userJake_Richcancel
repoRustcancel

23 Commits over 0 Days - Infinitycph!

32 Minutes Ago
Fix conveyors not resuming their scan when transferring items over multiple ticks
32 Minutes Ago
Speed up conveyor ticks when outputs are almost full
32 Minutes Ago
Add benchmarks for worst case of old code
32 Minutes Ago
Add conveyor tests
32 Minutes Ago
Rewrite conveyor system to transfer a set amount of items per tick instead of scaling with number of attached storage
32 Minutes Ago
Set furnace & refineries to industrial splitting mode
32 Minutes Ago
Resave furnace and refinery prefabs
32 Minutes Ago
Allow storage entities to act as splitters or passthrough for industrial
37 Minutes Ago
Add door open clipping tests
37 Minutes Ago
Stop door open animation before it clips with building blocks
1 Hour Ago
Show seamless neighbor islands as terrain HLODs
1 Hour Ago
Add terrain HLOD
1 Hour Ago
Fix seamless players losing third person after crossing to another server
1 Hour Ago
Fix arriving seamless players being left behind their boat
1 Hour Ago
Fix arriving seamless players going to sleep and boats sinking
1 Hour Ago
Let players off a vehicle cross between seamless servers
1 Hour Ago
Fix seamless client taking entities from the wrong server
1 Hour Ago
Fix empty seamless neighbor views and duplicated vehicles on slow transfers
1 Hour Ago
Reopen seamless neighbor connections that drop
1 Hour Ago
Add seamless nexus client neighbor connections and server switching
1 Hour Ago
Add seamless nexus server links, neighbor views and vehicle transfers
1 Hour Ago
Give each seamless server its own entity, item and group ID range
1 Hour Ago
Widen network group IDs to 64 bits