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6,355 Commits over 1,066 Days - 0.25cph!

2 Hours Ago
Fix a ghost man occasionally showing up in the character creator due to sss
2 Hours Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
3 Hours Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
4 Hours Ago
main -> character_customisation
4 Hours Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
4 Hours Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
Missing files
Fix arrowheads being missing when equipping a pre-loaded crossbow
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
Yesterday
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
Yesterday
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
Yesterday
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
Yesterday
- Lazily resolve grenades predicted visual - Add convar
Yesterday
main -> grenade_client_prediction
Yesterday
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
2 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
2 Days Ago
radwater_buff_2 -> main
2 Days Ago
Buff sprinkler rads by another 1.5x
2 Days Ago
Double radiation output of sprinklers with radwater
2 Days Ago
main -> radwater_buff_2
3 Days Ago
main -> character_customisation
6 Days Ago
pool_ball_moving_fix -> main
6 Days Ago
Fix pool ball velocity creeping into the next shot
6 Days Ago
New preview positions - way better
6 Days Ago
Fix dof being too shallow all the time
6 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
6 Days Ago
Missed files
6 Days Ago
Fix head icons being behind the player
6 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
6 Days Ago
Better preview angles
6 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
6 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
6 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
7 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
7 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
7 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
7 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
7 Days Ago
main -> character_customisation
8 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
9 Days Ago
Codegen
9 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
9 Days Ago
radwater_buff_2 -> main
9 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
9 Days Ago
session_modal_overflow_fix -> main
9 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
9 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
9 Days Ago
Merge conflicts
9 Days Ago
main -> character_customisation