userIan Hendersoncancel
branchrust_reboot/main/legacy_sheltercancel

49 Commits over 30 Days - 0.07cph!

12 Months Ago
Merge main
12 Months Ago
Possible fix for shelter error on build.
12 Months Ago
Implemented decay onto the shelter
12 Months Ago
Merged in main
12 Months Ago
▍▅▄▄▅▌▄▌▅ ▌▋█▄█▋█ ▉█ ▌▌█▅ █▅▅ ▄▊▋█ ▅▉▍▌▇▌▆ ▋▅▋▅▅ ▆▇ ▄▋▋▊█▅▅.
12 Months Ago
Adjusted base lock.
12 Months Ago
Made the shelter easier to place.
12 Months Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
12 Months Ago
Fixed building priv not showing on vitals.
12 Months Ago
Fixed built in priv
12 Months Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
12 Months Ago
Extended door collider
12 Months Ago
Fixed explosives NRE.
12 Months Ago
Fixed NRE on load from a pre-existing save file
12 Months Ago
Shelter door and shelter take same damage from all entities.
12 Months Ago
Merged from main.
12 Months Ago
Re-enabled placement within shelter
12 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
12 Months Ago
Redid colliders
1 Year Ago
Added a simple privilege base for entity and vehicle priv
1 Year Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
1 Year Ago
Closed small gap in door
1 Year Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
1 Year Ago
Adjusted some shack item properties.
1 Year Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
1 Year Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
1 Year Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
1 Year Ago
Ensured shelter isnt stackable. Made shelter easier to place.
1 Year Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
1 Year Ago
Merged main
1 Year Ago
Fixed broken reference to priv.
1 Year Ago
Apply starting rotation Renamed shelter prefabs
1 Year Ago
Swapped mesh colliders for primatives. Lowered shelter.
1 Year Ago
Ensured included key is set on proper slot bone.
1 Year Ago
Added included lock on the shelter.
1 Year Ago
Added OnPlaced to remove old SendMessage code Updated sleeping bag to use it.
1 Year Ago
All damage given to shelter is also redirected to door. Moved auth box.
1 Year Ago
Updated mats
1 Year Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
1 Year Ago
Merged bunch of mats
1 Year Ago
Pulled main.
1 Year Ago
Added included door.
1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Added basic placeable shelter.
1 Year Ago
Basic item and icon setup.
1 Year Ago
Added icon render scene to scene loader.