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2,141 Commits over 489 Days - 0.18cph!

Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Yesterday
bees -> crafting_update
Yesterday
Fix poolable error on natural beehive
Yesterday
crafting_update -> Aux2
Yesterday
main -> boomerang
Yesterday
bees -> crafting_update
Yesterday
Greatly extended natural beehive hitbox
Yesterday
TreeEntity addition now properly supports poolable entities
Yesterday
Increased bee network tick. Will look at bringing this back down before release
Yesterday
Fixed bee swarm particle rendering ending up culled in players view
Yesterday
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
2 Days Ago
Changed some grading values
2 Days Ago
crafting_update -> Aux2
2 Days Ago
bees -> crafting_update
2 Days Ago
Buff bandit scrap exchange
2 Days Ago
Fixed NRE on beeswarm validate target
2 Days Ago
Setup honey consumable values
2 Days Ago
crafting_update -> Aux2
2 Days Ago
cookingv2 -> crafting_update
2 Days Ago
Send Network Update on gene change
2 Days Ago
Added gene modifier to chicken pie
2 Days Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
2 Days Ago
bees -> crafting_update
2 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
3 Days Ago
Added a bee swarm ai specific convar to disable them
3 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
3 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
3 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
3 Days Ago
Setup Beeswarm death screen info
3 Days Ago
Ensure beehive natural colliders are synced up across client + server
3 Days Ago
Fixed weird natural hive placement on oak_e
3 Days Ago
main -> vines
3 Days Ago
main -> Boomerang
3 Days Ago
siegeweapons_terrain_proxy_fix -> main
3 Days Ago
Attempt to fix some siege tower collision issues on terrain carving areas
3 Days Ago
crafting_update -> Aux2
3 Days Ago
bees -> crafting_update
3 Days Ago
Fixed some collision issues with the natural beehive
3 Days Ago
Natural Beehives should spawn on oak_e
3 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
3 Days Ago
Reduce update rate when looking in a box
3 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
4 Days Ago
siegeweapons_terrain_proxy_fix -> main
4 Days Ago
Put on the other catapult World Colliders
4 Days Ago
crafting_update -> Aux2
4 Days Ago
bees -> crafting_update
4 Days Ago
- Beehive trigger fix - More material changes
4 Days Ago
crafting_update -> Aux2
4 Days Ago
bees -> crafting_update
4 Days Ago
More circular test bee particles