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2,140 Commits over 489 Days - 0.18cph!

bees -> crafting_update
Fix poolable error on natural beehive
crafting_update -> Aux2
main -> boomerang
bees -> crafting_update
Greatly extended natural beehive hitbox
TreeEntity addition now properly supports poolable entities
Increased bee network tick. Will look at bringing this back down before release
Fixed bee swarm particle rendering ending up culled in players view
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
Yesterday
Changed some grading values
Yesterday
crafting_update -> Aux2
Yesterday
bees -> crafting_update
Yesterday
Buff bandit scrap exchange
Yesterday
Fixed NRE on beeswarm validate target
Yesterday
Setup honey consumable values
Yesterday
crafting_update -> Aux2
Yesterday
cookingv2 -> crafting_update
Yesterday
Send Network Update on gene change
Yesterday
Added gene modifier to chicken pie
Yesterday
Added better genes modifier, giving a chance to get better genes when planting a seed
Yesterday
bees -> crafting_update
Yesterday
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
Yesterday
Added a bee swarm ai specific convar to disable them
Yesterday
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
Yesterday
Start to preemptively do some optimisation work on BeeSwarms
Yesterday
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
Yesterday
Setup Beeswarm death screen info
Yesterday
Ensure beehive natural colliders are synced up across client + server
Yesterday
Fixed weird natural hive placement on oak_e
2 Days Ago
main -> vines
2 Days Ago
main -> Boomerang
2 Days Ago
siegeweapons_terrain_proxy_fix -> main
2 Days Ago
Attempt to fix some siege tower collision issues on terrain carving areas
2 Days Ago
crafting_update -> Aux2
2 Days Ago
bees -> crafting_update
2 Days Ago
Fixed some collision issues with the natural beehive
2 Days Ago
Natural Beehives should spawn on oak_e
2 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
3 Days Ago
Reduce update rate when looking in a box
3 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
4 Days Ago
siegeweapons_terrain_proxy_fix -> main
4 Days Ago
Put on the other catapult World Colliders
4 Days Ago
crafting_update -> Aux2
4 Days Ago
bees -> crafting_update
4 Days Ago
- Beehive trigger fix - More material changes
4 Days Ago
crafting_update -> Aux2
4 Days Ago
bees -> crafting_update
4 Days Ago
More circular test bee particles
4 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour