5,275 Commits over 854 Days - 0.26cph!
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playerboat_wheel_mount_optimization -> main
Enable mount parenting on boat building steeringwheel
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scientist_boats_gameplay_pass_4 -> main
scientist_boats_gameplay_pass_4 -> main
main -> scientist_boats_gameplay_pass_4
Use setup the correct starting rotation when mounting a turret
Run camera animation stuff in update rather than messing around with invokes or seat overrides
- Fix head animations not working in build on the PT Turret
- Stop get eye override cycling calling itself in some scenarios
- Ensure IsEmpty is also set when jumping off a reloading turret
- Remove Interface for mounted weapons - just look at the mounted weapon script instead
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
fix left 'ammoLeft' parameter not having the right string name
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Mounted weapons now give you hit markers when you shoot others
- Setup ownership system for held entity
Fix front pt boat turret having really high sensitivity and being hard to aim
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
head_animation_debug_command -> main
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working
pt_boat_turret_improvements_3 -> main
Make front turret 4x less accurate (by AI) than the rear
Properly cancel reload animation if you get off a turret
Remove turret from Invoke Handler
Set rear turret pitch clamp 30 -> 10
Ensure front turret min walk distance is set to -2
mountable_bypass_extended -> main
Rollout position per frame bypass to cannons and tugboats
Support autosave/autoload in objects with inherited syncvars
easel_canvas_syncvar_autoload_fix -> main
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