23 Commits over 0 Days - Infinitycph!
Fix conveyors not resuming their scan when transferring items over multiple ticks
Speed up conveyor ticks when outputs are almost full
Add benchmarks for worst case of old code
Rewrite conveyor system to transfer a set amount of items per tick instead of scaling with number of attached storage
Set furnace & refineries to industrial splitting mode
Resave furnace and refinery prefabs
Allow storage entities to act as splitters or passthrough for industrial
Add door open clipping tests
Stop door open animation before it clips with building blocks
Show seamless neighbor islands as terrain HLODs
Fix seamless players losing third person after crossing to another server
Fix arriving seamless players being left behind their boat
Fix arriving seamless players going to sleep and boats sinking
Let players off a vehicle cross between seamless servers
Fix seamless client taking entities from the wrong server
Fix empty seamless neighbor views and duplicated vehicles on slow transfers
Reopen seamless neighbor connections that drop
Add seamless nexus client neighbor connections and server switching
Add seamless nexus server links, neighbor views and vehicle transfers
Give each seamless server its own entity, item and group ID range
Widen network group IDs to 64 bits