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1,712 Commits over 427 Days - 0.17cph!

- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
Don't transition to idle after each fractional reload part
Reduce fractional animation time so the transition to the end state is more apparent
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
Yesterday
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
2 Days Ago
main -> 4ShotMiniCrossbow
2 Days Ago
primitive -> Aux2
2 Days Ago
Removed second realmed removed incase thats the issue as well
2 Days Ago
primitive -> Aux2
2 Days Ago
Hopefully prevent battering ram door from bricking Aux2
3 Days Ago
primitive -> Aux2
3 Days Ago
Added wheel FX to Ballista
3 Days Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
3 Days Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
3 Days Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
3 Days Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
3 Days Ago
Added player check triggers to catapult, battering ram and ballista constructables
3 Days Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
3 Days Ago
primitive -> Aux2
3 Days Ago
Full manifest rebuild
3 Days Ago
main -> primitive
3 Days Ago
hash_conflict_planter -> main
3 Days Ago
Fixed respawning planter causing hash conflicts on sockets
3 Days Ago
manifesti_fix -> primitive
3 Days Ago
4 Days Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
4 Days Ago
mutelist_expose_steamid -> main
4 Days Ago
Expose users steam ids on chat.mutelist
4 Days Ago
primitive -> Aux2
4 Days Ago
More building volume changes to try and allow door placement
4 Days Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
4 Days Ago
Sanitise more flags
4 Days Ago
- Dont use Protected flag - Added up to Reserved19
4 Days Ago
Fixed siege tower wheels using incorrect material on LOD3
4 Days Ago
primitive -> Aux2
4 Days Ago
Hopefully that prevents all building spots on the tower
4 Days Ago
Avoid Siege Tower flag conflicts
4 Days Ago
primitive -> Aux2
4 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
4 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
4 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
5 Days Ago
primitive -> Aux2
5 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
5 Days Ago
Fixed side areas on constructable tower
5 Days Ago
Setup Siege Tower LODs 0-3
5 Days Ago
Fixed some broken prevent building colliders
5 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
5 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
5 Days Ago
Added collider to the little overhang roof beside the window
5 Days Ago
Flip tower orientation whilst placing so it looks away from you