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20 Commits over 0 Days - Infinitycph!

3 Days Ago
network_lod_default_on -> main
3 Days Ago
Default net.position_lod and net.position_lod_players to 2
3 Days Ago
catapult-offmap-clip-bug -> main
3 Days Ago
Stop the catapult yeeting players off the map since parented mounting was added
4 Days Ago
minor change
4 Days Ago
Change default max connections from 1024 -> 2048
4 Days Ago
Improvements to RakNet * Threaded send with four sender threads * Ensure players are split and sticks to one thread each (to prevent datagrams corrupting)
4 Days Ago
Meta files
4 Days Ago
server.outbox now also flushes right after the player cycle, so positions and snapshots aren't held until the end of the frame on slow servers
4 Days Ago
Fixed network decrypt thread staying idle while the main thread drained a full read queue, it's now woken on the first message read as well as after the loop
4 Days Ago
Cleanup
4 Days Ago
Expanded Jakes batching to all packets Added server.outbox (off by default), sends the server's packets through a buffer system rather than write queue *
4 Days Ago
Network decrypt thread is now woken once per main thread read loop instead of after every message
4 Days Ago
map_creator_biome_fix -> main
4 Days Ago
Map Creator overrides are no longer cleared when its window closes, entering play mode already resets them
4 Days Ago
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4 Days Ago
map_creator_biome_fix -> main
4 Days Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
4 Days Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
4 Days Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads