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5,702 Commits over 913 Days - 0.26cph!

5 Hours Ago
Removed the loading thingy, few more adjustments
Better pressed colour!
Added hover over colour changes to the fake inventory slots
Fix draggins vs clicking detection on existing sell orders
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
Add styling when dragging sell orders
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
main -> vendingmachine_ui_refresh
Yesterday
Fix compile error
Yesterday
Add spotilight and pulsing support
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
deployablesnapping_preview_fix -> main
Yesterday
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Yesterday
windmill_fixes -> main
Yesterday
Fix windturbine gib scale
Yesterday
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Yesterday
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
Yesterday
Added ability to reorder existing sell orders by clicking and dragging it up/down
Yesterday
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
Yesterday
- Fixed search bar styling issues - More minor polish (some anims)
Yesterday
Fix smoke grenade manager returns driving me crazy
Yesterday
transformchanged_cleanup -> main
Yesterday
Support food on corpses again
Yesterday
Save a few pennies in SmokeGrenadeManager::Move
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
transformchanged_cleanup -> main
2 Days Ago
Space
2 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
2 Days Ago
- Deselect support - Format changes
2 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
server_browser_row_fix -> main
2 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
2 Days Ago
doubleconnect_eac_fix -> main
2 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Days Ago
Route regular server joins through the console command instead
3 Days Ago
Attempted fix for 'A session is already active.' EAC error
3 Days Ago
boatai_los_swapfix -> main
3 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
3 Days Ago
main -> vendingmachine_ui_refresh
3 Days Ago
- Minor polish
3 Days Ago
Missed files
3 Days Ago
Can now make fulll vending order with drag/drop
3 Days Ago
Fix virtual icon dragging not working
3 Days Ago
Add drag support to the fake slot and inventory system (not working properly yet)
3 Days Ago
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
4 Days Ago
Better button styling