18 Commits over 0 Days - Infinitycph!
catapult-offmap-clip-bug -> main
Stop the catapult yeeting players off the map since parented mounting was added
Change default max connections from 1024 -> 2048
Improvements to RakNet
* Threaded send with four sender threads
* Ensure players are split and sticks to one thread each (to prevent datagrams corrupting)
server.outbox now also flushes right after the player cycle, so positions and snapshots aren't held until the end of the frame on slow servers
Fixed network decrypt thread staying idle while the main thread drained a full read queue, it's now woken on the first message read as well as after the loop
Expanded Jakes batching to all packets Added server.outbox (off by default), sends the server's packets through a buffer system rather than write queue *
Network decrypt thread is now woken once per main thread read loop instead of after every message
map_creator_biome_fix -> main
Map Creator overrides are no longer cleared when its window closes, entering play mode already resets them
map_creator_biome_fix -> main
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads