userIan Hendersoncancel
branchrust_reboot/main/naval_update/pt_boat_2cancel

44 Commits over 0 Days - ∞cph!

46 Days Ago
naval_update -> pt_boat_2
46 Days Ago
Fix lost compass reference
46 Days Ago
Ensuire AI is saved
46 Days Ago
naval_update -> pt_boat_2
49 Days Ago
naval_update -> pt_boat_2
49 Days Ago
naval_update -> pt_boat_2
49 Days Ago
PTBoat Scientists can use the rear turret properly
49 Days Ago
Missed file
49 Days Ago
Fix crash
49 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
50 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
50 Days Ago
seat changes
50 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
50 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
50 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
50 Days Ago
Codegen
50 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
50 Days Ago
Fix hips staying locked when moving the turrets up and down
50 Days Ago
naval_update -> pt_boat_2
52 Days Ago
Compile errors
53 Days Ago
Codegen Manifest
53 Days Ago
naval_update -> pt_boat_2
53 Days Ago
Lerp when not using sights based on a fixed sensitivity value
53 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
53 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
53 Days Ago
Dont compare raw positions for state dirty
53 Days Ago
Fix rear turret being on the wrong camera mode
53 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
54 Days Ago
Play attack animations on the player when attacking (from a turret)
54 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
54 Days Ago
Fixed yaw issues on ptboat front turret
54 Days Ago
Setup 3rd person reload effects on turrets
55 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
55 Days Ago
Fix muzzle fire appearing at the wrong place
55 Days Ago
Swap to the rigged versions of the 50 cals
55 Days Ago
Fixed front turret only reloading the left 50 cal
55 Days Ago
Fix SV_ReloadStart error on rear turret
55 Days Ago
Another manifest Finally working with some clean prefabs
55 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
55 Days Ago
Realign rear turret again
55 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
55 Days Ago
naval_update -> pt_boat_2
57 Days Ago
naval_update -> pt_boat_2
2 Months Ago
Remove spam logs