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5,891 Commits over 943 Days - 0.26cph!

- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
- Better world spline inspector - Methods to find closest point on a spline to a world position
Better bounds
Codegen
Dont network ball rotation - its just calculated on the client from velocity information
Added ball rolling
missed file
Add drag to the pool ball velocity
Only run physics updates if any of the balls have velocity
Hide ball when pocketed
Yesterday
- Add walls to the pool physics simulation
Yesterday
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
Yesterday
Fix busted deploy volume
Yesterday
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
Yesterday
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
Yesterday
train_cinematic_improvements -> main
Yesterday
Bunch of commands to control locomotives with console commands
Yesterday
Add train control to the timeline
Yesterday
main -> game_room_dlc
Yesterday
Pool table deployable
3 Days Ago
network_profiler_improvements_3 -> main
6 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
6 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
6 Days Ago
Revert previous changes
6 Days Ago
main -> twitchdropsrenderer
6 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
6 Days Ago
up and down fixes
6 Days Ago
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6 Days Ago
Add pocket support (which deletes the ball on contact)
7 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
7 Days Ago
main -> game_room_dlc
7 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
7 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
7 Days Ago
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7 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
7 Days Ago
Final fixes
7 Days Ago
More WIP changes
7 Days Ago
Another attempt at a fix
8 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
8 Days Ago
Ensure mask update group is provided
8 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
8 Days Ago
Fix typo
8 Days Ago
Fix hidden items showing up in the vending machine search
8 Days Ago
empty_country_fix -> main
8 Days Ago
Fix countries not being shown in the drop down country selection window
8 Days Ago
Fix shop name input being at a weird position when opening the dialog window
8 Days Ago
Ensure 'remove all' popup closes if you disconenct
8 Days Ago
Support UI popup with empty string titles
8 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
8 Days Ago
Fix broken open transition