branchFacepunch.Steamworks/mastercancel
2 Commits over 0 Days - ∞cph!
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending
Change codegen to make interface classes partial
Codegen
Add ISteamMatchmakingServers.HasServerResponded() to partial class instead
Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it
Merge from fix_serverlist_query_allocations -> master
Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive"
Fix IpList queries not cancelling when disposed
Merge from temp_browser_fix -> master
- make IPList disposable
- list Unresponsive vs Unqueried servers seperately)