userJakbcancel
reporust_rebootcancel

305 Commits over 1,096 Days - 0.01cph!

Today
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
Today
sail.deployed: - Set prefab position at origin - increased upper deploy volume X by 0.22 to be under the 0.5m overhang Test passes
Today
Added shelf 14935 - Reduce maxOverhangMetres to 0.5f - Exclude hidden item definitions - Only include deploy volumes that affect constructions - Include DeployVolumeEntityBounds - Do not include DeployVolumeEntityBoundsReverse - Account for sockets
Today
Merge from main
Yesterday
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5 Days Ago
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6 Days Ago
merge from automated_test_entity_bounds_fixes
6 Days Ago
Refresh test list for merge
6 Days Ago
Merge from main
8 Days Ago
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12 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
12 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
12 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
12 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
12 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
12 Days Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
12 Days Ago
Recalculated bounds on igniter.deployed. Test passes
12 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
12 Days Ago
Test list jsons
12 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
15 Days Ago
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18 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
4 Months Ago
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4 Months Ago
merge from large_oilrig_misc_fixes
4 Months Ago
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
4 Months Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
4 Months Ago
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4 Months Ago
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7 Months Ago
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merge from ah_trajectory_mismatch_fix
7 Months Ago
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7 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
8 Months Ago
Skip spawning Xmas event gifts to debug.invis players
8 Months Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
8 Months Ago
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8 Months Ago
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8 Months Ago
Missed style file (rhyme time)
8 Months Ago
Change Image material on buttons so they all appear white