4,047 Commits over 670 Days - 0.25cph!
more_browser_fixes -> main
Fix bug showing 'prioritise premium' as being off even though it was on
Set 'ShowEmpty' to false by default
Update tab boxes on open
fix_server_browser_missing_servers -> main
tutorial_mission_reset_nre_fix -> main
Ensure logic still works if the skipped mission was the active mission
tutorial_mission_reset_nre_fix -> main
Dont serialize null missions
Dont serialize default state missions
mission_isstarted_nre -> main
Try/catch mission think system
mission_isstarted_nre -> main
Fix mission 'is started' NRE
Allow AI to drive anything derived from BaseVehicle
New custom upload loop. Safely turned on/off if AI is assigned
HasDriver flag set but mounting logic stays the same
Play an on/off animation on the maps when the engine is toggled on or off
Map system refactor and storing in its own file
Folder cleanup
restore_old_sorting -> main
Baked defaults into play prefab
Changed default orderBy string to match new intended behaviour
Restore default sorting to be ping then pop (like the old menu)
Fixed notify LOD notifing the wrong object
Added toggleable working lighting, needs some work to make it prettier
Better script split off (keep relevant scripts under client objects where required)
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
RHIB maps move to follow RHIB position
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
hide it when hiding cancel as well (not needed)
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
Ensure prioritising premium will cancel currently running query the same as the cache does
Ensure 'prioritise premium' works on community servers
Fix issues with the friends name not showing if theres only 1 on another server
Ensure cancel button works correctly on the browser
Force 'applyfilters' after any kind of refresh
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
Remove testing force code
Better map screens
Seperate off new material
Bunch of methods from regular in game map
naval_update -> scientist_rhib
Use a relatively small render texture for display
Seems to work in most cases (since the video is transcoded)
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
Never destroy the currently displayed texture on the loading screen
Only free old textures after we have loaded new ones
Fix ban notifications not coming in
Properly break out of GetRules() if rules are null
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
Connect modal:
Ensure description is always cleared whilst we wait for the new one to arrive
Add a spinner showing the description is still 'updating'
Fix server description not appearing on the very first server you click on after game launch
Fix bug preventing the images from changing in subsequent calls
Only update the loading screen image provided its been over a certain time period since you seen the last one