4,864 Commits over 762 Days - 0.27cph!
- Swapped server IsReload toggle over to a coroutine
-- Invoke Handler was waiting double the time on the serverside
- Try moving everything over to update (on the lerping side)
- Server sends an aim packet everytime it receives an input rather than checking difference before sending
naval_update -> turret_fixes
- Compile errors
- Reduced rear screenshake
Add screenshake to the front and rear turret so they don't feel lifeless
Restored the rotate to zero before reloading
Fix mounted weapon show/hide NRE
Set AI turret max shoot distance from 200 -> 75 meters
Bring back turret aim lerping
Implementing a few suggestions from Graham:
- Move reconcilliation to Update loop
- Transform pivot angle relative to transform space rather than world space
- Make all of my reoncilliation/update use sensible values
- Variable everything
Fix deploy animations not working
- Add the same fix to turn on / turn off and set hold type
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area
- Fixed weird piloted by ai bug when loading PT Boat
- Lowered reload time from 15.3 to 15 seconds
rhib_fixes -> naval_update
Swap drybox to use mailbox sounds
▍▄▄ ▊▍▍█▇ ▅▉▄▊▍▍▍ ██▊▄▇▋ ▆▍▆ ▅▉▍▆▇ ▉▉▄▋▋▉▄ ▆▉▌ ▍█▉▉ █▊ ███ ▋▉▄▍, ▋█▄▊ ▅▋▉█▍▅▄ ▊▍▄ ▌▆ █▌▅ ▍▌▅▍▆ ▋▉▉▊▄ ▉█ ▋█▊▆▆▊▌ ▍▉▄█▍▆
- █▍█ ▊▊▆ ▄▍▇▄ ▅▉ ▉▌▍ ▊▆▌ ▇▇▊▆
- Setup better detailed colliders on the RHIB (fixed window and console etc)
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
- Realignment of the right 50cal after merge
- Adjustments to the muzzle position
- Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts
- Increased FOV punch
Deep sea portal partial (again)
50cal_Animations -> pt_boat_turrets
scientist_boat_ai -> naval_update
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro
- Increase PT Boat aggro to 250
pt_boat_turrets -> naval_update
- Added an FOV punch when attacking
- Extra prevention to prevent punching in a bunch of scenarios
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun
- Fix seat nre in client
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time
- Stop NRE when mounting the rear turret (ocassionaly happening?)
- Ensure animations play at normalized time of 0
pt_boat_turrets -> naval_update
Added soome more null checks in handle aiming - should stop on mount nre
- Fix turrets randomly snapping to stupid rotations for no reason
naval_update -> pt_boat_turrets
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
naval_update -> scientist_boat_ai
Fix fuel check not working