branchrust_reboot/main/boatai_cleartarget_fixcancel
2 Commits over 0 Days - ∞cph!
Fix second entry point for a recursive AI state in OnTargetClaimAvailable
Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
Only let the claimant boat give up the target.
Behaviour isn't as good but prevents the recursive nature of forwarding claims.