userIan Hendersoncancel
branchrust_reboot/main/quick_craft_improvementscancel

17 Commits over 0 Days - ∞cph!

55 Days Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
55 Days Ago
main -> quick_craft_improvements
56 Days Ago
Phrases update
56 Days Ago
Dont downcast list type when passing as an argument
56 Days Ago
Fixed menu slider being set to an integer value (now float)
56 Days Ago
Menu scene changes (missed file)
56 Days Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
56 Days Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
56 Days Ago
main -> quick_craft_improvements
59 Days Ago
I left a bunch of logs again
2 Months Ago
Fix cant start coroutine because object is inactive error
2 Months Ago
Minor quick craft button cleanup
2 Months Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
2 Months Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
2 Months Ago
Compile fixes after deleting the convar
2 Months Ago
Quick craft menu shows skins again so you know what skin you are crafting
2 Months Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore