branchrust_reboot/prereleasecancel
48 Commits over 273 Days - 0.01cph!
added some barrel spawns to airfield
decreased hqm chance from crates (increases chances of everything else)
lowered chance of oil barrel spawning in junkpile
removed spring requirement from beartrap/landmine/reactive target
junkpiles now properly despawn their contents
hazmat stuff uncraftable (for now)
components max stacksize increased
protocol++
added recycler to radtown3
added small refinery to radtown 3
added another recycler to airport in a hangar
fixed inaccessible recyclers
recyclers process every 5 seconds (was 3)
cctv camera/targeting computer now recycle into techparts/hqm
removed ammo spawns from loot crates (more of everything)
merge into prerelease
protocol++
added entity.spawnlootfrom "ent" "count"
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
temp fix for locked doors in radtowns
compile fix
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
prerelease server join fix(temp)
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
fixed bolt action recipe cost
silencer is slightly cheaper
silencer slightly reduces aimsway
silencer slightly reduces recoil
holosight/lasersight now use techparts
smgs now require smg body component to craft
rifles now require rifle body component to craft
double barrel shotgun requires pipe component to craft
component spawn added to radtown boxes
water/double shotgun require pipes
barrels drop some components
protocol++
added metal blade
added metal pipe
added sewing kit
added spring
added rifle body
added smg body
updated early game items to require components
added AmbientLightLOD for vince
added glue
added propane tank
added roadsgins
added sheetmetal
added sticks
updated lootspawn to optionally use a min/max amount to spawn
template component loot table
Recyclers in radtowns are immortal
manifest
manifest compile fix
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
windmill no longer craftable
updated spawnpoint gizmos to accurately display prefab that will be spawned
fixed prefabID's on large barricades
fixed SingleSpawn not displaying the correct scale of spawn target prefab
fixed Barricades always spawning on server startup
everything unlocked
added door/barricade system