missions
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
3 Months Ago
Fix compile error on client
3 Months Ago
Merge from give_scientists_real_weapon_entities
3 Months Ago
Merge from main
3 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
3 Months Ago
Merge from add_printorkilloffnavscientists_command
3 Months Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
3 Months Ago
Merge from fix_scientists_not_wounding
3 Months Ago
Merge from fix_scientist_cant_see_player_despite_touching
3 Months Ago
Merge from fix_ai_play_anim_nre
3 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
3 Months Ago
Small hue tweak.
3 Months Ago
Fixed a regression in the PT boat emission.
3 Months Ago
centred floating_city_3 terrain properly, rebaked shore vectors
3 Months Ago
Merge from deepsea_closed_fail_missions
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
3 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
3 Months Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
3 Months Ago
Tweaked floating city 3 shore vector volumes S2P
3 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
3 Months Ago
Minor deep sea code cleanup
3 Months Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
3 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
3 Months Ago
Reserved flag fix (7 to 8 for flare)
3 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
3 Months Ago
Signal computer mesh read/write for col.
3 Months Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
3 Months Ago
merge from main
3 Months Ago
deep sea signal computer flare launch sound and transmit sound tweaks
3 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
3 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
3 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
3 Months Ago
extremely important cannonball ammo icon shadow fix
3 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
3 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
3 Months Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
3 Months Ago
Fixed LOD distance issues on docks B and C
3 Months Ago
naming fix
3 Months Ago
Fixed missing aerial collider.
3 Months Ago
Fixed collider issues on signal computer
3 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
3 Months Ago
Merge from naval_missions