userJake_Richcancel

3,561 Commits over 1,007 Days - 0.15cph!

4 Hours Ago
merge from entity_scale -> hackweek_modding_improvements
4 Hours Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
Yesterday
Reserialized tech trees to fix "total cost" not working
Yesterday
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2 Days Ago
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3 Days Ago
Fix capitalization
3 Days Ago
Fixed "removed" section of changelog using bold font
3 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
3 Days Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
3 Days Ago
Add colors in inventory prefab
3 Days Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
4 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
4 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
4 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
4 Days Ago
merge from main -> item_ownership
4 Days Ago
merge from primitive -> aux2
4 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
4 Days Ago
Fix NRE when enforcing eras for loot tables
4 Days Ago
Remove debug spam of server tags in F1 menu
4 Days Ago
merge from main -> primitive
4 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
5 Days Ago
merge from primitive -> aux2
5 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
5 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
5 Days Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
5 Days Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
5 Days Ago
merge from primitive -> aux2
5 Days Ago
merge from primitive/era_loot_tables -> primitive
5 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
5 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
5 Days Ago
Also add support to filter loot tables from the entity directly based on the era
5 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
5 Days Ago
merge from primitive/fix_primitive_tag -> primitive
5 Days Ago
merge from primitive/fix_primitive_tag -> primitive
5 Days Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
5 Days Ago
Cherrypick 112423 into it's own branch
5 Days Ago
Cherrypick 112410 and 112414 into own branch
5 Days Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
5 Days Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
5 Days Ago
Add support for primitive server tag to be compressed
5 Days Ago
Fix maximum sleeping bags set to -1 in primitive
5 Days Ago
NRE fix
5 Days Ago
Add support for eras to provide custom loot tables
6 Days Ago
merge from primitive -> primitive_gm
7 Days Ago
Fix IO arrows not working with microphone
8 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
9 Days Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
9 Days Ago
merge from primitive -> aux2
9 Days Ago
merge from primitive_gm -> primitive
9 Days Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)