5,365 Commits over 854 Days - 0.26cph!
Simplify prefab pre processing error (to get more info on this build issue)
When PrefabPreProcess fails on an object - attempt to dump its name
Try and get the path in a try/catch block so it doesnt NRE and stop the build
Some minor tweaks to prevent it bouncing on the edges between colliders
Not perfect but will do for the playtest
Can use ball without tee
remove a bunch of logs
Messy set of bug fixes so i can do one final check before builds
Disable golf tee killing balls if you dont swing off the tee. Was causing
Swapped interaction icons to something better than crosses everywhere
Add random golf ball colours
Fix bug when trying to tee off from the golf tee
Compile fix - getting ready for aux3
Fix golf tee nuking the ball under weird circumstances
Detect a winner and show a phrase when they win
Numerous bug fixes with the Golf UI
Reserve the first two rows in the ui
Ensure golf ball home tee is set
Missing physics material files
Add Golf Leaderboard UI
- Add players based on who has joined the game
- Sort against strokes
- Show who has completed the course
Fixed bugs with numbering not changing under certain circumstances
Added visible par number, hole number and current players as text on the Tee Clock
Player scoring system. Player scores increase with each hit
- Ability to join/leave games on the tee
- Tee backtracks dismounts/swings to golf ball and mountable
- Deployable changes
- Phrases
Can now Tee-Off from the Tee
- Players can't kick golfballs
- Add drag on the ball so it doesnt roll forever
- Add bounciness
- Fixed swap to driver popup not working
Create item for golf hole bucket - can now place it
- Improved hitting workflow again
- Will now auto dismount if you've hit the ball then walked after sending it
- Fix phrases not poping off
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated
- Dont draw trajectory if you have shot your ball
Show phrase when swapping golf club type
Ensure mountable dies when dismounting from a ball
- New Iron position
- New Driver position
- Better hand IK positions
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball
- Clearup and rewrite the club system (AGAIN)
- Reset and replace the position target transforms
Fix clientside golf ball being returned to the server
Feedback changes:
- Inverted A + D for walking
- Reduced putting max by 50%
Revert golf ball mountable and golf ball back to what they should be
- Remade golf hole and animator
- Fixed merge issues
- Regen manifest
- Fix folder issues
- Stop golf cart wheels being pulled down by shock height
- Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc
- Expose shock values in inspector
- Wire up new golf hole
- Setup animator
- Reset mechanics
- Setup new golf idle pose
- Bring back the arms when swinging
- Club refinements + polish
Golf Hole logic:
- hole players can putt into
- confetti on gettng the ball in
- Swing club mechanics to power up/down shots
- Add putter
- Better idle head position values
- Refactor swing data into a struct since we need to pass it to a few places
- Add crappy trail renderer to the ball
- Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround
- Can mount and walk around the golf ball
- Two view modes
- single fire attack (for now)
Fix clientside golf ball stuttering
Swap away from projectiles in favour of a standard BaseEntity
- Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client)
- Various settings to tune update amount
- Simple press e to force golf ball in that direction
- Create basic golf ball entity
- Create golf ball projectile
- Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)