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6,160 Commits over 1,004 Days - 0.26cph!

game_room_dlc -> main
Cleanup spline movement a bit
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
Fix pooltabel groundwatch not working
Yesterday
game_room_dlc -> main
Yesterday
Compile fixes
Yesterday
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
Yesterday
pool: - sound effect on mounting
Yesterday
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
Yesterday
pool: Ensure we cant move after hitting the ball
Yesterday
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
Yesterday
- play confetti effect on win
Yesterday
game_room_dlc -> main
Yesterday
Fix hit animation not working
Yesterday
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
2 Days Ago
game_room_dlc -> main
2 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
3 Days Ago
Fix cue not staying in our right hand
3 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
3 Days Ago
Better subsystem blending values
3 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
3 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
3 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
3 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
3 Days Ago
main -> game_room_dlc
4 Days Ago
syncvar_initialiser_support
4 Days Ago
Fix a few NREs called by the new initialiser support
4 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
4 Days Ago
obfuscation_analyzer -> main
4 Days Ago
main -> game_room_dlc
4 Days Ago
main -> obfuscation_analyser
4 Days Ago
Missing DLL
4 Days Ago
Swap out Source Generator analyser for Code Analyzer version
7 Days Ago
game_room_dlc -> main
7 Days Ago
Fix dodgy prevent building area
7 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
7 Days Ago
Add decay to the pooltable
7 Days Ago
Destroy pool table when ground is missing
7 Days Ago
Fix broken top collider
7 Days Ago
Remove old pooltable models (will prevent read/write nre)
7 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
7 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
8 Days Ago
game_room_dlc -> main (missed files)
8 Days Ago
game_room_dlc -> main
8 Days Ago
Revert PlayerAnimation controller - merge issues
8 Days Ago
Codegen
8 Days Ago
main -> game_room_dlc
8 Days Ago
demo_compat_crc_fix -> main
8 Days Ago
Stop Demo CRC being ignored in Editor