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4,373 Commits over 731 Days - 0.25cph!

4 Hours Ago
Try to fix black bars on RHIB (that can show up at certain angles)
4 Hours Ago
mounted_turret_reloading -> naval_update
4 Hours Ago
4 Hours Ago
naval_update -> mounted_turret_reloading
4 Hours Ago
Fix some more dodgy angles on the front seat
4 Hours Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
5 Hours Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
5 Hours Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
5 Hours Ago
Fixed ai mounted weapon controller so it points at the right location again
5 Hours Ago
prevent rear turret clipping checks from failing right at the corners
6 Hours Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
Re-add support for world and local space inputs (mouse delta vs aim angles)
Fixes to ensure the server representation is updated properly
Rewrote cmounted turret client prediction
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
Yesterday
pt_boat_gameplay_pass -> naval_update
Yesterday
Compile fixes
Yesterday
naval_update -> pt_boat_gameplay_pass
Yesterday
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
Yesterday
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
Yesterday
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
Yesterday
Prevent fire extinguisher from dismounting the current player on the pt boat
Yesterday
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
Yesterday
More work arounds for dodgy clipping checks on the pt boat
Yesterday
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
Yesterday
Remove spam logs
Yesterday
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
5 Days Ago
Scientist front turret now points the right way
5 Days Ago
pt_boat_gameplay_pass -> naval_update
6 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
6 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
6 Days Ago
pt_boat_gameplay_pass -> naval_update
6 Days Ago
naval_update -> pt_boat_gameplay_pass
6 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
6 Days Ago
Remove debugs and extra print statements
6 Days Ago
pt_boat_gameplay_pass -> naval_update
6 Days Ago
PT Boat Deepsea now driven properly by AI
6 Days Ago
pt_boat_gameplay_pass -> naval_update
6 Days Ago
Fix 50 call turret attachment points after the model changes
6 Days Ago
naval_update -> pt_boat_gameplay_pass
6 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
7 Days Ago
pt_boat_gameplay_pass -> naval_update
7 Days Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
7 Days Ago
Initial work to allow the ai to work on the PT Boat
7 Days Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
7 Days Ago
gun_turret -> naval_update
7 Days Ago
Manifest
7 Days Ago
naval_update -> gun_turret