userIan Hendersoncancel
branchrust_reboot/main/siege_weapons/visual_towingcancel

17 Commits over 0 Days - ∞cph!

10 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
10 Months Ago
Fixed catapult
10 Months Ago
siege_weapons -> siege_weapons/visual_towing
10 Months Ago
Reduce the padding distance
10 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
10 Months Ago
Added lead point support to fake physics rope
10 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
10 Months Ago
Connect further up the horse (like it would do in real life)
10 Months Ago
Use side anchors rather than central one
10 Months Ago
Added temporary rope material
10 Months Ago
Reduced thickness of tow rope, as well as ampliitude of wind
10 Months Ago
Use cliententities rather than serverentities to find other towing visuals
10 Months Ago
Re-setup catapult for towing visuals
10 Months Ago
siege_weapons -> siege_weapons/visual_towing
10 Months Ago
- More logs - Call set tow id with detach
10 Months Ago
- Additional Logs - Codegen
10 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points