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6,218 Commits over 1,004 Days - 0.26cph!

game_room_dlc -> main
Add correct pool racking for Shadowfrax
game_room_dlc -> main
Revert to the old animations for just now (to get around the freaky hit animation)
Add deploy animation when first getting on the pooltable
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
Fix pool cue placement again
Ensure cue follows hand prop position + rotation given in animations
Yesterday
Make the balls drop into the pockets rather than instantly teleporting
Yesterday
Fixed laggy left/right movement in the pool mountable
Yesterday
Fix having to re-rack a pool table to make the balls reappear
Yesterday
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
Yesterday
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
Yesterday
game_room_dlc -> main
Yesterday
new_pool_ui -> game_room_dlc
Yesterday
codegen
Yesterday
add a show tooltips convar and set it to default
Yesterday
Fix striped balls having weird shades
Yesterday
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
Yesterday
rename_test_warning -> main
Yesterday
Show an minor inspector warning if an item has been renamed recently
Yesterday
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
Yesterday
demo_compat_fix_2 -> main
Yesterday
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
Yesterday
game_room_dlc -> new_pool_ui
Yesterday
main -> game_room_dlc
2 Days Ago
Add some better tooltips depending on what you pot
2 Days Ago
Minor colour changes
2 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
2 Days Ago
Poolball Shadows, highlights, stripes etc
3 Days Ago
More WIP
3 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
3 Days Ago
arrow_late_loading_fix -> main
3 Days Ago
main -> game_room_dlc
3 Days Ago
game_room_dlc -> new_pool_ui
3 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
3 Days Ago
syncvar_ornateframe_initialiser_fix -> main
3 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
4 Days Ago
game_room_dlc -> main
4 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
4 Days Ago
game_room_dlc -> main
4 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
4 Days Ago
In a gamer over state allow anyone to reset the pool game
4 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
4 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
4 Days Ago
WIP: new avatar masks new top bar
4 Days Ago
game_room_dlc -> new_pool_ui
4 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
4 Days Ago
pool: add more profiling everywhere
5 Days Ago
More minor work