userJake_Richcancel

5,998 Commits over 1,614 Days - 0.15cph!

Today
Update the rest of the code to work with the new NativeArrays for mapdata
Today
Add support to TerrainMap to return a NativeArray
Today
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
Today
Codegen
Today
Switch the MapData protobuf from managed -> NativeArray<byte>
Today
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
Today
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
Today
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
Today
Codegen
Today
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
Today
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Today
merge from qol_loadout_inventory_preview -> main
Today
merge from fix_apartment_teammate_door -> main
Today
Update test list
Today
Codegen
Today
merge from fix_apartment_transfer_items -> main
Today
merge from main -> fix_apartment_teammate_door
Today
merge from fix_custom_item_drag -> main
Today
merge from fix_jungle_plant_water -> main
Today
merge from fix_sentry_modded_tag -> main
Today
merge from fix_motorcycle_dismount_order -> main
Today
merge from fix_client_sail_wind -> main
Today
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Today
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Today
Fix after merge
Today
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
Today
merge from main -> qol_loadout_inventory_preview
3 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
4 Days Ago
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4 Days Ago
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4 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
5 Days Ago
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5 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
5 Days Ago
Fix custom items dragged from vending machine not using the custom icon
5 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
5 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
6 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
6 Days Ago
Codegen
6 Days Ago
Fix Antihack.cs after merge
6 Days Ago
merge from main -> fix_foundation_clipping_rocks
6 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
6 Days Ago
merge from main -> base_occlusion
6 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
6 Days Ago
merge from fix_browser_invalid_operation -> main
6 Days Ago
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
6 Days Ago
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
6 Days Ago
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor
7 Days Ago
Fix IO entities not being reassigned after the convar for "should IO entities be occluded" is changed - fixes the failing test properly - not planning on supporting IO entities for a while as it's complex to handle the occlusion of wires, but keeping the convar to make testing easier
7 Days Ago
merge from main -> base_occlusion
7 Days Ago
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)