5,971 Commits over 974 Days - 0.26cph!
Batch tc network updates over a few frames instead
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
Block doors/gates from receiving damage outside a raid window
Ensure we only add raid status provided we are in softcore
raid_window -> softcore_updates_jul_26
Move raid window convars into softcore. rather than softcoreraid.
set raid windows on by default
Seperate tc softcore stuff into its own file
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone
- Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up
- Keep track of when the raid window opens via a syncvar on the gamemode entity
Add 'raiding enabled' and 'raiding disabled' vitals
Setup enum dropdown to override initial gamemode in Game Setup
Basic implementation of softcore 'raiding windows'
This prevents raiding outside of predefined server hours.
- Prevent building block damage outside the window (by projectile or explosive)
- Freshly placed tool cupboard (up to an hour) can be raided even outside the window
- Melee damage is still allowed
- Twig is always breakable
- Can't fire MLRS outside the window
- Per server convars for control (ability to also customize weekend hours)
- Setup to a open/close noise when the window opens or closes
Ability to enable/disable seat by socket height dynamically on each entity
vending_machine_admin_typo -> main
server_item_notifications_streamermode -> main
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
Stop deepsea npc shops from showing up in outpost search
sell_order_warning_persistence -> main
Fix vending administrate 'remove all' dialog from persisting if you disconnect
main -> photograph_text_fix
Fix photograph notes not updating
voip_cctv_rewrite -> main
vending_flag_collision_fix -> main
high_level_networking_improvements -> main
Add EntityRef support to our RPC source generator
Add EntityRef SyncVar support
Add support for EntityRefs to be sent via RPC.
ID is extracted and sent on sending side
ID is received and put into a new entity ref on the other side
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others.
Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists
New system specifically looks for cimputer mounted players - giving a much more reliable solution
vending_stats_crash_fix -> main
vending_stats_page_fix -> main
- Remove some test code in for disk
- Add using statements
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
Stop duplicate stats pages opening on top of each other
convar_odd_lookup_behaviour -> main
Fix 'global.x' console commands leaking into other namespaces
The console's "global namespace" shortcut was also firing for
explicitly-qualified input
- Add unit test
oxygen_ui_flicker_fix -> main
Proper fix for dodgy flickering oxygen vitals
Caused because we aren't sending as many metabolism updates after the optimizations
Fix oxygen ui flickering on/off
stats_blurry_clock_fix -> main