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5,291 Commits over 854 Days - 0.26cph!

1 Hour Ago
If streamermode is enabled then turn off RHIB screens
3 Hours Ago
Minor adjustments to walk around distance
3 Hours Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
turret_model_clipping_fix -> main
- Fix player model clipping into turrets at certain angles - New set of movement curves
Yesterday
turret_head_anim_fix -> main
Yesterday
Setup correct content bundles for animations
Yesterday
turret_slow_animation_fix -> main
Yesterday
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
Yesterday
- Setup leg animator for the new player rig - FInd and assign new masks
Yesterday
turret_hotfix_networkrange_fix -> main
Yesterday
turret_rear_turret_aiming_fix -> main
Yesterday
Slight reduction
Yesterday
Increase front turret rotate speed by 200 units
2 Days Ago
Fix rear turret using the wrong forward direction when shooting
2 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
3 Days Ago
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4 Days Ago
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5 Days Ago
playerboat_wheel_mount_optimization -> main
5 Days Ago
Enable mount parenting on boat building steeringwheel
5 Days Ago
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6 Days Ago
scientist_boats_gameplay_pass_4 -> main
6 Days Ago
Compile fix
6 Days Ago
scientist_boats_gameplay_pass_4 -> main
6 Days Ago
main -> scientist_boats_gameplay_pass_4
6 Days Ago
Use setup the correct starting rotation when mounting a turret
6 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
6 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
6 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
7 Days Ago
Compile fixes
7 Days Ago
scientist_boats_gameplay_pass_4 -> main
7 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
7 Days Ago
fix left 'ammoLeft' parameter not having the right string name
7 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
7 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
7 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
7 Days Ago
naval_update -> naval_update/boat_steering_creaks
7 Days Ago
naval_update -> naval_update/boat_steering_creaks
7 Days Ago
scientist_boats_gameplay_pass_4 -> main
7 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
7 Days Ago
Swap PTBoat loot door to a regular dry box
7 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
7 Days Ago
hideifaiming_nre_fix -> main
7 Days Ago
head_animation_debug_command -> main
7 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
7 Days Ago
Add a command to debug cannon/ptboat head animations not working