5,220 Commits over 823 Days - 0.26cph!
pt_boat_turret_seat_angle_fix -> main
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level
This makes scientist animations at extreme angles much better
Stop another prop renderer log
main -> pt_boat_turret_seat_angle_fix
- Move turrets into the invoke handler
- Minor turret code refactor
main -> pt_boat_turret_seat_angle_fix
proprenderer_error_spam_fix -> main
Dont update prop renderer in playmode
pt_boat_turret_prefabinfo -> main
Add prefab info to the front and rear pt boat 50 cal turrets
Generated the double pt boat turret icon
- Revert M249 icon
- Add single turret icon
icon_generator_animation_support
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state.
Required in order to generate icons for the new PT Boat Turrets
force_update_trigger_bypass -> main
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
force_update_trigger_bypass -> main
Dont need extra force update check
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
force_update_trigger_bypass -> main (yolo, sorry QA)
Allow regular players to bypass MountPlayerSync (not just ai) on:
- Player Boat Steering Wheel
- PT Boat Driver
- PT Boat Passenger
- PT Boat Turrets
- RHIB Driver
- Small Boat Passenger (incl RHIB)
- Small Boat Driver
This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
pt_boat_turret_fixes -> main
Ensure rear turret marks itself as dirty if it deviates enough of an angle
main -> pt_boat_turret_fixes
mountplayersync_ai_bypass
Roll out parenting syncing to the turret seat and the double 50 cal seat
Fixed incorrect set parent check on the right branch this time
Fixed incorrect set parent check
main -> mountplayersync_ai_bypass
pt_boat_turret_fixes -> main
- Fix rear turret being able to move outside its clamping bounds
- Fix turret movement not being visible to others (when other players are using it)
- Half front turret sensitivity
pt_boat_turret_full_reload -> main
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
vedning_machine_vis_fix -> main
Fix fetch cycle throwing an NRE
main -> travelling_vendor_vis_fix
mountplayersync_ai_bypass -> main (yolo2)
- Fix parented players being at odd starting rotations
- Enable AI only parenting on:
PTBoatDriver
PTBoatPassenger
Small Boat Passenger
RHIB Driver
Reimplement parenting logic
main -> mountplayersync_ai_bypass
junkpile_ladder_clip_fix -> main
junkpile_ladder_clip_fix -> main
ptboat_turret_safezone -> main
Don't allow AI or players to shoot mounted weapons when in safe zones
tryfind_matchiongdeployables_fix -> main
Hardening incase traced ent is null (when finding matching deployables)
boatai_balance_changes -> main
main -> boatai_balance_changes