userIan Hendersoncancel

3,405 Commits over 609 Days - 0.23cph!

Very rubbish first attempt at wall snapping when placing deployables
▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
patrol_heli_revision_2 -> main
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
Yesterday
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
Yesterday
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
Yesterday
Layout changes Ensure bootstrap page has the same interaction modal as main menu
Yesterday
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
Yesterday
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
Yesterday
Fix incorrect height calulation on new flee point Remove logs
Yesterday
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
Yesterday
main -> patrol_heli_revision_2
Yesterday
syncvar_vector_fix -> main
Yesterday
Fix errored netread logic
Yesterday
syncvar_vector_fix -> main
Yesterday
Cherrypick syncvar vector fix
Yesterday
Ensure the same references are generated throughout
Yesterday
Fix syncvar generator not working properly with Vector3 and Quaternion
Yesterday
WIP
Yesterday
Token changes
Yesterday
Create flee map markers
Yesterday
Compile fix
Yesterday
Don't flee if the target is close to a monument (within 50 meters of the centre)
Yesterday
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
Yesterday
main -> new_menu
2 Days Ago
Better timings to update category buttons
2 Days Ago
Blockout the interaction modal
2 Days Ago
Add adding to the search bar Move filter content to top when opening server browser
2 Days Ago
Ensure server browser applies filters on first search
2 Days Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
2 Days Ago
Bring server browser search filters up to parity with the current main menu
2 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
2 Days Ago
Missed files
2 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
2 Days Ago
HTTP image supports duplicating an image to an secondary image/rawimage
5 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
5 Days Ago
Soft mask setup for play menu
5 Days Ago
New blur to the quit modal
5 Days Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
5 Days Ago
demoparent_fix -> main
5 Days Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
6 Days Ago
new_menu -> aux3
6 Days Ago
Even dumber compile errors.
6 Days Ago
more wip
6 Days Ago
new_menu -> aux3
6 Days Ago
compile fixes
6 Days Ago
WIP: still some weird y rotation offsets
6 Days Ago
Fix debug camera not tracking the correct object when playing back demos
6 Days Ago
heli_crash_canyon -> main