2,703 Commits over 548 Days - 0.21cph!
Initial setup work
Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
osx_compile_simulator -> main
projectile_orientation_override -> main
Reorder inspector properties
lock orientation changes behind a checkbox
boomerang -> jungle_update
Client server mismatched fields error
boomerang -> jungle_update
Fixed Boomerang on back positioning.
Removed extra logs from animation events
Added item condition to Boomerangs - each hit removes 10% of durability
Cancel 3p animation if hits the ground
Improve Boomerang hit detection.
Fix movement code taking excess velocity from the server projectile movement.
Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
Dont fly to a player thats ran too far from the starting position
Aim slightly higher up than the feet
Client predicted returning to player
Quicker return speed (again)
3p throwing and waiting to catch boomerang animations
Try and return to the player rather than the starting spawn location
jungle_update -> boomerang
main -> vending_machine_fridge
Subtract vending_machine_fridge for now
118770
Subtract the correct one this time
main -> vendingmachine_stock_fix
jungle_update -> Boomerang
Change vending machine flags so they no longer conflict with io container
better_vine_movement -> jungle_update
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
better_3p_vines -> jungle_update
better_3p_vines -> jungle_update
Vine now hangs lower than hands and trails behind a little
Refactor lower/raise vine point so the mountable is in control.
Simplify set length
3p vine better matches up with hand position.
hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
- Fixed vines using excess length even in motion
- Base length of mountable state instead of estimated distance calculations
vine_integration -> jungle_update
Setup a small line of max length vine swings in the test scene