branchrust_reboot/main/siege_weapons/visual_towingcancel
17 Commits over 0 Days - ∞cph!
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
siege_weapons -> siege_weapons/visual_towing
Reduce the padding distance
- Increase tow rope resolution
- Increase length slightly from the optimal distance in order to make the rope slightly slack
- Setup lead points on visuals to try and make the rope -> transform rope a little nicer
Added lead point support to fake physics rope
Added a transform line renderer for the extra belt parts on the side of the horse
Connect further up the horse (like it would do in real life)
Use side anchors rather than central one
Added temporary rope material
Reduced thickness of tow rope, as well as ampliitude of wind
Use cliententities rather than serverentities to find other towing visuals
Re-setup catapult for towing visuals
siege_weapons -> siege_weapons/visual_towing
- More logs
- Call set tow id with detach
- Additional Logs
- Codegen
Initial work on seeing the actual tow connection as ropes:
- Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches
- Horse now syncs the entity id of the entity its towing
- Created TowingVisuals class which creates and manages rope connections
- Uses FakePhysicsRope to connect up and simulate ropes
- Setup base prefab
- Setup catapult towing visual connection points