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33 Commits over 151 Days - 0.01cph!

1 Year Ago
and more
1 Year Ago
Remove unneeded debug logs
1 Year Ago
- List rewrite - Added license
1 Year Ago
- Setup more IK settings in code - Add missing IK error
1 Year Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
1 Year Ago
Implement list pooling into FastIK
1 Year Ago
Fast IK code cleanup + namespace change
1 Year Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
1 Year Ago
main -> vines
1 Year Ago
main -> vines
1 Year Ago
main -> vines
1 Year Ago
main -> vines
2 Years Ago
main -> vines
2 Years Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
2 Years Ago
Initial work to render a line
2 Years Ago
Dispose of line renderer on destroy
2 Years Ago
- Vine object - Prefab setup
2 Years Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
2 Years Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
2 Years Ago
Change mountable so the player doesnt insta die on dismount
2 Years Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
2 Years Ago
main -> vines
2 Years Ago
Auto dismount player at the end of sampling (just use distance for now)
2 Years Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
2 Years Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
2 Years Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
2 Years Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
2 Years Ago
Change input to jump only
2 Years Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
2 Years Ago
Partial modifier and RPC build
2 Years Ago
- Scene updates - Prefab properties populated - Manifest
2 Years Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
2 Years Ago
Initial scene setup