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5,411 Commits over 854 Days - 0.26cph!

Yesterday
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
Yesterday
train_coupling_sound_fix -> main
Yesterday
Fixed train car coupling and line up audio playing twice
3 Days Ago
boat_ai_reverse_preference_fix -> main
3 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
3 Days Ago
loot_container_populateloot_fix -> main
3 Days Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
3 Days Ago
server_browser_remove_ping -> main
4 Days Ago
- Region bug fixes - Ensure category button starts counting players again
4 Days Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
4 Days Ago
double_voicechat_fix -> main
4 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
4 Days Ago
Fix bug that could sometimes cause player voice duplication
4 Days Ago
Cleanup and minor changes
5 Days Ago
Try displaying data centre regions instead
5 Days Ago
main -> inventory_commands_streamermode
5 Days Ago
server_browser_ping_removal -> main
5 Days Ago
Ensure region sorting button uses the correct background
5 Days Ago
server_browser_ping_removal -> main
5 Days Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
5 Days Ago
Missed file
5 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
6 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
6 Days Ago
Fix scoreboard issues
6 Days Ago
scientist_spawner_new_boats
6 Days Ago
Ensure oilrig and crate hacking rhibs are also included
6 Days Ago
scientist_spawner_new_ai -> main
6 Days Ago
Flip the condition
6 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
6 Days Ago
kill_scientist_boat_fix -> main
6 Days Ago
Fix scientist boats becoming bricked when using killscientists command
7 Days Ago
scientist_boat_ai_driverkill_fix -> main
7 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
7 Days Ago
inventory_commands_streamermode
7 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
7 Days Ago
catapult_bee_worldmodel -> main
7 Days Ago
Add worldmodel script to bee ammo for the catapult
7 Days Ago
syncvar_improvements_3 -> main
7 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
7 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
7 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
7 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
7 Days Ago
Cherrypick from range 142973 -> 143247
7 Days Ago
Cherrypick 142957
7 Days Ago
Cherrypick 142943
7 Days Ago
Cherrypick 142938
10 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
10 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
10 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
10 Days Ago
Can use ball without tee remove a bunch of logs