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5,912 Commits over 943 Days - 0.26cph!

5 Hours Ago
Prevent older server snapshots from messing with existing client ones (needs more work tomorrow)
5 Hours Ago
- Use eye override direction instead for cue ball shoot direction - Apply ball force as a local dir
6 Hours Ago
Remove dodgy null check
6 Hours Ago
- Fix z position being stomped (when loading table state) - Fix shooting not working - Fix only being able to mount the table once - Codegen
Pool Physics Engine: - Frame rate independent drag - Stopping distance to stop creeping when applying drag - Higher threshold to detect 'stopped' physics bodies
Fix list clear NRE
Stop groundwatch killing the table as well
- Locally shoot the pool shot as well (prediction and reconcilliation) - Parent mountables instead - Get Owner Table Via GetParentEntity() instead - Only allow joining the table when nothing is in motion
- Allow player to play against themselves - Temp patch for viewmodel issues
3 Days Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
3 Days Ago
Ensure mountable is killed (again)
4 Days Ago
Codegen
4 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
4 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
4 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
4 Days Ago
Fix pool cue viewmodel not spawning
4 Days Ago
- Manifest - Force mount the pool table mountable on use
4 Days Ago
Remove remaining game logic from pool table
4 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
4 Days Ago
Id and NRE fixes
4 Days Ago
- Spawn player mountable when interacting with the table - Spawn pool cue viewmodel - Setup basic game detection (cue ball, eight ball etc)
5 Days Ago
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
5 Days Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
5 Days Ago
Better bounds
5 Days Ago
Codegen
5 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
5 Days Ago
Added ball rolling
5 Days Ago
missed file
5 Days Ago
Add drag to the pool ball velocity
5 Days Ago
Only run physics updates if any of the balls have velocity
5 Days Ago
Hide ball when pocketed
6 Days Ago
- Add walls to the pool physics simulation
6 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
6 Days Ago
Fix busted deploy volume
6 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
6 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
6 Days Ago
train_cinematic_improvements -> main
6 Days Ago
Bunch of commands to control locomotives with console commands
6 Days Ago
Add train control to the timeline
6 Days Ago
main -> game_room_dlc
6 Days Ago
Pool table deployable
7 Days Ago
network_profiler_improvements_3 -> main
10 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
10 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
10 Days Ago
Revert previous changes
10 Days Ago
main -> twitchdropsrenderer
10 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
10 Days Ago
up and down fixes
10 Days Ago
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11 Days Ago
Add pocket support (which deletes the ball on contact)