userJake_Richcancel
branchFacepunch.Steamworks/mastercancel

2 Commits over 0 Days - ∞cph!

4 Months Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending Change codegen to make interface classes partial Codegen Add ISteamMatchmakingServers.HasServerResponded() to partial class instead Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it Merge from fix_serverlist_query_allocations -> master
4 Months Ago
Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive" Fix IpList queries not cancelling when disposed Merge from temp_browser_fix -> master - make IPList disposable - list Unresponsive vs Unqueried servers seperately)