3,186 Commits over 578 Days - 0.23cph!
chicken_pie_cleanup -> main
Slightly better buff amount
Dont output a percentage to the buff list since it doesnt make sense
Store value in the pie and just pass it through instead
Seperate farming better genes from planter box set genes
Codegen
beehive_spawn_swarm -> main
Better bee catapult ammo lods
Ensure Bee Boulder LOD matches other catapult ammo types
beehive_spawn_swarm -> main
Removed in jar bee vfx from the bee boulder
beehive_spawn_swarm -> main
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
instant_camera_flash_fix -> main
Create flash controller, route flash setup through there instead
Ensure flash object is off by default
Cant untoggle currently toggled button in rust button group
Cull first argument in buffer when navigating to a page
instant_camera_flash -> main
Remove top level domain being injected as an argument
Issue a warning if sync vars are an unsupported type
Remove unused train sync stuff
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
Fix protobuf types being unable to be Autosaved/loaded properly
(Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size)
Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
Return old Protobuf SyncVar instances to the pool
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
bee_catapult_bomb_clipping_fix -> main
Pull scatter shot bees away from the wall like the player thrown ones
Let player logic go after our ground setup
Fix LOS check using the wrong vector
/main/bee_catapult_bomb_clipping_fix -> main
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
patrol_heli_Infinity_number_fix -> main
Only apply ocean pushback forece provided we are going to a destination above the water plane
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
Prevent unecessary weaving fires
Try without generating the event keyword
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data)
Send DemoTransientEntity once per queue instead of for each item in the queue
Move is server check to the queueing rather than sending method (more clear)
Update SourceGenerator DLL - better error messages
boomerang_anim_tweaks -> main
Finally displaying server listings. Tags working correctly.
Closer to a working browser. Basic tag setup.
Use correct page for browser (keep it isolated)