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5,978 Commits over 943 Days - 0.26cph!

3 Minutes Ago
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
1 Hour Ago
main -> 50cal_animation_improvements
1 Hour Ago
deployable_snapping_settings_fix -> main
1 Hour Ago
Fix diffferent snap modes not properly registering on the server
industrial_conveyor_network_optimize -> main
Unbusy has to call the full update because we are .5s later
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
network_analyser_rebuild -> main
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
50cal_animation_improvements -> main
Yesterday
player_loot_mark_dirty_fix -> main
Yesterday
Remove repeated allocation in PlayerLoot::MarkDirty
Yesterday
Fix 'elbow-ness' a little on the front turret
Yesterday
New rear turret IK curves
Yesterday
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
Yesterday
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
2 Days Ago
main -> 50cal_animation_improvements
2 Days Ago
mountable_rollback -> main
2 Days Ago
Refactor tick parent history into TickHistory
2 Days Ago
Set parenthistory to false as default
2 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
2 Days Ago
Fix rear turret having incorrect animator time setting
2 Days Ago
main -> mountable_rollback
2 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
3 Days Ago
steam_icons_upload_refactor_2 -> main
3 Days Ago
Update 145674 for the current codebase
3 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
4 Days Ago
main -> mountable_rollback
4 Days Ago
demo_breaking_fix -> main
4 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
5 Days Ago
- Add a serverside convar to be able to toggle it on/off - Parameter-less constructor to Deque so it can be pooled - Codegen
5 Days Ago
Initial attempt at mountable rollback to fix 'projectile invalid' when attacking a player thats on a mini or zipline etc. We cheat by only storing player relative positions to avoid rolling back mountables physics positions Each client will allocate and store the last 16 ticks. 192 bytes for each mounted player, which is reused via the pool. Retain old behaviour if not mounted hit or if the last 16 ticks aren't available
5 Days Ago
demo_scrubbing_optimizations -> main
7 Days Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
7 Days Ago
Stop every demo scrub from allocating a new BaseNetworkable list
7 Days Ago
boomerang_model_dupe_fix -> main
7 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
7 Days Ago
binoculars_ultrawide_fixes -> main
7 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
7 Days Ago
main -> PlayerRigUpdate2
8 Days Ago
disable_ping_estimation_again -> main
8 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
8 Days Ago
main -> custom_;loadingmessages_newlines
8 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
8 Days Ago
cargo_map_marker_fix_2 -> main
8 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
8 Days Ago
main -> game_room_dlc
9 Days Ago
game_room_dlc_pool -> game_room_dlc
9 Days Ago
compile errors