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589 Commits over 183 Days - 0.13cph!

Vending machine translation token now routed through protobuf
Swapped over to using translate phrases Added localized checkbox for vending machines
Yesterday
Set phrases for all npc vendors
Yesterday
Added backend support to allow localisation to npc vending machines
Yesterday
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
Yesterday
Additional open root check
Yesterday
Modified our version of LeanTween to add some additional NRE checks
Yesterday
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
Yesterday
Removed debugging
Yesterday
Compile fixes
Yesterday
Merged death clipping fix
Yesterday
Small fixes. Ready to merge.
2 Days Ago
Target returning dummy data if no player outside of zone detected
3 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
3 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
3 Days Ago
Additional debugging Further optimisation to zone score updating
3 Days Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
4 Days Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
4 Days Ago
Patched issue where heli could go and orbit a random zone far away for no reason
4 Days Ago
Way less liberal with the no go zone nearest edge calculation
4 Days Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
4 Days Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
4 Days Ago
Swapped heli death detection to an overlap sphere centered on its transform
4 Days Ago
Merge monument crash
4 Days Ago
Merge main
4 Days Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
5 Days Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
5 Days Ago
Use a point destination as a target instead of just going forward
9 Days Ago
Missed pathing files
9 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
9 Days Ago
Added Ackermann steering to target
9 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
9 Days Ago
Initial test scene and client and server script setup
11 Days Ago
Override throttle for crash
11 Days Ago
Stopped heli death until spinout starts
11 Days Ago
Fixed some bugs preventing spin out state after reaching monument position
11 Days Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
11 Days Ago
Spinout no longer tied to death state
11 Days Ago
Swapped weakspot pools over to using GetList
11 Days Ago
Merge main
12 Days Ago
Checked in main
12 Days Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
15 Days Ago
junkpile layering issue
15 Days Ago
Merged main
15 Days Ago
Reinstate changes
15 Days Ago
Overwrite my changes
15 Days Ago
Merge main
16 Days Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
16 Days Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
16 Days Ago
Zones positions now properly follow parent