userIan Hendersoncancel
branchrust_reboot/main/vendingmachine_ui_refreshcancel

96 Commits over 0 Days - ∞cph!

Yesterday
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
Add condiiton and slot support to fake inventory
2 Days Ago
Support skins on collapsed shop view
2 Days Ago
Check skin ID before allowing a purchase
2 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
2 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
4 Days Ago
Add sell order skin support to the marketplace terminals in outpost
4 Days Ago
main -> vendingmachine_ui_refresh
7 Days Ago
Fix the weird input font
7 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
7 Days Ago
Missed file
7 Days Ago
Fix 100 issues with the search bar in the sell order creator
7 Days Ago
Fix suggestions holder overriding the selling item everytime for no reason
7 Days Ago
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
7 Days Ago
Use hud input instead
7 Days Ago
Prevent clicking in a vending entry input field from using a hotbar weapon
8 Days Ago
Tone down the emoji scale
8 Days Ago
Fix emoji picker being hidden underneath the stats menu
8 Days Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
8 Days Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
8 Days Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
8 Days Ago
Fix existing sell order on modify clicked NRE
8 Days Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
8 Days Ago
main -> vendingmachine_ui_refresh
8 Days Ago
Second set of fixes - fake inventory compile errors
8 Days Ago
Compile fix - swap to using flags
8 Days Ago
Clear hover over button fixes
8 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
8 Days Ago
- Final style changes - Added suggestions area in admin panel
9 Days Ago
main -> vendingmachine_ui_refresh
9 Days Ago
Fixed final vending entry pushing itself out the screen
9 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
9 Days Ago
Dynamic pricing support (nearly there!)
9 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
9 Days Ago
- Anim polish for the 10000 time - Missing phrases
9 Days Ago
Some more animations, some more polish
9 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
9 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
9 Days Ago
Various theming changes on the customer panel. Too many to list
10 Days Ago
Setup the button callbacks
11 Days Ago
Fix contents not showing up
11 Days Ago
Add a 'no orders' view for when a vending machine has no orders
11 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
12 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
12 Days Ago
Initial customer vending panel wireframe
12 Days Ago
main -> vendingmachine_ui_refresh
13 Days Ago
Removed the loading thingy, few more adjustments
13 Days Ago
Better pressed colour!
13 Days Ago
Added hover over colour changes to the fake inventory slots