6,318 Commits over 1,645 Days - 0.16cph!
Prototype of storing demos for every player encrypted and locking down playback
Open prefetched loot with the same path as normal loot
Prefetch furnaces & corpses too
Try rendering weapon icons with their attachments showing
Limit how many boxes are prefetched and pick the closest boxes to your look direction
Reduce delay before looting boxes
Prototype showing building guides for a base so teammates can help with building
Add building guide shader for guide blocks
Add guide flag for building blocks
Merge together nearby buildings into bases
Keep history of buildings and players using them
Optimize: Only find the nearest building block for deployables near the part of the base that split off
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
Add building split benchmark
Predict the helicopter engine start on the client
Fix predicted helicopters bouncing on the ground at high latency
Give seamless servers full waves outside their terrain
Make the ocean continue across seamless server borders
Give seamless servers the same time of day
Hide the map grid when a seamless map is zoomed out past the usual limit
Show monument names on neighboring seamless islands on the map
Draw the grid on neighboring seamless islands on the map
Fade seamless map islands out towards the edges like the rest of the map
Let the seamless map zoom out until every island fits
Show every seamless server's island on the map
Show a neighboring seamless server's map markers once the player gets near it
Let players shoot entities on a neighboring seamless server
Group nearby seamless vehicles and players into clusters that stay on one server
Include test harness that loaded industrial from server saves
Stop seamless servers reusing the ids of entities they sent away
Keep clouds in place when switching seamless servers
Fix islands disappearing for a frame when switching seamless servers
Add a client test for helicopter prediction
Keep the scrap and attack helicopter physics bodies on the client
Keep the minicopter physics body on the client
Predict the piloted helicopter on the client
Add a tick sequence to mounted player input
Fix pooled helicopters not ticking on the client
Share helicopter flight code with the client
Remove redundant index-to-value dictionaries from ListHashSet and ListDictionary
Optimize: conveyors sleep until one of the attached containers have an item in it change
Merge splitters into split blocks when every branch holds only split storages
Add tests for cupboards chained through splitters and combiners
Fill tool cupboards evenly, like furnaces
Resave tool cupboard prefabs
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Limit camera recordings to 60s and tapes to 5 minutes of demos