6,564 Commits over 1,066 Days - 0.26cph!
main -> grenade_client_prediction
report_player_bots_fix -> main
server_browser_filter_fix -> main
Fixed player count of gamemodes changing when you click on different game modes
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
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Dont call TryGetComponent 16 times a second
- Minor code cleanup
- Codegen
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- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit
- Back out of predicted grenades if it's obviously clipping through a surface
main -> grenade_client_prediction
- Gate all prediction errors behind a preafb
- if prediction fails, just dont bother with it
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- Large code cleanup
- Remove a bunch of unneeded, over engineered crap
- Move HideUntilMobile preprocess into throwghost
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
- Setup biofuel generator ui
- Takes in food, converts to low grade
- Basic script setup
- Initial IO power input
main -> grenade_client_prediction
main -> biofuel_generator
Hide the panels a little bit if you are orbiting around the character
Move the expand button over to the right
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server
- Modal improvements
- Setup sever character selector
- Can pick your caharacter before joining a server
-Reduce portrait background opacity
- New cancel colour
- Stop carpet feet clipping
- Move title down a bit
- Reduce no color picker spacing
- Stop colour swatch's being squashed
- Stop colour swatches having thick borders
- Fix edit system not working
- Ensure icons use the studio lights
- Turn off animations when you zoom in enough
- Bring back 'rotate' text
- Desaturate unselected slots
- Fix dust not showing
Keep the current slot icon rendered until its replacement is ready
- Stops flip flopping between empty and full
- Reduced the thumbnail stage from 523 objects to 21
- Spread thumbnail work across frames
- Stopped thumbnails forcing unrelated textures into full detail
Overall reduction from 300 ish ms to 80ms
- Help window
- Increased size of the creator window
- Minor icon size polish
- Tighten up some colouring, spacing etc
- Stop the eyes working at weird ass angles
- Add slot icon rendering
- Ensure ui takes up the whole page
- Shrink choice down a little bit
- Fix weird eye rendering in character customisation
- Add color selection system for hair/skin colour
- Add spotlight above the character
- Dont rerender all icons if you change colour
main -> grenade_client_prediction
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- Fix rendered icons not using the same cubemap
Fixed super tight fov on character creator
- Bake a reflection probe inside the customisation scene
- Setup new cubemap as environment default
Can no longer clip the character preview camera into the walls/props
- spherecast and pull itself out of geometry
- Much better apartment scene setup
- Better composition
- Slightly modfiied lighting (more work to go)
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
- Dont run the icon cache for the category we are currently in
- Renderered tiles 256 -> 512
- Preload faces in the background right after the page opens
Put all faces into the face selection
- populated according to the bodytype you've selected