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4,747 Commits over 762 Days - 0.26cph!

5 Hours Ago
scientist_boat_ai -> naval_update
5 Hours Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
scientist_boat_ai -> naval_update
Compile fixes
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
Ensure boats dont wander out of protection areas (if they have one)
Update to version 1.13.11
naval_update -> scientist_boat_ai
naval_update -> turret_head_animations
naval_update -> blueprint_viewmodel
3 Days Ago
Final profiler window tweaks: supports larger packet rundowns
3 Days Ago
Capture all missed outgoing packets in client and server
4 Days Ago
Ensure 'server' is set right on our inbound packets
4 Days Ago
missed files (again)
4 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
4 Days Ago
Better effect outgoing packets
4 Days Ago
missing file
4 Days Ago
main -> network_profiler
4 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
4 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
4 Days Ago
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4 Days Ago
hero_title_change -> main
4 Days Ago
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4 Days Ago
Swapped 'view in store' to 'view'
4 Days Ago
Suggest required data types in auto complete
5 Days Ago
Swap over to roboto mono
5 Days Ago
Better autocomplete styling
5 Days Ago
New autocomplete system - still needs some work
5 Days Ago
Entered commands always generate a new timestamp
5 Days Ago
Put console command input box at the very bottom of the window
5 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
5 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
5 Days Ago
Developer tools tab init fix Console UI NRE fix
5 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
5 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
5 Days Ago
Added HasConsoleInput()
5 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
6 Days Ago
Ensure input is displayed brighter than logs
6 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
6 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
6 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
6 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
7 Days Ago
Fix console not working on first open (eg youd open it to a blank screen)
7 Days Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
7 Days Ago
Setup correct warning colour
7 Days Ago
- Setup virtual flex - Got something printing, buffer is working
7 Days Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console