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5,716 Commits over 913 Days - 0.26cph!

Just Now
Dynamic pricing support (nearly there!)
3 Hours Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
- Anim polish for the 10000 time - Missing phrases
Some more animations, some more polish
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
Various theming changes on the customer panel. Too many to list
Yesterday
Setup the button callbacks
3 Days Ago
Fix contents not showing up
3 Days Ago
Add a 'no orders' view for when a vending machine has no orders
3 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
3 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
3 Days Ago
Initial customer vending panel wireframe
3 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
Removed the loading thingy, few more adjustments
4 Days Ago
Better pressed colour!
4 Days Ago
Added hover over colour changes to the fake inventory slots
4 Days Ago
Fix draggins vs clicking detection on existing sell orders
4 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
4 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
5 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
5 Days Ago
Add styling when dragging sell orders
5 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
5 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
Fix compile error
5 Days Ago
Add spotilight and pulsing support
5 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
deployablesnapping_preview_fix -> main
5 Days Ago
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5 Days Ago
windmill_fixes -> main
5 Days Ago
Fix windturbine gib scale
5 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
5 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
6 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
6 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
6 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
6 Days Ago
Fix smoke grenade manager returns driving me crazy
6 Days Ago
transformchanged_cleanup -> main
6 Days Ago
Support food on corpses again
6 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
transformchanged_cleanup -> main
6 Days Ago
Space
6 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
6 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
6 Days Ago
- Deselect support - Format changes
6 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
server_browser_row_fix -> main
6 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page