userIan Hendersoncancel

2,010 Commits over 489 Days - 0.17cph!

1 Hour Ago
+ BaseEntity.SyncVar (doesn't compile)
1 Hour Ago
Added implicit conversion operators
1 Hour Ago
Add correct list of allowed types
1 Hour Ago
Proper client receive method
1 Hour Ago
main -> syncvars
1 Hour Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
1 Hour Ago
Enable bee particles on the beehive if it has bees in it
2 Hours Ago
Missing files
2 Hours Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
- Make the swarm damage you - Setup realmed removed
Added super crappy swarm particle effects (testing)
Improved stop distance check
Swarm goes for eye height rather than body
- Fixed swarm base not animating correctly - Removed excess logs
Got basic steering behaviour compiling
Swarm: - Better targetting system - Stop threshold - Steering behaviour
Yesterday
Home hive and target setup
Yesterday
Missing files
Yesterday
Laid out basic swarm behaviour setup
Yesterday
Code cleanup
Yesterday
- Icon - More deployable changes - Skewed out on an single axis
Yesterday
Wow, it works -Fixed orientation issues
Yesterday
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
Yesterday
vending_stats_fixes_3 -> main
Yesterday
Fix wildly inflated vending stats sold amounts
4 Days Ago
Missing files
4 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
4 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
4 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
5 Days Ago
cookingv2 -> bees
5 Days Ago
main -> cookingv2
5 Days Ago
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5 Days Ago
- Properly clamp mapped entry - Couple more safety checks
5 Days Ago
Beehive now stings you if you take honeycomb
6 Days Ago
cookingv2 -> bees
6 Days Ago
Fixed incorrect purchase history calculation
6 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
6 Days Ago
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6 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
7 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
7 Days Ago
Fixed incorrect Lootpanel phrases
7 Days Ago
Bee swarm scale effects with springs
7 Days Ago
Integrate my item mod swap changes with jakes
7 Days Ago
cookingv2 -> bees (merge conflicts)
7 Days Ago
main -> cookingv2
7 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
7 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
7 Days Ago
main -> bees