branchrust_reboot/main/automated_test_entity_bounds_fixes/misc_prefab_fixescancel
5 Commits over 0 Days - Infinitycph!
Fixed above ground pool being able to be clipped into construction on placement
Fixed DeployVolumeOBB on the paddling pool
- Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction
- Added vehicle large to the layers
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items.
Now using a single box for the check.
Fixed triangle planter and triangle railroad planter variant deploy bounds.
- Increased height of existing edge bounds so it can't be placed over small items
- Repurposed and fixed old deactivated centre bounds to cover the gap
- Renamed/reorganised the objects in Unity
- Tested in editor. Snapping, planting and other behaviour is preserved