userIan Hendersoncancel

5,385 Commits over 854 Days - 0.26cph!

scientist_spawner_new_ai -> main
Flip the condition
scientist_spawners_enabled now affects Scientist Boat spawning
kill_scientist_boat_fix -> main
Fix scientist boats becoming bricked when using killscientists command
scientist_boat_ai_driverkill_fix -> main
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
inventory_commands_streamermode
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
syncvar_improvements_3 -> main
Added an attribute to allow optional bypass of mandatory callback system
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
Yesterday
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
Yesterday
Cherrypick from range 142973 -> 143247
Yesterday
Cherrypick 142957
Yesterday
Cherrypick 142943
Yesterday
Cherrypick 142938
4 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
4 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
4 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
4 Days Ago
Can use ball without tee remove a bunch of logs
4 Days Ago
Messy set of bug fixes so i can do one final check before builds
4 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
4 Days Ago
Swapped interaction icons to something better than crosses everywhere
4 Days Ago
Add random golf ball colours
4 Days Ago
Fix bug when trying to tee off from the golf tee
4 Days Ago
CLIENT compile fixes
4 Days Ago
Compile fix - getting ready for aux3
4 Days Ago
Compile fixes
4 Days Ago
Fix golf tee nuking the ball under weird circumstances
4 Days Ago
Detect a winner and show a phrase when they win
4 Days Ago
Numerous bug fixes with the Golf UI
4 Days Ago
Ensure hole UI updates
4 Days Ago
Reserve the first two rows in the ui
4 Days Ago
Ensure golf ball home tee is set
4 Days Ago
Missing physics material files
4 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
4 Days Ago
Fixed bugs with numbering not changing under certain circumstances
4 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
4 Days Ago
Player scoring system. Player scores increase with each hit
4 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
5 Days Ago
Can now Tee-Off from the Tee
5 Days Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
5 Days Ago
- Fixed swap to driver popup not working
5 Days Ago
Create item for golf hole bucket - can now place it
5 Days Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
5 Days Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball