5,692 Commits over 913 Days - 0.26cph!
Add spotilight and pulsing support
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Fix windturbine gib scale
Fix Bandit Camp Wind Turbine
- Remove animator from static wind turbine as well and run through code instead
- Fix sibling index issue when moving existing orders around
- Set cost and sell amount input to 0 when clearing
Added ability to reorder existing sell orders by clicking and dragging it up/down
- More animations
- More tooltips
- FIxed spacing on existing sell order components
- Boxes are integer only where needed
- Spotlight
- Fixed search bar styling issues
- More minor polish (some anims)
Fix smoke grenade manager returns driving me crazy
transformchanged_cleanup -> main
Support food on corpses again
Save a few pennies in SmokeGrenadeManager::Move
main -> vendingmachine_ui_refresh
transformchanged_cleanup -> main
- Only check if food in transform changed override for dropped entity
- Only check if smoke in transform changed override for smoke grenades
Cleanup transform changed:
- Only do checks on positional network update
- Only do smoke grenade checks for smoke grenades
- Deselect support
- Format changes
- Lil pop anim when the search opens up
- Dont create a tooltip if text field is empty
- Add icon and placeholder text colouring support to input fields
main -> vendingmachine_ui_refresh
server_browser_row_fix -> main
Fix server browser only showing 4 entries until you scroll or change the page
doubleconnect_eac_fix -> main
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
Route regular server joins through the console command instead
Attempted fix for 'A session is already active.' EAC error
boatai_los_swapfix -> main
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target.
- Don't LOS to just the main body of the player (to prevent cheese)
main -> vendingmachine_ui_refresh
Can now make fulll vending order with drag/drop
Fix virtual icon dragging not working
Add drag support to the fake slot and inventory system (not working properly yet)
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory
- Add light and dark colouring to each of the search entries
- Add emoji support to the shop name
- Restyled emoji window to fit in with the new theming
Minor existing orders polish:
- Show 'no existing orders' if the vending machine is empty
- Ensure deleting individual orders calls the proper method
- Clear out the test entry
- Remove all button turns on/off depending on the amount of entires
- Fix remove all button not properly removing all the sell orders at once
Minor polish on sell order creator section:
- Clear buttons now work to clear each of the item/cost sections
- Sell order button is now disabled if either of the item or cost sections are empty
- No longer auto focus on search - instead focus on it when you select a sell or cost item
- Empty the search area when you select on a sell or cost item
- Minus buttons set themselves as disabled if the amount is == 1
- Add a loading overlay to the existing sell orders when anything is pressed
- Remove loading overlay after 200 ms (enough to cover most latency cases)
- New existing order container
- Setup remove all button
Ensure the vending admin dialog can be closed
- Various cleanup
- Name changes
- Remove a bunch of debugging crap
- Ensure Remove All existing orders button is not a toggle
- Hooked up item search entry
- Properly linked up selection slot buttons
- Fixed a bunch of NREs
- Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
- Wired up sell order creator plus/minus buttons
- Item search popup scripts
- Sell order creator scripts
- New Item Search Entry handler