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2,703 Commits over 548 Days - 0.21cph!

Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
osx_compile_simulator -> main
main -> jungle_update
projectile_orientation_override -> main
Reorder inspector properties
Tooltip and header
lock orientation changes behind a checkbox
jungle_update -> aux3
boomerang -> jungle_update
Client server mismatched fields error
jungle_update -> aux3
boomerang -> jungle_update
Last minute changes
Fixed Boomerang on back positioning. Removed extra logs from animation events
Added item condition to Boomerangs - each hit removes 10% of durability
Added controller
Cancel 3p animation if hits the ground
Improve script notes.
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
Remove rotating logs
Dont fly to a player thats ran too far from the starting position
Aim slightly higher up than the feet
Client predicted returning to player
Quicker return speed (again)
3 Days Ago
3p throwing and waiting to catch boomerang animations
3 Days Ago
Try and return to the player rather than the starting spawn location
4 Days Ago
jungle_update -> boomerang
4 Days Ago
main -> vending_machine_fridge
4 Days Ago
Subtract vending_machine_fridge for now 118770
4 Days Ago
Subtract the correct one this time
4 Days Ago
4 Days Ago
4 Days Ago
main -> vendingmachine_stock_fix
4 Days Ago
jungle_update -> Boomerang
4 Days Ago
Change vending machine flags so they no longer conflict with io container
4 Days Ago
jungle_update -> aux3
4 Days Ago
better_vine_movement -> jungle_update
4 Days Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
4 Days Ago
jungle_update -> aux3
4 Days Ago
better_3p_vines -> jungle_update
4 Days Ago
compile fix
4 Days Ago
jungle_update -> Aux3
4 Days Ago
better_3p_vines -> jungle_update
4 Days Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
4 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
4 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
4 Days Ago
vine_integration -> jungle_update
4 Days Ago
Cherrypick 119021
4 Days Ago
Setup a small line of max length vine swings in the test scene
4 Days Ago
Broken: WIP