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5,029 Commits over 792 Days - 0.26cph!

3 Hours Ago
Fix cant start coroutine because object is inactive error
3 Hours Ago
quickcraft_improvements -> main
3 Hours Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
3 Hours Ago
quick_craft_improvements -> main
3 Hours Ago
Minor quick craft button cleanup
4 Hours Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
4 Hours Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
hotreload_serialization_fix_2 -> main
Patch out the rest of the items we dont need: android app support and expose server stuff
Compile fix
Re-apply Jarryds changes on 112808, 112812 and 112814
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
Subtract 139721
Compile fixes after deleting the convar
Quick craft menu shows skins again so you know what skin you are crafting
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
Yesterday
npc_vendor_accessible_fix -> main
Yesterday
Remove for the travelling vendor
Yesterday
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
Yesterday
player_head_stuck_fix_2 -> main
Yesterday
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
Yesterday
windturbine_lod_fix -> main
Yesterday
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
Yesterday
mountplayersync_ai_bypass -> main (yolo)
Yesterday
mountplayersync_ai_bypass -> main
Yesterday
hot_reload_1.13.13 -> main
Yesterday
Update HotReload to 1.13.13
Yesterday
network_profiler_improvements -> main
Yesterday
Display in/out simple bytes in MB
Yesterday
network_profiler_improvements -> main
Yesterday
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
Yesterday
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
2 Days Ago
- Remove logs - Codegen - Cleanup
2 Days Ago
notifications_indicator_fix_2 -> main
2 Days Ago
Dont read all noticies on init
2 Days Ago
main -> notifications_indicator_fix_2
2 Days Ago
main -> mountplayersync_ai_bypass
2 Days Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
2 Days Ago
network_profiler_accumulate_packets -> main
2 Days Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
3 Days Ago
scientist_boat_work_queue -> main
3 Days Ago
Codegen
3 Days Ago
Hack to get around boat steering and gas pedal ref values in a work queue
3 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
3 Days Ago
partyhat_worldmodel_fix -> main
3 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
3 Days Ago
notifications_indicator_fix_2 -> main
3 Days Ago
Formatting
3 Days Ago
Fix standard notifications not being included properly
3 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)