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33 Commits over 151 Days - 0.01cph!

5 Days Ago
and more
5 Days Ago
Remove unneeded debug logs
5 Days Ago
- List rewrite - Added license
5 Days Ago
- Setup more IK settings in code - Add missing IK error
5 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
5 Days Ago
Implement list pooling into FastIK
5 Days Ago
Fast IK code cleanup + namespace change
5 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
5 Days Ago
main -> vines
40 Days Ago
main -> vines
4 Months Ago
main -> vines
5 Months Ago
main -> vines
6 Months Ago
main -> vines
6 Months Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
6 Months Ago
Initial work to render a line
6 Months Ago
Dispose of line renderer on destroy
6 Months Ago
- Vine object - Prefab setup
6 Months Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
6 Months Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
6 Months Ago
Change mountable so the player doesnt insta die on dismount
6 Months Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
6 Months Ago
main -> vines
6 Months Ago
Auto dismount player at the end of sampling (just use distance for now)
6 Months Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
6 Months Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
6 Months Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
6 Months Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
6 Months Ago
Change input to jump only
6 Months Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
6 Months Ago
Partial modifier and RPC build
6 Months Ago
- Scene updates - Prefab properties populated - Manifest
6 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
6 Months Ago
Initial scene setup