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4,734 Commits over 762 Days - 0.26cph!

2 Days Ago
Final profiler window tweaks: supports larger packet rundowns
2 Days Ago
Capture all missed outgoing packets in client and server
2 Days Ago
Ensure 'server' is set right on our inbound packets
2 Days Ago
missed files (again)
2 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
2 Days Ago
Better effect outgoing packets
2 Days Ago
missing file
3 Days Ago
main -> network_profiler
3 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
3 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
3 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
3 Days Ago
hero_title_change -> main
3 Days Ago
▇▅▄▌▇▋ '█▊█▋▉▆█ ▇▊▆▊█' ▌▍▌ ▋▊█▍ ▇▋▊█▅▆▆▇▅▍ ▄▅ ▄ █▊█▉█▍, ▋▇▍█ ▍▉██▊▊▍ ▊▉▊▍▄▄▌▅▇▉▆▍▇ ▇▊▅▊▍▅ █▇▇▋▋ ▊▇▆▊▍▊▌ ▊▊▅▇▉▉▄ █▊▊▇ ▄▇█ ▇▉▅▇█▌█
3 Days Ago
Swapped 'view in store' to 'view'
3 Days Ago
Suggest required data types in auto complete
3 Days Ago
Swap over to roboto mono
4 Days Ago
Better autocomplete styling
4 Days Ago
New autocomplete system - still needs some work
4 Days Ago
Entered commands always generate a new timestamp
4 Days Ago
Put console command input box at the very bottom of the window
4 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
4 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
4 Days Ago
Developer tools tab init fix Console UI NRE fix
4 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
4 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
4 Days Ago
Added HasConsoleInput()
4 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
4 Days Ago
Ensure input is displayed brighter than logs
4 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
5 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
5 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
5 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
6 Days Ago
Fix console not working on first open (eg youd open it to a blank screen)
6 Days Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
6 Days Ago
Setup correct warning colour
6 Days Ago
- Setup virtual flex - Got something printing, buffer is working
6 Days Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
7 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
7 Days Ago
Add a network graph
7 Days Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
7 Days Ago
compile error
7 Days Ago
Store: - RPC inbound/outbound - SyncVar inbound/outbound - PackedSyncVar inbound/outbound - Effect inbound/outbound Missed some metrics here and there, but critically I've managed to grab the id its going to for each one
7 Days Ago
Setup data structures to store more detailed packet information, this will be stored and handled locally rather than being sent off for analytics. Data will be stored in a big ass circular buffer that we can then sort through to do the analytics. These include: - Basic data we stored before (byte size, type, etc) - Associated entity with the packet - Optional full packet data - Timestamp
8 Days Ago
More NRE fixes - lods were swapping before seat ref was established
8 Days Ago
8 Days Ago
- Setup system to enable/disable leg animator on LOD - Setup on PT Boat Rear turrets so that the expensive leg animators will only be enabled when up close
8 Days Ago
Legs animator: - Re-eneable leg animator on pt boat walk around turrets - Allow foot gluing to work lower down under the foot position, this combats the higher waves Tested the static and regular ballista on a few terrain types. Responded fine to the changes.
9 Days Ago
turret_head_animations -> naval_update
9 Days Ago
Another compile fix
9 Days Ago
Fixed compile errors