branchrust_reboot/main/naval_update/pt_boat_turretscancel
11 Commits over 0 Days - ∞cph!
Can't try to fire whilst reloading
Masked out the rear 50 cal turret body animation
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
Fix another screwed up pivot on the front turret
Fix slightly off player pivot on front turret
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction
- Reduce front turret sensitivity
Fix front turret rotation clamping not working properly at offset boat rotations
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on