userIan Hendersoncancel
reporust_rebootcancel

6,536 Commits over 1,066 Days - 0.26cph!

1 Hour Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
3 Hours Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
4 Hours Ago
- Desaturate unselected slots - Fix dust not showing
6 Hours Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
6 Hours Ago
- UI tweaks
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
Yesterday
- Help window - Increased size of the creator window - Minor icon size polish
Yesterday
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
Yesterday
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
Yesterday
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
Yesterday
main -> grenade_client_prediction
4 Days Ago
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4 Days Ago
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4 Days Ago
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5 Days Ago
- Fix rendered icons not using the same cubemap
5 Days Ago
Fixed super tight fov on character creator
5 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
5 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
5 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
5 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
5 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
6 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
6 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
6 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
6 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
6 Days Ago
main -> character_customisation
6 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
6 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
6 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
6 Days Ago
Missing files
7 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
7 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
7 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
7 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
7 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
7 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
7 Days Ago
- Lazily resolve grenades predicted visual - Add convar
7 Days Ago
main -> grenade_client_prediction
7 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
7 Days Ago
arrowhead_load_fix_2 -> main
8 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
8 Days Ago
radwater_buff_2 -> main
8 Days Ago
Buff sprinkler rads by another 1.5x
8 Days Ago
Double radiation output of sprinklers with radwater
8 Days Ago
main -> radwater_buff_2
9 Days Ago
main -> character_customisation
12 Days Ago
pool_ball_moving_fix -> main
12 Days Ago
Fix pool ball velocity creeping into the next shot
12 Days Ago
New preview positions - way better
12 Days Ago
Fix dof being too shallow all the time