3,685 Commits over 639 Days - 0.24cph!
Try and fix connect modal NRE on connect
Fix weird demo buttons
Fix connect modal showing duplicate tags
Fix NRE when receving a chat
Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
Fixed broken server browser categories
Removed logs that were causing some performance issues when a server was added to the list
Hid quick join for now
Re-add party invite modal
Base for Quickjoin system
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things)
UIChat supports canvas disable rather than set active
Better store hero error handling
Better store hero retry
Fixed bootstrap
Fixed squished images on server browser modal
Extra logs to try and find that build error (escape capture)
Try and fix the quit modal
Stop devlog tag showing the patch date on the homescreen
Fixed modded catgegory not working properly
Setup store video hero on the home page
Auto retry/error logic
Random roll setups
Make 'favourites' red closer to the heart red
Fixed interaction toast appearing at weird parts of the screen
Fix connection modal last played phrase adding to itself
Translate wiped 'old' and last joined 'ago'
Numerous server browser fixes:
Huge browser code cleanup
Onloaded system which calls when bootstrap finishes loading the scene
Remove ServerMetaData updated listener when a server browser list is turned off
Better refresh button behaviour
Link up visit website button on server connection modal
Show a tooltip previewing the link you'll navigate to
Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache:
I had setup a system to mark queries as old/new and to ignore old requests.
We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Added pop support to FlexTransition - lets the object animate back to where it started
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
Fixed demo close button not closing demo window
Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Ensure hit entity isnt null first
Subtract
125654 breaks the whole game
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
Fix rugs breaking on Tugboats when picking up a deployable on top of them
toolbar_compile_simulator -> main
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
Added a toolbar button for the compile simulator (shows most recent state)
snapping_improvements_3 -> main
General snapping changes to computer station and rivals desk
Remove new snapping from large planter
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
patrol_heli_crash_fix -> main
main -> snapping_improvments_3
main -> patrol_heli_crash_fixes
Missing tag on pressed calls
Premium CD opens the premium modal
Fixed vanilla gamemode button using the wrong icon
Add back the premium modal
Hook it into the premium tags as usual