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5,321 Commits over 854 Days - 0.26cph!

- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Yesterday
Fix clientside golf ball stuttering
2 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
2 Days Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
2 Days Ago
PlayerRigUpdate2 -> hackweek_golf
2 Days Ago
main -> hackweek_golf
5 Days Ago
scientist_boat_aggro_fixes -> main
5 Days Ago
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5 Days Ago
scientist_boat_aggro_fixes -> main
5 Days Ago
Ensure scientist boats dont target players deep underwater
5 Days Ago
ptboat_front_turret_nerf -> main
5 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
5 Days Ago
mounted_weapon_seat_errorspam_fix -> main
5 Days Ago
mounted_weapon_seat_errorspam_fix -> main
5 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
5 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
5 Days Ago
Remove from ladder hatches as well
5 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
6 Days Ago
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6 Days Ago
- Ensure ammo is refunded - Rewrite cancel reload system
6 Days Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
6 Days Ago
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6 Days Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
6 Days Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
6 Days Ago
Ensure missing int parameter is added to mapnote validation
6 Days Ago
Temp fix to stop map marker edits from causing an NRE
6 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
7 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
7 Days Ago
If streamermode is enabled then turn off RHIB screens
7 Days Ago
Minor adjustments to walk around distance
7 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
7 Days Ago
turret_model_clipping_fix -> main
7 Days Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
8 Days Ago
turret_head_anim_fix -> main
8 Days Ago
Setup correct content bundles for animations
8 Days Ago
turret_slow_animation_fix -> main
8 Days Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
8 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
8 Days Ago
turret_hotfix_networkrange_fix -> main
8 Days Ago
turret_rear_turret_aiming_fix -> main
9 Days Ago
Slight reduction
9 Days Ago
Increase front turret rotate speed by 200 units
9 Days Ago
Fix rear turret using the wrong forward direction when shooting
9 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
10 Days Ago
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