userIan Hendersoncancel
branchrust_reboot/main/quick_craft_improvementscancel

17 Commits over 0 Days - ∞cph!

3 Months Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
3 Months Ago
main -> quick_craft_improvements
3 Months Ago
Phrases update
3 Months Ago
Dont downcast list type when passing as an argument
3 Months Ago
Fixed menu slider being set to an integer value (now float)
3 Months Ago
Menu scene changes (missed file)
3 Months Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
3 Months Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
3 Months Ago
main -> quick_craft_improvements
3 Months Ago
I left a bunch of logs again
3 Months Ago
Fix cant start coroutine because object is inactive error
3 Months Ago
Minor quick craft button cleanup
3 Months Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
3 Months Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
3 Months Ago
Compile fixes after deleting the convar
3 Months Ago
Quick craft menu shows skins again so you know what skin you are crafting
3 Months Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore