userIan Hendersoncancel

6,363 Commits over 1,066 Days - 0.25cph!

Yesterday
- Fix rendered icons not using the same cubemap
Yesterday
Fixed super tight fov on character creator
Yesterday
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
Yesterday
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
Yesterday
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
Yesterday
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
Yesterday
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
2 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
2 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
2 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
2 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
3 Days Ago
main -> character_customisation
3 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
3 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
3 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
3 Days Ago
Missing files
3 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
3 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
3 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
4 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
4 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
4 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
4 Days Ago
- Lazily resolve grenades predicted visual - Add convar
4 Days Ago
main -> grenade_client_prediction
4 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
4 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
4 Days Ago
radwater_buff_2 -> main
4 Days Ago
Buff sprinkler rads by another 1.5x
5 Days Ago
Double radiation output of sprinklers with radwater
5 Days Ago
main -> radwater_buff_2
5 Days Ago
main -> character_customisation
9 Days Ago
pool_ball_moving_fix -> main
9 Days Ago
Fix pool ball velocity creeping into the next shot
9 Days Ago
New preview positions - way better
9 Days Ago
Fix dof being too shallow all the time
9 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
9 Days Ago
Missed files
9 Days Ago
Fix head icons being behind the player
9 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
9 Days Ago
Better preview angles
9 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
9 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
9 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
10 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
10 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
10 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
10 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
10 Days Ago
main -> character_customisation
10 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
11 Days Ago
Codegen