5,321 Commits over 854 Days - 0.26cph!
- Swing club mechanics to power up/down shots
- Add putter
- Better idle head position values
- Refactor swing data into a struct since we need to pass it to a few places
- Add crappy trail renderer to the ball
- Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround
- Can mount and walk around the golf ball
- Two view modes
- single fire attack (for now)
Fix clientside golf ball stuttering
Swap away from projectiles in favour of a standard BaseEntity
- Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client)
- Various settings to tune update amount
- Simple press e to force golf ball in that direction
- Create basic golf ball entity
- Create golf ball projectile
- Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
PlayerRigUpdate2 -> hackweek_golf
scientist_boat_aggro_fixes -> main
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scientist_boat_aggro_fixes -> main
Ensure scientist boats dont target players deep underwater
ptboat_front_turret_nerf -> main
Nerf PT Boat front turret
- Allow BaseProjectile turret scaling to be used with MountedWeapons for AI
- Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
mounted_weapon_seat_errorspam_fix -> main
mounted_weapon_seat_errorspam_fix -> main
- Swap weapon seat lazy loading so that it runs with a time gate instead
- Remove error
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
Remove from ladder hatches as well
Allow us to define what entities we show the building planner viewmodel for:
- Add 'hideBuildingPlannerViewmodel' to construction scripts
- Enable on just the ladder for now
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- Ensure ammo is refunded
- Rewrite cancel reload system
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
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Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Ensure missing int parameter is added to mapnote validation
Temp fix to stop map marker edits from causing an NRE
More fixes to oilrig rhibs being despawned - ready to merge
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
If streamermode is enabled then turn off RHIB screens
Minor adjustments to walk around distance
- Show tooltip if you try to reload the turret whilst its full
- Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
turret_model_clipping_fix -> main
- Fix player model clipping into turrets at certain angles
- New set of movement curves
turret_head_anim_fix -> main
Setup correct content bundles for animations
turret_slow_animation_fix -> main
- Move lerping over from handle aiming to Tick()
- Slight cleanup
- Move clamping
- Setup leg animator for the new player rig
- FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Increase front turret rotate speed by 200 units
Fix rear turret using the wrong forward direction when shooting
Fix pt boat turrets bricking themselves when leaving and coming back into network range
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