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5 Commits over 0 Days - ∞cph!

1 Hour Ago
Logs
1 Hour Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
1 Hour Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
2 Hours Ago
- Actually skip MountedPlayerSync() - Cleanup
2 Hours Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)