3,132 Commits over 578 Days - 0.23cph!
Remove excess protos on train engine
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
Fix some logic errors in train sync vars
watergun_achievements_fix -> main
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
watergun_achievements_fix -> main
Let DoSplash bypass new splash logic on a per call basis
Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
simple_snow_usage -> main
Fix incorrect beehive boolean trigger
main -> simple_snow_usage
compile_simulator_window -> main
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail)
Prefer having visual buttons to click to encourage me to use it
pooling_test_command -> main
Set pooling command to editor and listen server only. Let's us use server commands locally.
Codegen.
pooling_test_command -> main
Wrap whole thing in client block instead
pooling_test_command -> main
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
Ensure vine renderer is not null
vine_swing_dismount_fix -> main
Fix vine visual stopping moving when a player dismounts mid air.
Finished flag to ensure we have completed our swing
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
Attempted fix for vines sometimes staying around (rendering) when the tree is killed
Force leaving queue and disabling the renderer when entering/leaving the queue
simple_snow_usage -> main
New Behaviour:
If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature
Less effective in temperate and desert biomes (not that you'd really need it)
Slightly increased happy range
Rename Beeswarm to Bee Swarm
Localisation
jungle_floor_cube_fix -> main
Ensure shadow is using the right model
simple_snow_usage -> main
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
Show 'not producing honeycomb' if the beehive has a low enough temperature
Move status up to just under information so you dont have to look at the bottom of the panel
Cleanup beehive lootpanel
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
better_bike_fuel_interaction -> main
Stop showing open fuel storage all the time when mounted on a bike.
You need to look down delibrately to get the popup
jungle_floor_cube_fix -> main
Fix jungle floor spawning a random cube in the centre when highlighting it
Hook up server browser page to our server browser list backend
Run same setup/methods as current main menu (this wont be changed anyway)
ServerBrowserList port to use the new UI entries
Ported the tag system over to the new setup
Tag prefab new style
Fixed more strange spacing on larger sets of server listings
Wire up server entries UI
Tag system
Precache all tags
Fixed some strange spacing on larger server listings
Ensure scroll starts at 0
Ensure server tabs are set to toggle
Ensure gamemode tabs are set to toggle