branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
Ghetto grading.
Various fixes.
Ore spawn compensation, based on Alistair's figures.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Revamped the graphics overhaul lighting, for all hours of the day.
Includes a "bright" full-moon night that maybe deters gamma cranking.
Merge from main to fix the brightness bug.
Reverted climate.cs and applied fix
Shader revert because rocks, and manifest.
Hotfix for the death loading hang.
Maybe fixed the occasional red error text.
Merge from dungeon_art3
Main camera update (missing Deferred Mesh Decal Renderer)
Lighthouse ladder volumes
Network++
Tweaks to trainyard colours
Closed off the lighthouse for now
Fixed invalid decor reference (RUST-1225)
Forced color grading to be enabled
Both new Savas island variants to prerelease.
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Fixed another invalid decor path (arctic_bushes in forests)
rocks_ms_atlas_snow uses rust shader
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
further fixes to MT Tunnels
Syncing camera prefab from main so changes can be compared
Merged cam thing into main pre.
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
Fixed those 4 trees with slightly offset colliders.
Invis twig tree, and some stuff.
Barren map should launch again.
Added missing terrain triggers in facility rooms
Added reverb triggers to both mine tunnels and military tunnels prefab
Fixed TSSAA related occasional darkening
Sewers prefabs now include reverb and terrain triggers
Fixed white earth mounds when shader level < 200 (RUST-1224)