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6,076 Commits over 1,004 Days - 0.25cph!

Yesterday
Codegen
Yesterday
Fix raid window convars not persisting after restart
Yesterday
Try doing it in post load
2 Days Ago
correct comment
2 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Days Ago
keep a dropped key around for an hour rather than 5 minutes
2 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
2 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
3 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
3 Days Ago
game_room_dlc -> game_room_dlc/pool
4 Days Ago
Broken codegen fix 2
4 Days Ago
Fixed broken codegen
4 Days Ago
Fixed console system
4 Days Ago
pool -> game_room_dlc
4 Days Ago
game_room_dlc/pool -> game_room_dlc
4 Days Ago
Missed files
4 Days Ago
Debug commands to change pool table state
4 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
4 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
4 Days Ago
Better blue team colour
4 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
4 Days Ago
Remove old icon
4 Days Ago
Fix busted 3p cue position/rotation
4 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
4 Days Ago
Change ... to say PROCESSING TURN in pool table status
4 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
4 Days Ago
game_room_dlc -> game_room_dlc/pool
4 Days Ago
Check socket base instead
4 Days Ago
Only send snapping mode information provided we have a snappable object
4 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
4 Days Ago
3p pool cue sticks to hand bone
4 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
4 Days Ago
Additional checks
4 Days Ago
Show pool power bar on the ui
4 Days Ago
New, decently cleaned up test pool ui
5 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
5 Days Ago
Missed files
5 Days Ago
- Codegen
5 Days Ago
pool -> game_room_dlc
5 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
5 Days Ago
Use player id 0 to as an error fallback
5 Days Ago
Add substeps to the pool physics system for better performance at low fps
5 Days Ago
More compile fixes
5 Days Ago
Serializer fix
5 Days Ago
Compile errors
5 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
5 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
5 Days Ago
Fix raid window widget showing the wrong time
5 Days Ago
Add gather rate and raid window details to the softcore changelog section