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549 Commits over 183 Days - 0.13cph!

6 Hours Ago
Checked in main
6 Hours Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
3 Days Ago
junkpile layering issue
3 Days Ago
Merged main
3 Days Ago
Reinstate changes
3 Days Ago
Overwrite my changes
3 Days Ago
Merge main
4 Days Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
4 Days Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
4 Days Ago
Zones positions now properly follow parent
4 Days Ago
Increase performance when updating zone scores
4 Days Ago
Fixed problem causing zones to spawned when they shouldn't be
5 Days Ago
Danger zone backend now supports a parent and handles local positions
5 Days Ago
Proposed fix for heli clipping through the map when the server has low fps
6 Days Ago
Egressing cargo ship on save will continue to leave the map after load
6 Days Ago
Merged topology/build zone fixes
6 Days Ago
Swapped legacy sink over to serverside. It's sync position anyway
6 Days Ago
Fixed error in junkpile during sink and destory method when in editor
10 Days Ago
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
10 Days Ago
Same treatment to harbor 2
10 Days Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
11 Days Ago
Fixed another, more rare NRE that can happen with Binoculars
11 Days Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
11 Days Ago
Setup for smooth scoring system
12 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
12 Days Ago
Check in helicopter revision
12 Days Ago
Remove extra logs
12 Days Ago
Prevent patrol from forcing a target inside a no go zone
12 Days Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
12 Days Ago
Increased at rotation bounds
12 Days Ago
Halved orbitstrafe rotation speed when first moving into position
12 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
12 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
12 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
12 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
12 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
12 Days Ago
merge main
12 Days Ago
Fix editor gizmos null error
12 Days Ago
Fix editor gizmos error for cargoship
12 Days Ago
Merge main
12 Days Ago
Merge container_delays
13 Days Ago
harbor 2 path topology
13 Days Ago
Harbor 1 path topology take 2
13 Days Ago
Cherry pick harbor 1 topology sets
13 Days Ago
Harbor 1 docking path set topology
13 Days Ago
Reverted mesh lod changes :)
13 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
13 Days Ago
Codegen
13 Days Ago
Added boolean to allow cargo to dock to any harbor that it comes across
13 Days Ago
Allow repeat docking command