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6,160 Commits over 1,004 Days - 0.26cph!

10 Days Ago
game_room_dlc -> main
10 Days Ago
Cleanup spline movement a bit
10 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
10 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
10 Days Ago
Fix pooltabel groundwatch not working
10 Days Ago
game_room_dlc -> main
10 Days Ago
Compile fixes
10 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
10 Days Ago
pool: - sound effect on mounting
10 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
10 Days Ago
pool: Ensure we cant move after hitting the ball
10 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
11 Days Ago
- play confetti effect on win
11 Days Ago
game_room_dlc -> main
11 Days Ago
Fix hit animation not working
11 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
11 Days Ago
game_room_dlc -> main
11 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
12 Days Ago
Fix cue not staying in our right hand
12 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
12 Days Ago
Better subsystem blending values
12 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
12 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
12 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
12 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
12 Days Ago
main -> game_room_dlc
13 Days Ago
syncvar_initialiser_support
13 Days Ago
Fix a few NREs called by the new initialiser support
13 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
13 Days Ago
obfuscation_analyzer -> main
13 Days Ago
main -> game_room_dlc
13 Days Ago
main -> obfuscation_analyser
13 Days Ago
Missing DLL
13 Days Ago
Swap out Source Generator analyser for Code Analyzer version
16 Days Ago
game_room_dlc -> main
16 Days Ago
Fix dodgy prevent building area
16 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
16 Days Ago
Add decay to the pooltable
16 Days Ago
Destroy pool table when ground is missing
16 Days Ago
Fix broken top collider
16 Days Ago
Remove old pooltable models (will prevent read/write nre)
16 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
16 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
17 Days Ago
game_room_dlc -> main (missed files)
17 Days Ago
game_room_dlc -> main
17 Days Ago
Revert PlayerAnimation controller - merge issues
17 Days Ago
Codegen
17 Days Ago
main -> game_room_dlc
17 Days Ago
demo_compat_crc_fix -> main
17 Days Ago
Stop Demo CRC being ignored in Editor