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2,798 Commits over 548 Days - 0.21cph!

18 Minutes Ago
Don't make the vine point at the end destination anymore - confusing
21 Minutes Ago
Missing change
22 Minutes Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
24 Minutes Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
1 Hour Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
3 Hours Ago
Better end uvs
4 Hours Ago
Texels per unit system (for uvs)
5 Hours Ago
vine_animation_setup -> jungle_update
5 Hours Ago
Failsafe for descend prediction, stops its playing twice
5 Hours Ago
Remove idle exit time for snapper animation start
5 Hours Ago
vine_animation_setu -> jungle_update
5 Hours Ago
Predict a correct vine descent - player descent animation in a better place
5 Hours Ago
vine_animation_setup -> jungle_update
5 Hours Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
jungle_update -> vine_animation_setup
3d_renderer_caps -> jungle_update
Disable 3d renderer again
Fixed cap normals rendering insideout (flipped winding direction check)
Adjust cap triangles winding order based on direction
Cap methods properly map the UVs (adding it to the correct list)
3d_renderer_uv_fix -> jungle_update
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
vine_animation_Setup -> jungle_update
Fix broken blend tree name
5 Days Ago
jungle_update -> Aux3
5 Days Ago
vine_animation_setup -> jungle_update
5 Days Ago
Added 3p vine and vine descend animations
5 Days Ago
add vine 1st person decent animation
5 Days Ago
3p_remove_curve -> jungle_update
5 Days Ago
Fix vine turning off mid way through the movement
5 Days Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
5 Days Ago
vine_renderer_descent_fix -> jungle_update
5 Days Ago
Fix vine visual not resetting properly after descent
5 Days Ago
vine_visuals_line_up_fix -> jungle_update
5 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
5 Days Ago
jungle_update -> Aux3
5 Days Ago
vine_visuals_render_fix -> jungle_update
5 Days Ago
Possible fix for vines not rendering until within interact range
6 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
6 Days Ago
compile error
6 Days Ago
vine_3d_renderer -> jungle_update
6 Days Ago
UV support
6 Days Ago
vine_3d_renderer -> jungle_update
6 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
6 Days Ago
Force vine visual to stay on 2d rendering only
6 Days Ago
Passed intial performance tests: disabling tube rendering until art is done
6 Days Ago
Fix LOD flickering issue again
6 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
6 Days Ago
Trying to fix an invisible on swing bug
6 Days Ago
Profiling Better LOD values