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6,067 Commits over 1,004 Days - 0.25cph!

Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
game_room_dlc -> game_room_dlc/pool
Broken codegen fix 2
Fixed broken codegen
Fixed console system
Yesterday
pool -> game_room_dlc
Yesterday
game_room_dlc/pool -> game_room_dlc
Yesterday
Missed files
Yesterday
Debug commands to change pool table state
Yesterday
Close the pool dialog in between shots (this is temp but needed at the minute)
Yesterday
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
Yesterday
Better blue team colour
Yesterday
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
Yesterday
Remove old icon
Yesterday
Fix busted 3p cue position/rotation
Yesterday
- Cleaned up deploy volume, colliders, construction script etc - New Icon
Yesterday
Change ... to say PROCESSING TURN in pool table status
Yesterday
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
Yesterday
game_room_dlc -> game_room_dlc/pool
Yesterday
Check socket base instead
Yesterday
Only send snapping mode information provided we have a snappable object
Yesterday
Revert snapping back to 146206 Send snapping mode from the client with the building info
Yesterday
3p pool cue sticks to hand bone
Yesterday
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
Yesterday
Additional checks
Yesterday
Show pool power bar on the ui
Yesterday
New, decently cleaned up test pool ui
2 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
2 Days Ago
Missed files
2 Days Ago
- Codegen
2 Days Ago
pool -> game_room_dlc
2 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
2 Days Ago
Use player id 0 to as an error fallback
2 Days Ago
Add substeps to the pool physics system for better performance at low fps
2 Days Ago
More compile fixes
2 Days Ago
Serializer fix
2 Days Ago
Compile errors
2 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
2 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
2 Days Ago
Fix raid window widget showing the wrong time
2 Days Ago
Add gather rate and raid window details to the softcore changelog section
2 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
2 Days Ago
main -> game_room_dlc
2 Days Ago
- More shot animation work - More debugging
3 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
3 Days Ago
auto close the pool table dialog if you die
5 Days Ago
- More toast work - Custom dismount position setup - More test UI
6 Days Ago
raidwindow_paintable_sign_fix -> main
6 Days Ago
- More crappy UI - Animator changes
6 Days Ago
Minor 3p animation fixes