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4,917 Commits over 762 Days - 0.27cph!

3 Days Ago
- Re-setup, will need wes to fix the rest
3 Days Ago
naval_update -> Cannon_Animation
3 Days Ago
Add reset trigger support
3 Days Ago
pt_boat_polish_pass_2 -> naval_update
3 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
merge from deepsea_generation_tweaks
3 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
3 Days Ago
Tweaked deep sea generation, entities are more clustered
3 Days Ago
merge from naval_update
3 Days Ago
naval_update -> pt_boat_polish_pass_2
3 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
3 Days Ago
50cal_animations -> naval_update
3 Days Ago
50cal -> naval
3 Days Ago
50cal_Animations -> naval_update
3 Days Ago
50cal_animation -> naval_update
3 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
3 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
3 Days Ago
Try authority with higher yield state acceptance
3 Days Ago
50cal_animations -> naval_update
3 Days Ago
50cal_animations -> naval_update
3 Days Ago
Up the updaterate since we are using serverside movement
3 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
3 Days Ago
50cal_animations -> naval_update
3 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
3 Days Ago
naval_update -> 50cal_animations (2)
3 Days Ago
naval_update -> 50cal_animations (merge issues)
4 Days Ago
turret_fixes -> naval_update
4 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
4 Days Ago
Resort 50 cal left after the merge
4 Days Ago
naval_update -> turret_fixes
4 Days Ago
- More seat adjustments
4 Days Ago
Try out seat relative position re-sync update
4 Days Ago
Bring down reload to like 14.7
4 Days Ago
Reorient seat in the turret Better eye pos
4 Days Ago
4 Days Ago
Reorient seat in gun space
4 Days Ago
- Only update server seat if no client auth
4 Days Ago
Compile fix
4 Days Ago
- Remove debug logs - Remove ddraw
4 Days Ago
- Missing
4 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
4 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
4 Days Ago
Compile fixes
4 Days Ago
- Fix client trying to override the reoncilliation when reloading
4 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
4 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
4 Days Ago
Compile fix
4 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
4 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places