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branchrust_reboot/main/vinescancel

33 Commits over 151 Days - 0.01cph!

5 Months Ago
and more
5 Months Ago
Remove unneeded debug logs
5 Months Ago
- List rewrite - Added license
5 Months Ago
- Setup more IK settings in code - Add missing IK error
5 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
5 Months Ago
Implement list pooling into FastIK
5 Months Ago
Fast IK code cleanup + namespace change
5 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
5 Months Ago
main -> vines
6 Months Ago
main -> vines
9 Months Ago
main -> vines
9 Months Ago
main -> vines
10 Months Ago
main -> vines
10 Months Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
10 Months Ago
Initial work to render a line
10 Months Ago
Dispose of line renderer on destroy
10 Months Ago
- Vine object - Prefab setup
10 Months Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
10 Months Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
10 Months Ago
Change mountable so the player doesnt insta die on dismount
10 Months Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
10 Months Ago
main -> vines
10 Months Ago
Auto dismount player at the end of sampling (just use distance for now)
10 Months Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
10 Months Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
10 Months Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
10 Months Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
10 Months Ago
Change input to jump only
10 Months Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
10 Months Ago
Partial modifier and RPC build
10 Months Ago
- Scene updates - Prefab properties populated - Manifest
10 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
10 Months Ago
Initial scene setup