5,291 Commits over 854 Days - 0.26cph!
If streamermode is enabled then turn off RHIB screens
Minor adjustments to walk around distance
- Show tooltip if you try to reload the turret whilst its full
- Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
turret_model_clipping_fix -> main
- Fix player model clipping into turrets at certain angles
- New set of movement curves
turret_head_anim_fix -> main
Setup correct content bundles for animations
turret_slow_animation_fix -> main
- Move lerping over from handle aiming to Tick()
- Slight cleanup
- Move clamping
- Setup leg animator for the new player rig
- FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Increase front turret rotate speed by 200 units
Fix rear turret using the wrong forward direction when shooting
Fix pt boat turrets bricking themselves when leaving and coming back into network range
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playerboat_wheel_mount_optimization -> main
Enable mount parenting on boat building steeringwheel
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scientist_boats_gameplay_pass_4 -> main
scientist_boats_gameplay_pass_4 -> main
main -> scientist_boats_gameplay_pass_4
Use setup the correct starting rotation when mounting a turret
Run camera animation stuff in update rather than messing around with invokes or seat overrides
- Fix head animations not working in build on the PT Turret
- Stop get eye override cycling calling itself in some scenarios
- Ensure IsEmpty is also set when jumping off a reloading turret
- Remove Interface for mounted weapons - just look at the mounted weapon script instead
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
fix left 'ammoLeft' parameter not having the right string name
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Mounted weapons now give you hit markers when you shoot others
- Setup ownership system for held entity
Fix front pt boat turret having really high sensitivity and being hard to aim
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
head_animation_debug_command -> main
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working