1,872 Commits over 458 Days - 0.17cph!
Travellling vendor will now break siege weapon constructables on the road
Fixed crossbow 3p arrows not updating
Make towing visuals rope less loose to avoid it clipping into the floor
YOLO commit. Around 960 ~ prefabs and meta files
Fix mini crossbow backpack offset again
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up)
- Fixed middle siege tower door using the wrong sounds
Fixed a bug I introduced on doors
Fixed Door OnObjects throwing NRE if entityContents is null
- Further polish on layer changes
- Fixed bug causing animation curve to not run fully through
- Ensured timer duration works ass expected
- Added big ass note to the top of the file
- Worked on further hiding some bow manipulations
- Minor mini crossbow animation cleanup
- Reduced some noticiable flickering
- Added more lerp time
4ShotMiniCrossbow -> primitive
Implemented new quicker animations
- Experiments with ballista
- Missing prefabs
primitive -> 4ShotMiniCrossbow
- Cleaned up siege tower ramp colliders
- Ensured transition onto siege tower ramp and into the door are smooth
Rotated Crossbow worldmodel again
Added right click method to print out npc vending orders into a nice text format
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
4ShotMiniCrossbow -> primitive
- Moved start barrel rotation to the correct time
- Finally fixed the last few artifacts with reload -> idle layer changes
- Fixed angle glitching backwards between each reload step
40% ~ increase on mini crossbow projectile velocity
- Fixed reload animations
- Further polish and refinements to transitions
- Greatly improved the smoothness of swapping between states during reload
- Fixed flip that was happening mid way through
- Cleared up a lot of the artifacting
Fix wellipets hat skin id conflict with retro tool cupboard
Fixed two broken colliders
- Added siege tower prefab info
- Removed colliders in model
Ensured siege tower constuctable has new sounds
Reduced siege tower guide scale again
Prevent siege tower middle door from being open on spawn
Cull siege towers door way later
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
- Fixed offset siege tower guide
- Decreased guide mesh scale
4ShotMiniCrossbow -> primitive
Stop fire arrow flames spawning below the player in 3p animations
4ShotMiniCrossbow -> primitive
- Adjust optimal temperature values
- Bees now make honey relative to population (stored in ml)
- Logs