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5,220 Commits over 823 Days - 0.26cph!

Yesterday
pt_boat_turret_seat_angle_fix -> main
Yesterday
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
Yesterday
Stop another prop renderer log
Yesterday
main -> pt_boat_turret_seat_angle_fix
Yesterday
- Move turrets into the invoke handler - Minor turret code refactor
Yesterday
main -> pt_boat_turret_seat_angle_fix
Yesterday
proprenderer_error_spam_fix -> main
Yesterday
Dont update prop renderer in playmode
Yesterday
pt_boat_turret_prefabinfo -> main
Yesterday
Add prefab info to the front and rear pt boat 50 cal turrets
Yesterday
Generated the double pt boat turret icon
Yesterday
- Revert M249 icon - Add single turret icon
Yesterday
icon_generator_animation_support
Yesterday
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
Yesterday
force_update_trigger_bypass -> main
Yesterday
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
Yesterday
force_update_trigger_bypass -> main
Yesterday
Dont need extra force update check
Yesterday
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
2 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
3 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
3 Days Ago
pt_boat_turret_fixes -> main
3 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
3 Days Ago
main -> pt_boat_turret_fixes
4 Days Ago
mountplayersync_ai_bypass
4 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
4 Days Ago
Fixed incorrect set parent check on the right branch this time
4 Days Ago
Fixed incorrect set parent check
4 Days Ago
pt_boat_fixes -> main
4 Days Ago
main -> mountplayersync_ai_bypass
4 Days Ago
pt_boat_turret_fixes -> main
4 Days Ago
- Fix rear turret being able to move outside its clamping bounds
5 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
5 Days Ago
pt_boat_turret_full_reload -> main
5 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
5 Days Ago
vedning_machine_vis_fix -> main
5 Days Ago
Fix fetch cycle throwing an NRE
5 Days Ago
main -> travelling_vendor_vis_fix
5 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
6 Days Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
6 Days Ago
Reimplement parenting logic
6 Days Ago
main -> mountplayersync_ai_bypass
6 Days Ago
junkpile_ladder_clip_fix -> main
6 Days Ago
junkpile_ladder_clip_fix -> main
6 Days Ago
ptboat_turret_safezone -> main
6 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
6 Days Ago
tryfind_matchiongdeployables_fix -> main
6 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
6 Days Ago
boatai_balance_changes -> main
6 Days Ago
main -> boatai_balance_changes