userIan Hendersoncancel

1,858 Commits over 458 Days - 0.17cph!

- Experiments with ballista - Missing prefabs
primitive -> Aux2
primitive -> 4ShotMiniCrossbow
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
Rotated Crossbow worldmodel again
Added right click method to print out npc vending orders into a nice text format
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
Yesterday
compile fixes
Yesterday
4ShotMiniCrossbow -> primitive
Yesterday
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
Yesterday
- Fixed angle glitching backwards between each reload step
Yesterday
40% ~ increase on mini crossbow projectile velocity
Yesterday
- Fixed reload animations - Further polish and refinements to transitions
Yesterday
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
2 Days Ago
primitive -> Aux2
2 Days Ago
Manifest
2 Days Ago
Fix wellipets hat skin id conflict with retro tool cupboard
2 Days Ago
Fixed two broken colliders
2 Days Ago
- Added siege tower prefab info - Removed colliders in model
2 Days Ago
Ensured siege tower constuctable has new sounds
2 Days Ago
Reduced siege tower guide scale again
2 Days Ago
primitive -> Aux2
2 Days Ago
Minicrossbow compile fix
2 Days Ago
Prevent siege tower middle door from being open on spawn
2 Days Ago
Cull siege towers door way later
2 Days Ago
Increased siege tower constructable prevent building
2 Days Ago
Fixed incorrect entity extents
2 Days Ago
Ensured crossbow sits correctly on players back with and without a backpack
2 Days Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
2 Days Ago
4ShotMiniCrossbow -> primitive
2 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
2 Days Ago
4ShotMiniCrossbow -> primitive
3 Days Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
3 Days Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
3 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
4 Days Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
4 Days Ago
Minor entity value changes
4 Days Ago
Worldmodel changes
4 Days Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
4 Days Ago
Ensure idle animation is set to loop time
4 Days Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
4 Days Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
5 Days Ago
primitive -> 4ShotMiniCrossbow
5 Days Ago
Cant build siege weapon constructables when intersecting with a vehicle
5 Days Ago
Can build siege weapons on roads
5 Days Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
5 Days Ago
primitive -> Aux2