userIan Hendersoncancel
branchrust_reboot/main/naval_update/scientist_boats_gameplay_2cancel

19 Commits over 0 Days - ∞cph!

Yesterday
Dont turn the leg animators on for NPCs - its glitchy right now
Yesterday
Add PT loot spawning
Yesterday
Do RHIB/PT Boat loot spawning from static spawn methods instead
Yesterday
Yesterday
Compile fixes
Yesterday
Fixed somne bugs with scientist boat oil rig manager
Yesterday
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
Yesterday
Yesterday
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
Yesterday
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
Yesterday
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
Yesterday
naval_update -> scientist_boats_gameplay_2
Yesterday
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
Yesterday
Made RHIB scientists way less tanky
Yesterday
compile fixes
2 Days Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
2 Days Ago
Fix MountedWeaponSeat NRE
2 Days Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
2 Days Ago
Fix fingers not working on reload animations