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246 Commits over 1,126 Days - 0.01cph!

4 Hours Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
Today
Recalculate button keeps cliffs in the same location
Today
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
Today
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
4 Days Ago
First pass on CliffSandbox dev scene to generate a procedural terrain heightmap and test cliff placements using the prefab's setup
5 Days Ago
Consistent icon sizing for animation buttons
5 Days Ago
Camera scroll zoom shift tooltip
5 Days Ago
More reliable skin icon downloading. Skin menu styling fixes. Flash skin title text red/yellow during skin download for user feedback
5 Days Ago
Filter skins by name
5 Days Ago
Bigger button style in scroll views
5 Days Ago
Workshop skins now loading correctly with their icon
5 Days Ago
Button style changes
6 Days Ago
Scene save
6 Days Ago
Fixed admire button regression
6 Days Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
6 Days Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
6 Days Ago
Ensure skin select panel gets updated immediately when a new item or wearable is selected. Redirect skins now working. Steam skins load when opening the skin menu for the first time
6 Days Ago
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
6 Days Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
6 Days Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
7 Days Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
7 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
7 Days Ago
Warmup item/wearables icons on startup to avoid FPS dips
7 Days Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
7 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
8 Days Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
8 Days Ago
increased triangle count font size and made it left aligned
8 Days Ago
merge from main
14 Days Ago
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
14 Days Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
14 Days Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
14 Days Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
14 Days Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
14 Days Ago
button to loop the selected animation
14 Days Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
14 Days Ago
Fixed ironsights
14 Days Ago
Keep the viewmodel active in the world so it can be seen in freecam
14 Days Ago
Hold leftshift for faster orbit camera zooming
15 Days Ago
Fixed gestures and misc animations not working
15 Days Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
15 Days Ago
Fixed player not spawning
15 Days Ago
merge from main
15 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
18 Days Ago
merge from automated_test_entity_bounds_fixes
18 Days Ago
merge from /misc_prefab_fixes
18 Days Ago
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors). All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
18 Days Ago
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
18 Days Ago
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
18 Days Ago
Forgot to make the wooden barricade prefab not active again after changing it last commit
18 Days Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes