1,858 Commits over 458 Days - 0.17cph!
- Experiments with ballista
- Missing prefabs
primitive -> 4ShotMiniCrossbow
- Cleaned up siege tower ramp colliders
- Ensured transition onto siege tower ramp and into the door are smooth
Rotated Crossbow worldmodel again
Added right click method to print out npc vending orders into a nice text format
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
4ShotMiniCrossbow -> primitive
- Moved start barrel rotation to the correct time
- Finally fixed the last few artifacts with reload -> idle layer changes
- Fixed angle glitching backwards between each reload step
40% ~ increase on mini crossbow projectile velocity
- Fixed reload animations
- Further polish and refinements to transitions
- Greatly improved the smoothness of swapping between states during reload
- Fixed flip that was happening mid way through
- Cleared up a lot of the artifacting
Fix wellipets hat skin id conflict with retro tool cupboard
Fixed two broken colliders
- Added siege tower prefab info
- Removed colliders in model
Ensured siege tower constuctable has new sounds
Reduced siege tower guide scale again
Prevent siege tower middle door from being open on spawn
Cull siege towers door way later
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
- Fixed offset siege tower guide
- Decreased guide mesh scale
4ShotMiniCrossbow -> primitive
Stop fire arrow flames spawning below the player in 3p animations
4ShotMiniCrossbow -> primitive
- Adjust optimal temperature values
- Bees now make honey relative to population (stored in ml)
- Logs
- Create beehive deployable
- Bee population increases fast relative to its existing population
- Bee growth rate is affected by temperature, too cold or too warm then no growth
- Bee growth rate is affected by being inside or outside
- Further rotation code changes
- Prevent some animations from looping when they shouldn't be
- Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
Minor entity value changes
- Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood.
(Was causing client animation problems)
primitive -> 4ShotMiniCrossbow
Cant build siege weapon constructables when intersecting with a vehicle
Can build siege weapons on roads
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)