userIan Hendersoncancel

6,573 Commits over 1,066 Days - 0.26cph!

1 Hour Ago
c4_client_prediction -> main
1 Hour Ago
Missing files
1 Hour Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
3 Hours Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
3 Hours Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
5 Hours Ago
Add support for c4/satchels - WIP (throwing animations still look bad) - Generate C4 predicted prefab
Yesterday
grenade_client_prediction -> main
Yesterday
- Fix complex on throw result - Compile fixes
Yesterday
main -> grenade_client_prediction
Yesterday
report_player_bots_fix -> main
Yesterday
Stop bots showing up in the report player window
Yesterday
server_browser_filter_fix -> main
Yesterday
Fixed player count of gamemodes changing when you click on different game modes
Yesterday
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
Yesterday
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Yesterday
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Yesterday
+ profiling
Yesterday
Dont call TryGetComponent 16 times a second
Yesterday
- Minor code cleanup - Codegen
Yesterday
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Yesterday
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
2 Days Ago
main -> grenade_client_prediction
5 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
5 Days Ago
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5 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
6 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
6 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
6 Days Ago
- Basic script setup - Initial IO power input
6 Days Ago
main -> grenade_client_prediction
6 Days Ago
main -> biofuel_generator
6 Days Ago
Hide the panels a little bit if you are orbiting around the character
6 Days Ago
Move the expand button over to the right
6 Days Ago
Client caches rendered icons before joining
6 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
6 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
6 Days Ago
Better spotlight setup
6 Days Ago
-Reduce portrait background opacity - New cancel colour
7 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
7 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
7 Days Ago
- Desaturate unselected slots - Fix dust not showing
7 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
7 Days Ago
- UI tweaks
7 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
8 Days Ago
- Help window - Increased size of the creator window - Minor icon size polish
8 Days Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
8 Days Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
8 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
9 Days Ago
main -> grenade_client_prediction
11 Days Ago
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11 Days Ago
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