3,405 Commits over 609 Days - 0.23cph!
Very rubbish first attempt at wall snapping when placing deployables
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patrol_heli_revision_2 -> main
Removed logs
Ensure heli can crash at airfield?
Extend flee monument search range
Patrol helicopter flee map marker matches rotation
Patrol helicopter flee map marker shows an estimated to flee location
Reduce button width
More phrase support for interaction modal
Show 'cant connect to steam' error popup as an interaction modal instead
Layout changes
Ensure bootstrap page has the same interaction modal as main menu
Fixed bug preventing the title from taking up all the space if the subtitle is empty
Codegen
Test method
Interaction Modal can now be enabled/disabled with static methods
Can output translations rather than raw text
Buttons can be wired up to whatever we want when starting the popup
Custom layout is setup on call for whatever the user wants
Fix incorrect height calulation on new flee point
Remove logs
Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
main -> patrol_heli_revision_2
syncvar_vector_fix -> main
Fix errored netread logic
syncvar_vector_fix -> main
Cherrypick syncvar vector fix
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum
Better timings to update category buttons
Blockout the interaction modal
Add adding to the search bar
Move filter content to top when opening server browser
Ensure server browser applies filters on first search
Filter buttons only use include groups (lets use dropdowns for exclude groups)
Bring server browser search filters up to parity with the current main menu
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
Menu UI Code folder restructure
Setup header filters for name, ping, player count etc
HTTP image supports duplicating an image to an secondary image/rawimage
Bring back modding category to server browser
Add wipe schedule filters back
Soft mask setup for play menu
New blur to the quit modal
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI.
Old background ui blur was doing ~130 texture fetches + three draw calls
New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new.
UI Notifications now has an icon just like the store (rather than a blank entry)
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
Even dumber compile errors.
WIP: still some weird y rotation offsets
Fix debug camera not tracking the correct object when playing back demos
heli_crash_canyon -> main