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5,881 Commits over 943 Days - 0.26cph!

4 Hours Ago
- Add walls to the pool physics simulation
4 Hours Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
5 Hours Ago
Fix busted deploy volume
5 Hours Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
6 Hours Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
train_cinematic_improvements -> main
Bunch of commands to control locomotives with console commands
Add train control to the timeline
main -> game_room_dlc
Pool table deployable
Yesterday
network_profiler_improvements_3 -> main
4 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
4 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
4 Days Ago
Revert previous changes
4 Days Ago
main -> twitchdropsrenderer
4 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
5 Days Ago
up and down fixes
5 Days Ago
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5 Days Ago
Add pocket support (which deletes the ball on contact)
5 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
5 Days Ago
main -> game_room_dlc
5 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
6 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
6 Days Ago
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6 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
6 Days Ago
Final fixes
6 Days Ago
More WIP changes
6 Days Ago
Another attempt at a fix
6 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
7 Days Ago
Ensure mask update group is provided
7 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
7 Days Ago
Fix typo
7 Days Ago
Fix hidden items showing up in the vending machine search
7 Days Ago
empty_country_fix -> main
7 Days Ago
Fix countries not being shown in the drop down country selection window
7 Days Ago
Fix shop name input being at a weird position when opening the dialog window
7 Days Ago
Ensure 'remove all' popup closes if you disconenct
7 Days Ago
Support UI popup with empty string titles
7 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
7 Days Ago
Fix broken open transition
7 Days Ago
empty_country_list_fix -> main
7 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
7 Days Ago
increase max player sprinkle
7 Days Ago
Final volume checks
7 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
7 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
8 Days Ago
Remove region locations help print out
10 Days Ago
Left align country text in the server browser
10 Days Ago
vending_fixes_2 -> main
10 Days Ago
Phrase fix