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5,275 Commits over 854 Days - 0.26cph!

5 Hours Ago
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6 Hours Ago
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6 Hours Ago
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Yesterday
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3 Days Ago
playerboat_wheel_mount_optimization -> main
3 Days Ago
Enable mount parenting on boat building steeringwheel
3 Days Ago
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3 Days Ago
scientist_boats_gameplay_pass_4 -> main
3 Days Ago
Compile fix
3 Days Ago
scientist_boats_gameplay_pass_4 -> main
3 Days Ago
main -> scientist_boats_gameplay_pass_4
3 Days Ago
Use setup the correct starting rotation when mounting a turret
3 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
3 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
4 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
4 Days Ago
Compile fixes
4 Days Ago
scientist_boats_gameplay_pass_4 -> main
4 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
5 Days Ago
fix left 'ammoLeft' parameter not having the right string name
5 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
5 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
5 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
5 Days Ago
naval_update -> naval_update/boat_steering_creaks
5 Days Ago
naval_update -> naval_update/boat_steering_creaks
5 Days Ago
scientist_boats_gameplay_pass_4 -> main
5 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
5 Days Ago
Swap PTBoat loot door to a regular dry box
5 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
5 Days Ago
hideifaiming_nre_fix -> main
5 Days Ago
head_animation_debug_command -> main
5 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
5 Days Ago
Add a command to debug cannon/ptboat head animations not working
5 Days Ago
pt_boat_turret_improvements_3 -> main
5 Days Ago
Compile fix
5 Days Ago
Make front turret 4x less accurate (by AI) than the rear
5 Days Ago
Properly cancel reload animation if you get off a turret
5 Days Ago
Fix clamping issues
5 Days Ago
Remove turret from Invoke Handler
5 Days Ago
Set rear turret pitch clamp 30 -> 10
5 Days Ago
Ensure front turret min walk distance is set to -2
5 Days Ago
mountable_bypass_extended -> main
5 Days Ago
Rollout position per frame bypass to cannons and tugboats
6 Days Ago
Support autosave/autoload in objects with inherited syncvars
6 Days Ago
easel_canvas_syncvar_autoload_fix -> main
6 Days Ago
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