userJake_Richcancel

4,802 Commits over 1,400 Days - 0.14cph!

1 Hour Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
2 Hours Ago
merge from main -> fix_server_browser_compression
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from qol_bug_report_config -> main
3 Hours Ago
Include client.cfg when making a bug report to help when looking into the bug reports
4 Hours Ago
merge from fix_network_profiling_broadcast -> main
4 Hours Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
4 Hours Ago
merge from deep_sea_sleeping_bag -> main
4 Hours Ago
Codegen
4 Hours Ago
merge from main -> deep_sea_sleeping_bag
4 Hours Ago
Fix spacing of sleeping bag separator
5 Hours Ago
Codegen
Yesterday
merge from main -> deep_sea_sleeping_bag
Yesterday
Fix deep sea icon not assigned to sleeping bag button prefab
20 Days Ago
merge from main -> deep_sea_sleeping_bag
21 Days Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
21 Days Ago
Point the serverlist to the new HttpClient
21 Days Ago
Create single shared HttpClient inside WebUtil
21 Days Ago
Compile fix
21 Days Ago
Add command to refresh server list manually (for testing download)
21 Days Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
22 Days Ago
Add sleeping bag icon to the sleeping bag button prefab
22 Days Ago
Show icon if the bag is inside the deep sea
22 Days Ago
Make separator slightly smaller
22 Days Ago
Add separator prefab to the death screen prefab
22 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
22 Days Ago
Separator prefab
22 Days Ago
Codegen
22 Days Ago
Allow server to indicate which bags are currently inside the deep sea
29 Days Ago
merge from main -> apartment_complex_monument
29 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
32 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
32 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
32 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
32 Days Ago
merge from optimize_sleeping_bag -> main
32 Days Ago
merge from optimize_sleeping_bag -> main
33 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
33 Days Ago
merge from fix_roof_debris -> main
33 Days Ago
Also add debris DeployVolume to the top of the normal roof
33 Days Ago
merge from fix_roof_debris -> main
33 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
33 Days Ago
merge from main -> fix_roof_debris
33 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
33 Days Ago
33 Days Ago
Re-run codegen
33 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
33 Days Ago
merge from paste_autocomplete -> main
33 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
34 Days Ago
Leftover uncommitted code