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6,551 Commits over 1,066 Days - 0.26cph!

Yesterday
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
Yesterday
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Yesterday
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
Yesterday
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
Yesterday
- Setup biofuel generator ui - Takes in food, converts to low grade
Yesterday
- Basic script setup - Initial IO power input
Yesterday
main -> grenade_client_prediction
Yesterday
main -> biofuel_generator
Yesterday
Hide the panels a little bit if you are orbiting around the character
2 Days Ago
Move the expand button over to the right
2 Days Ago
Client caches rendered icons before joining
2 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
2 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
2 Days Ago
Better spotlight setup
2 Days Ago
-Reduce portrait background opacity - New cancel colour
3 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
3 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
3 Days Ago
- Desaturate unselected slots - Fix dust not showing
3 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
3 Days Ago
- UI tweaks
3 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
4 Days Ago
- Help window - Increased size of the creator window - Minor icon size polish
4 Days Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
4 Days Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
4 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
5 Days Ago
main -> grenade_client_prediction
7 Days Ago
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7 Days Ago
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7 Days Ago
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8 Days Ago
- Fix rendered icons not using the same cubemap
8 Days Ago
Fixed super tight fov on character creator
8 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
8 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
8 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
8 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
8 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
9 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
9 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
9 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
9 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
9 Days Ago
main -> character_customisation
9 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
9 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
9 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
9 Days Ago
Missing files
10 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
10 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
10 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
10 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
10 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)