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4,917 Commits over 762 Days - 0.27cph!

Yesterday
- Re-setup, will need wes to fix the rest
Yesterday
naval_update -> Cannon_Animation
Yesterday
Add reset trigger support
Yesterday
pt_boat_polish_pass_2 -> naval_update
Yesterday
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
Yesterday
merge from naval_update/deep_sea
Yesterday
merge from deepsea_generation_tweaks
Yesterday
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
Yesterday
Tweaked deep sea generation, entities are more clustered
Yesterday
merge from naval_update
Yesterday
naval_update -> pt_boat_polish_pass_2
Yesterday
Admin killing the PT Boat turrets will now also destroy the bpat itself
Yesterday
50cal_animations -> naval_update
Yesterday
50cal -> naval
Yesterday
50cal_Animations -> naval_update
Yesterday
50cal_animation -> naval_update
Yesterday
Reduce the wave impact on the pt boat so easier to predict + less nausea
Yesterday
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
Yesterday
Try authority with higher yield state acceptance
Yesterday
50cal_animations -> naval_update
Yesterday
50cal_animations -> naval_update
Yesterday
Up the updaterate since we are using serverside movement
Yesterday
Set both turrets to be serverside only. Won't be as smooth but its release-able
Yesterday
50cal_animations -> naval_update
Yesterday
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
Yesterday
naval_update -> 50cal_animations (2)
Yesterday
naval_update -> 50cal_animations (merge issues)
Yesterday
turret_fixes -> naval_update
Yesterday
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Yesterday
Resort 50 cal left after the merge
Yesterday
naval_update -> turret_fixes
2 Days Ago
- More seat adjustments
2 Days Ago
Try out seat relative position re-sync update
2 Days Ago
Bring down reload to like 14.7
2 Days Ago
Reorient seat in the turret Better eye pos
2 Days Ago
2 Days Ago
Reorient seat in gun space
2 Days Ago
- Only update server seat if no client auth
2 Days Ago
Compile fix
2 Days Ago
- Remove debug logs - Remove ddraw
2 Days Ago
- Missing
2 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
2 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
2 Days Ago
Compile fixes
2 Days Ago
- Fix client trying to override the reoncilliation when reloading
2 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
2 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
2 Days Ago
Compile fix
2 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
2 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places