userIan Hendersoncancel

5,738 Commits over 913 Days - 0.26cph!

5 Hours Ago
Tone down the emoji scale
5 Hours Ago
Fix emoji picker being hidden underneath the stats menu
5 Hours Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
5 Hours Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
5 Hours Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
5 Hours Ago
Fix existing sell order on modify clicked NRE
5 Hours Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
6 Hours Ago
pooltable_and_dartboard_models -> game_room_dlc
6 Hours Ago
main -> game_room_dlc
main -> vendingmachine_ui_refresh
Remove using as well
Unity Editor compile fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Second set of fixes - fake inventory compile errors
Yesterday
Compile fix - swap to using flags
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Clear hover over button fixes
Yesterday
- Fix bugs with suggestions not being clickable - More final polish
Yesterday
- Final style changes - Added suggestions area in admin panel
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Fixed final vending entry pushing itself out the screen
Yesterday
Swap to a string builder to save a few allocations when updating dynamic pricing
Yesterday
Dynamic pricing support (nearly there!)
Yesterday
- Fix flex transition play on awake not working - Minor design stuff and alignment
Yesterday
- Anim polish for the 10000 time - Missing phrases
Yesterday
Some more animations, some more polish
Yesterday
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
Yesterday
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
Yesterday
Various theming changes on the customer panel. Too many to list
3 Days Ago
Setup the button callbacks
4 Days Ago
Fix contents not showing up
4 Days Ago
Add a 'no orders' view for when a vending machine has no orders
4 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
4 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
4 Days Ago
Initial customer vending panel wireframe
4 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
Removed the loading thingy, few more adjustments
6 Days Ago
Better pressed colour!
6 Days Ago
Added hover over colour changes to the fake inventory slots
6 Days Ago
Fix draggins vs clicking detection on existing sell orders
6 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
6 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
6 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
6 Days Ago
Add styling when dragging sell orders
6 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
Fix compile error
6 Days Ago
Add spotilight and pulsing support
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
deployablesnapping_preview_fix -> main