userIan Hendersoncancel

5,489 Commits over 882 Days - 0.26cph!

2 Hours Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
3 Hours Ago
Fix odd history inputs + odd history loading
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
Missed files
Yesterday
Up/Down arrows now move the autocomplete up and down Tab/enter/return puts the selected autocomplete entry in the input box as you'd expect
Yesterday
Minor log changes
Yesterday
Add extra logs when coping/clearing
Yesterday
main -> new_console-ui
Yesterday
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
Yesterday
manifest_size_optimizations -> server_browser_optimizations
Yesterday
fix_server_browser_compression -> server_browser_optimizations (2)
Yesterday
fix_server_browser_compression -> server_browser_optimizations
Yesterday
server_side_list_filters -> server_browser_optimizations
Yesterday
Swap logic check round for the cache isOn
Yesterday
Try/Catch instead of just rawdogging it
Yesterday
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
2 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
3 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
6 Days Ago
server_browser_phrase_fix -> main
6 Days Ago
Remove unused phrases
6 Days Ago
Fix a bunch of missing tags on the map creator
6 Days Ago
boat_highspeed_parenting_fix -> main
6 Days Ago
Stop high speed dismounting throwing you from your player made boat
6 Days Ago
delay_browser_changes -> main
6 Days Ago
Revert region changes until next month - bring back ping for now
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
off_required_fix -> main
7 Days Ago
Fix off phrase being set to required
8 Days Ago
Remove kicked toast debug log
8 Days Ago
cargo_crate_layering_fix -> main
8 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
8 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
8 Days Ago
labs_crate_player_input -> main
8 Days Ago
boat_hand_animation_fix -> main
8 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
8 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
8 Days Ago
freshwater_fix
8 Days Ago
Revert to a better cs: #144447
8 Days Ago
freshwater_fix -> main
8 Days Ago
Revert proc map to #142609
8 Days Ago
server_browser_obfuscation_fix -> main
8 Days Ago
Dont obfuscate ping assmembly
8 Days Ago
Ordering changes
9 Days Ago
main -> sendmodelstate_optim
9 Days Ago
playerboat_deployable_snapping -> main
9 Days Ago
Dont use root - was grabbing the boats rotation
9 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves