5,408 Commits over 854 Days - 0.26cph!
boat_ai_reverse_preference_fix -> main
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal
Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
loot_container_populateloot_fix -> main
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed.
Thanks nivex!
server_browser_remove_ping -> main
- Region bug fixes
- Ensure category button starts counting players again
More WIP:
- Store closest regions to our local machine on start up so we can sort via distances to data centres
- Fix has known region code
- Ensure browser ping estimates are back on false
- Region ranking system
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Fix bug that could sometimes cause player voice duplication
Cleanup and minor changes
Try displaying data centre regions instead
main -> inventory_commands_streamermode
server_browser_ping_removal -> main
Ensure region sorting button uses the correct background
server_browser_ping_removal -> main
- Show ping and region on connection modal
- Servers without a region tag will be put to the bottom of the list
- Missed files
- Minor browser code folder cleanup
- Display the correct region
- Region translation
- Look and cache provided region tag on each server
- Servers without region tags (eg Unknown region) are put at the bottom
- Fix error stopping sorting via region
- Remove Ping browser header
- Add Region browser header
- Allow sorting via that header
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scientist_spawner_new_boats
Ensure oilrig and crate hacking rhibs are also included
scientist_spawner_new_ai -> main
scientist_spawners_enabled now affects Scientist Boat spawning
kill_scientist_boat_fix -> main
Fix scientist boats becoming bricked when using killscientists command
scientist_boat_ai_driverkill_fix -> main
Ensure Scientist boat AI will be left enabled if the driver is killed.
Prevents AI from not shooting when the driver dies
inventory_commands_streamermode
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
syncvar_improvements_3 -> main
Added an attribute to allow optional bypass of mandatory callback system
- SyncVars now call their callback method on Network Load
- First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load
- Updated all existing scripts
Remove Golf Ball Rock that was bricking some prefab ID's
Cleanup to try another merge
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
Simplify prefab pre processing error (to get more info on this build issue)
When PrefabPreProcess fails on an object - attempt to dump its name
Try and get the path in a try/catch block so it doesnt NRE and stop the build
Some minor tweaks to prevent it bouncing on the edges between colliders
Not perfect but will do for the playtest
Can use ball without tee
remove a bunch of logs
Messy set of bug fixes so i can do one final check before builds
Disable golf tee killing balls if you dont swing off the tee. Was causing
Swapped interaction icons to something better than crosses everywhere