userIan Hendersoncancel
branchrust_reboot/main/boatai_cleartarget_fixcancel

2 Commits over 0 Days - ∞cph!

3 Hours Ago
Fix second entry point for a recursive AI state in OnTargetClaimAvailable Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
6 Hours Ago
Only let the claimant boat give up the target. Behaviour isn't as good but prevents the recursive nature of forwarding claims.