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5,458 Commits over 854 Days - 0.27cph!

Remove kicked toast debug log
cargo_crate_layering_fix -> main
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
labs_crate_player_input -> main
boat_hand_animation_fix -> main
Fixed steering wheel and throttle issues on the PT Boat
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
freshwater_fix
Revert to a better cs: #144447
freshwater_fix -> main
Revert proc map to #142609
server_browser_obfuscation_fix -> main
Dont obfuscate ping assmembly
Ordering changes
Yesterday
main -> sendmodelstate_optim
Yesterday
playerboat_deployable_snapping -> main
Yesterday
Dont use root - was grabbing the boats rotation
Yesterday
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
Yesterday
Project y directions rather than assuming y = 0
Yesterday
Turn other instances of Vector3.up into ent up
Yesterday
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
Yesterday
menu2_play_warmup_fix -> main
Yesterday
We dont need readonly anymore - drop it
Yesterday
syncvar_traincoupling_fix_2 -> main
Yesterday
Fix wagons changed syncvar not starting audio
Yesterday
server_browser_ping_removal -> main
Yesterday
Fallback to sorting via ping if we can't find regions
Yesterday
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
Yesterday
procedural_map_custom_save_support -> main
Yesterday
Add proc map custom to the build settings (lets us load into it)
Yesterday
main -> server_browser_ping_removal
Yesterday
map_creator_lag_fix -> main
Yesterday
Greatly improve editor play mode FPS if map creator window is left open Don't apply any changes if playmode is active Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
Yesterday
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Yesterday
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2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Ensure 'Unknown' is also grabbed
2 Days Ago
Add a help print out if a servers region code is returning UNKNOWN
2 Days Ago
Return untranslated region if we cant match the region code
2 Days Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
3 Days Ago
editor_map_creator -> main
3 Days Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
3 Days Ago
- More categorisation - Show resource path if its a place decor component
3 Days Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
3 Days Ago
reenable_mountable_parenting -> main
3 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
5 Days Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
5 Days Ago
train_coupling_sound_fix -> main
5 Days Ago
Fixed train car coupling and line up audio playing twice