2,140 Commits over 489 Days - 0.18cph!
Fix poolable error on natural beehive
Greatly extended natural beehive hitbox
TreeEntity addition now properly supports poolable entities
Increased bee network tick. Will look at bringing this back down before release
Fixed bee swarm particle rendering ending up culled in players view
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
Changed some grading values
Buff bandit scrap exchange
Fixed NRE on beeswarm validate target
Setup honey consumable values
cookingv2 -> crafting_update
Send Network Update on gene change
Added gene modifier to chicken pie
Added better genes modifier, giving a chance to get better genes when planting a seed
- Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
Added a bee swarm ai specific convar to disable them
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons'
- Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
Start to preemptively do some optimisation work on BeeSwarms
Bee Swarm:
- Increased particle size
- If a player has managed to get far away from somehow then give up
Setup Beeswarm death screen info
Ensure beehive natural colliders are synced up across client + server
Fixed weird natural hive placement on oak_e
siegeweapons_terrain_proxy_fix -> main
Attempt to fix some siege tower collision issues on terrain carving areas
Fixed some collision issues with the natural beehive
Natural Beehives should spawn on oak_e
Deployed Beehive:
- Reduced collider size
- Recalculated bounds
Reduce update rate when looking in a box
- Add Progress bar to Honeycomb generation
- RPCs added with client prediction
- Cleanup NucleusGrading code
siegeweapons_terrain_proxy_fix -> main
Put on the other catapult World Colliders
- Beehive trigger fix
- More material changes
More circular test bee particles
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour