3,442 Commits over 976 Days - 0.15cph!
merge from primitive -> aux2
merge from primitive -> aux2
merge from optimize_prepare_prefabs -> primitive
merge from primitive_gm -> primitive
Fix horse comfort not working with new ridable horses
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
merge from optimize_prepare_prefabs -> aux2
merge from primitive -> aux2
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo
- will switch to opt-out once the manifest errors are fixed
Rename StopTransaction() -> EndTransaction()
Reimplement PreparePrefabs build optimization
- wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest
- cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
Delete menu button that tested callback of amplify import lag spike
Remove debug spam from previous amplify import fix
merge from primitive -> primitive_gm
Apply gamemode convars on server startup instead of when the entity is spawned
- ensures convars are applied when the rest of server config is loaded
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
Fix high tier loot spawning in loot containers as the server starts up
- refresh all loot on the server when the era is changed
Spawn 50% of the sulfur nodes in primitive era
Add support for float weights for spawn populations
Add support to give prefabs different weights based on the era of the server
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
Add `simulate_loot` command to test what loot will come out of a loot container
- picks the closest loot container
- default runs 100 times, can increase to 10k times
merge from primitive -> aux2
merge from primitive_gm -> primitive
Ensure on the server that items can't be crafted in the wrong era
Make pistol ammo loot only as well
merge from main -> primitive_gm
merge from fix_amplify_import_times -> main
Make chainsaw and jackhammer only available from loot in primitive era
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked
- unless unassigned then it means nothing
Add support to only block items from certain sources inside an era
- example: making jackhammers available in loot but not available from vending machines
Increase workbench tax in primitive gamemode
T1 0% -> 10%
T2 10% -> 20%
T3 20% -> 40%
Disable bradley & cargo ship
Also block the train tunnel entrances that spawn outside of monuments
merge from main -> primitive
merge from main -> primitive_gm
Commit reserialized wellipet .meta files
merge from primitive -> aux2
merge from main -> primitive
merge from build_il2cpp_command_line -> main
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
merge from primitive_gm -> primitive
S2P monuments with train tunnel entrances
Add trash pile to ferry terminal train entrances since it's a different prefab
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
Disable following monuments in primitive
- nuclear missile silo
- oil rigs
- excavator
- underwater labs