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1,872 Commits over 458 Days - 0.17cph!

11 Minutes Ago
Travellling vendor will now break siege weapon constructables on the road
13 Minutes Ago
Fixed crossbow 3p arrows not updating
35 Minutes Ago
Make towing visuals rope less loose to avoid it clipping into the floor
1 Hour Ago
YOLO commit. Around 960 ~ prefabs and meta files
1 Hour Ago
Fix mini crossbow backpack offset again
1 Hour Ago
Manifest
1 Hour Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Hour Ago
Fixed a bug I introduced on doors
1 Hour Ago
Fixed Door OnObjects throwing NRE if entityContents is null
Compile fix
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
Yesterday
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
Yesterday
4ShotMiniCrossbow -> primitive
Yesterday
Implemented new quicker animations
Yesterday
- Experiments with ballista - Missing prefabs
2 Days Ago
primitive -> Aux2
2 Days Ago
primitive -> 4ShotMiniCrossbow
2 Days Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
2 Days Ago
Rotated Crossbow worldmodel again
2 Days Ago
Added right click method to print out npc vending orders into a nice text format
2 Days Ago
Ensured the rest of the siege towers are in the correct bundle
2 Days Ago
Ensured siege tower is in the correct content bundle
2 Days Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
3 Days Ago
compile fixes
3 Days Ago
4ShotMiniCrossbow -> primitive
3 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
3 Days Ago
- Fixed angle glitching backwards between each reload step
3 Days Ago
40% ~ increase on mini crossbow projectile velocity
3 Days Ago
- Fixed reload animations - Further polish and refinements to transitions
3 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
4 Days Ago
primitive -> Aux2
4 Days Ago
Manifest
4 Days Ago
Fix wellipets hat skin id conflict with retro tool cupboard
4 Days Ago
Fixed two broken colliders
4 Days Ago
- Added siege tower prefab info - Removed colliders in model
4 Days Ago
Ensured siege tower constuctable has new sounds
4 Days Ago
Reduced siege tower guide scale again
4 Days Ago
primitive -> Aux2
4 Days Ago
Minicrossbow compile fix
4 Days Ago
Prevent siege tower middle door from being open on spawn
4 Days Ago
Cull siege towers door way later
4 Days Ago
Increased siege tower constructable prevent building
4 Days Ago
Fixed incorrect entity extents
4 Days Ago
Ensured crossbow sits correctly on players back with and without a backpack
4 Days Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
4 Days Ago
4ShotMiniCrossbow -> primitive
4 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
4 Days Ago
4ShotMiniCrossbow -> primitive
4 Days Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs