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18 Commits over 31 Days - 0.02cph!

14 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
14 Days Ago
Fixed incorrect set parent check on the right branch this time
14 Days Ago
main -> mountplayersync_ai_bypass
15 Days Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
15 Days Ago
Reimplement parenting logic
15 Days Ago
main -> mountplayersync_ai_bypass
50 Days Ago
adjust bouyancy pausing step
50 Days Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
50 Days Ago
Add a convar for debugging the boat ai flipping eject - Codegen
50 Days Ago
main -> mountplayersync_ai_bypass
55 Days Ago
mountplayersync_ai_bypass -> main
56 Days Ago
- Remove logs - Codegen - Cleanup
56 Days Ago
main -> mountplayersync_ai_bypass
2 Months Ago
Logs
2 Months Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
2 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
2 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
2 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)