userJake_Richcancel

2,327 Commits over 701 Days - 0.14cph!

1 Hour Ago
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
5 Hours Ago
Fix `server.tags` convar not working with `pve` tag
Today
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
Today
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Yesterday
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
Yesterday
Fix NRE in BaseViewModel.HideSightMeshes()
Yesterday
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
Yesterday
Fix more client errors
Yesterday
Fix client compile errors
Yesterday
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
Yesterday
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
Yesterday
Fix hover looting clothing inside full backpack not doing anything
2 Days Ago
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2 Days Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
2 Days Ago
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2 Days Ago
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2 Days Ago
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3 Days Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
3 Days Ago
Support old uncompressed tags alongside newer compressed tags
3 Days Ago
Fix storage adapters not able to be picked up when holding hammer
3 Days Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
3 Days Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
3 Days Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
3 Days Ago
Allow xmas ice high walls to be demolished too
3 Days Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
3 Days Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
4 Days Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
5 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
5 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
5 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
5 Days Ago
Change the actual code that uses `isHoldingShift`
5 Days Ago
Pass `isHoldingShift` to Construction.Placement
5 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
6 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
8 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
8 Days Ago
Analytics for asset warmup & prefab warmup
8 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
8 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
8 Days Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
8 Days Ago
Fix 'Saved = true' being set for the new function
8 Days Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
8 Days Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
9 Days Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
9 Days Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
9 Days Ago
Add `breakheld_almost` command to put the held item to 1 durability
9 Days Ago
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9 Days Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
9 Days Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
9 Days Ago
Add some comments
9 Days Ago
Fix line deleted in merge