userJake_Richcancel

4,688 Commits over 1,341 Days - 0.15cph!

4 Hours Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
4 Hours Ago
Update manifest (manifest)
4 Hours Ago
Update manifest (prefabs)
5 Hours Ago
merge from main -> fix_manifest_errors
2 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
2 Days Ago
merge from main -> fix_manifest_errors
2 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
3 Days Ago
Update manifest
3 Days Ago
merge from main to fix_manifest_errors
6 Days Ago
Update manifest again - RHIBDriver had import error locally?
6 Days Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
6 Days Ago
Start by updating the manifest
7 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
7 Days Ago
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7 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
7 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
7 Days Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
7 Days Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step
7 Days Ago
Refactor `paste` and `paste_line` into a single method one the client & server - paste now acts like a repeating paste with count of 1 - pass repeat count inside the RPC proto
8 Days Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
8 Days Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
15 Days Ago
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15 Days Ago
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15 Days Ago
merge from fix_puzzle_reset_underground -> main
15 Days Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
15 Days Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
15 Days Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
15 Days Ago
Raise min height for water treatment radiation puzzle S2P
15 Days Ago
Raise min height of trainyard radiation puzzle S2P
15 Days Ago
Raise min height of sewer branch radiation puzzle S2P
15 Days Ago
Raise min height of powerplant radiation puzzle S2P
15 Days Ago
Raise height offset of NMS S2P
15 Days Ago
Raise height of Launch Site PuzzleReset S2P
15 Days Ago
Fix removed using statement in PuzzleReset
16 Days Ago
Apply minimum height to military tunnels S2P
16 Days Ago
Add support for optional minimum height for sphere puzzle resets
16 Days Ago
merge from fix_nms_loot_reset -> main
16 Days Ago
Fix NMS not respawning loot after server restart - caused by puzzle reset not being attached to a generator - moved everything to a different PuzzleReset generator S2P
16 Days Ago
Undo subtract in CS 140351
16 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
16 Days Ago
merge from main -> fix_foundation_clipping_rocks
17 Days Ago
merge from fix_foundation_clipping_rocks -> main
17 Days Ago
Fix bunch of compile errors from antihack "is inside rock" being ran on the client now - made the relevant antihack convars replicated
17 Days Ago
Re-apply SocketMod_TerrainCheck changes manually after merge from main Add ConVar `terraincheck_canplaceinsiderocks` to toggle if foundation corners count as valid when clipping inside rocks (default true)
17 Days Ago
merge from main -> fix_foundation_clipping_rocks
17 Days Ago
Add god rock & anvil rock on the separate island on craggy for testing purposes
38 Days Ago
Enable on foundation & triangle foundation
38 Days Ago
Add ability for certain SocketMod_TerrainCheck to count as in-ground when clipped into rock (so we don't introduce bugs on other deployables)
38 Days Ago
Use Antihack.IsInsideMesh() to determine if a terrain corner is clipped into a rock, fixing foundations placed on top of tall rocks and clipped into it not being buildable
41 Days Ago
Bypass placing in rock check for square & triangle foundation - allows the foundations to clip into the "ground" even if it's a rock, the same way they can clip into the terrain normally - should be safe because placing foundations alone into rocks doesn't do anything useful & there should be additional checks if the foundation is completely in the rock