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reporust_rebootcancel

6,564 Commits over 1,066 Days - 0.26cph!

3 Hours Ago
main -> grenade_client_prediction
4 Hours Ago
report_player_bots_fix -> main
server_browser_filter_fix -> main
Fixed player count of gamemodes changing when you click on different game modes
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
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+ profiling
Dont call TryGetComponent 16 times a second
- Minor code cleanup - Codegen
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Yesterday
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
Yesterday
main -> grenade_client_prediction
4 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
4 Days Ago
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4 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
5 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
5 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
5 Days Ago
- Basic script setup - Initial IO power input
5 Days Ago
main -> grenade_client_prediction
5 Days Ago
main -> biofuel_generator
5 Days Ago
Hide the panels a little bit if you are orbiting around the character
5 Days Ago
Move the expand button over to the right
5 Days Ago
Client caches rendered icons before joining
5 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
5 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
5 Days Ago
Better spotlight setup
5 Days Ago
-Reduce portrait background opacity - New cancel colour
6 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
6 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
6 Days Ago
- Desaturate unselected slots - Fix dust not showing
6 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
6 Days Ago
- UI tweaks
6 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
7 Days Ago
- Help window - Increased size of the creator window - Minor icon size polish
7 Days Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
7 Days Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
7 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
8 Days Ago
main -> grenade_client_prediction
10 Days Ago
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10 Days Ago
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10 Days Ago
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11 Days Ago
- Fix rendered icons not using the same cubemap
11 Days Ago
Fixed super tight fov on character creator
11 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
11 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
11 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
11 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
11 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
12 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected