userIan Hendersoncancel

4,951 Commits over 792 Days - 0.26cph!

RHIB and PT boat loot pass 3
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
Extra MoutedWeapon profiling
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
naval_update -> mountedturrets_fixes (broken everything)
naval_update -> mountedturret_fixes
Cherrypick 50cal fixes
Yesterday
Fix unset storage container in RHIB.DeepSea
Yesterday
turret_fixes -> naval_update
Yesterday
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Yesterday
Lerp smoothly to 0 - dont hard set
Yesterday
demo_fixes -> naval_update
Yesterday
naval_update -> turret_fixes
Yesterday
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
Yesterday
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
Yesterday
Remove icons that generated in the main folder
Yesterday
Compile fixes - moved FOV stuff from SERVER to CLIENT
Yesterday
naval_update -> mountedturrets_fixes
Yesterday
Show a toast when trying to reload a turret without any 5.56 in your inventory
Yesterday
Search range changes: Pt boat -> 300 RHIB -> 200
Yesterday
Wrap is invisible check in a server block
Yesterday
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
Yesterday
ai_boats_fixes -> naval_update
Yesterday
Compile fixes (2)
Yesterday
Compile fixes
Yesterday
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
2 Days Ago
Missing proto file
2 Days Ago
Fix ClientOnPlayerDismount NRE
2 Days Ago
Compile fix
2 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
3 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
3 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
7 Days Ago
- Re-setup, will need wes to fix the rest
7 Days Ago
naval_update -> Cannon_Animation
7 Days Ago
Add reset trigger support
7 Days Ago
pt_boat_polish_pass_2 -> naval_update
7 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
merge from deepsea_generation_tweaks
7 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
7 Days Ago
Tweaked deep sea generation, entities are more clustered
7 Days Ago
merge from naval_update
7 Days Ago
naval_update -> pt_boat_polish_pass_2
7 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
7 Days Ago
50cal_animations -> naval_update
7 Days Ago
50cal -> naval
7 Days Ago
50cal_Animations -> naval_update
7 Days Ago
50cal_animation -> naval_update