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4,047 Commits over 670 Days - 0.25cph!

more_browser_fixes -> main
Fix bug showing 'prioritise premium' as being off even though it was on
Set 'ShowEmpty' to false by default Update tab boxes on open
Yesterday
fix_server_browser_missing_servers -> main
Yesterday
tutorial_mission_reset_nre_fix -> main
Yesterday
Ensure logic still works if the skipped mission was the active mission
Yesterday
tutorial_mission_reset_nre_fix -> main
Yesterday
Dont serialize null missions Dont serialize default state missions
Yesterday
mission_isstarted_nre -> main
Yesterday
Try/catch mission think system
Yesterday
mission_isstarted_nre -> main
Yesterday
Fix mission 'is started' NRE
Yesterday
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
Yesterday
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
3 Days Ago
restore_old_sorting -> main
3 Days Ago
Baked defaults into play prefab
3 Days Ago
Changed default orderBy string to match new intended behaviour
3 Days Ago
Restore default sorting to be ping then pop (like the old menu)
3 Days Ago
Fixed notify LOD notifing the wrong object
3 Days Ago
Added toggleable working lighting, needs some work to make it prettier
3 Days Ago
Missed files
3 Days Ago
Better script split off (keep relevant scripts under client objects where required)
3 Days Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
3 Days Ago
RHIB maps move to follow RHIB position
3 Days Ago
tugboat_rug_fix -> main
4 Days Ago
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
4 Days Ago
hide it when hiding cancel as well (not needed)
4 Days Ago
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
5 Days Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
5 Days Ago
Ensure 'prioritise premium' works on community servers
5 Days Ago
Fix issues with the friends name not showing if theres only 1 on another server
5 Days Ago
Ensure cancel button works correctly on the browser
5 Days Ago
Force 'applyfilters' after any kind of refresh
5 Days Ago
Invert players search
5 Days Ago
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
5 Days Ago
Remove testing force code
5 Days Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
6 Days Ago
naval_update -> scientist_rhib
6 Days Ago
main -> naval_update
6 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
6 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
6 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
6 Days Ago
main -> new_menu2
6 Days Ago
Fix ban notifications not coming in
6 Days Ago
Properly break out of GetRules() if rules are null
6 Days Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
6 Days Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
6 Days Ago
Fix server description not appearing on the very first server you click on after game launch
6 Days Ago
Fix bug preventing the images from changing in subsequent calls
6 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one