userJake_Richcancel

3,442 Commits over 976 Days - 0.15cph!

Today
merge from primitive -> aux2
Today
Fix compile errors
Today
merge from primitive -> aux2
Today
merge from optimize_prepare_prefabs -> primitive
Today
merge from primitive_gm -> primitive
Today
Fix horse comfort not working with new ridable horses
Today
Codegen
Today
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
Today
merge from optimize_prepare_prefabs -> aux2
Today
merge from primitive -> aux2
Today
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
Today
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
Today
Rename StopTransaction() -> EndTransaction()
Today
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
Today
Delete menu button that tested callback of amplify import lag spike
Today
Remove debug spam from previous amplify import fix
Today
merge from primitive -> primitive_gm
Today
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
Today
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
Today
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
Today
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
Today
Spawn 50% of the sulfur nodes in primitive era
Today
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
4 Days Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
5 Days Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
6 Days Ago
merge from primitive -> aux2
6 Days Ago
merge from primitive_gm -> primitive
6 Days Ago
Ensure on the server that items can't be crafted in the wrong era
6 Days Ago
Make pistol ammo loot only as well
6 Days Ago
merge from main -> primitive_gm
6 Days Ago
merge from fix_amplify_import_times -> main
6 Days Ago
Make chainsaw and jackhammer only available from loot in primitive era
6 Days Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
6 Days Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
6 Days Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
6 Days Ago
Disable bradley & cargo ship
6 Days Ago
Also block the train tunnel entrances that spawn outside of monuments
6 Days Ago
merge from main -> primitive
6 Days Ago
merge from main -> primitive_gm
6 Days Ago
Commit reserialized wellipet .meta files
6 Days Ago
merge from primitive -> aux2
6 Days Ago
merge from main -> primitive
6 Days Ago
merge from build_il2cpp_command_line -> main
6 Days Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
6 Days Ago
merge from primitive_gm -> primitive
6 Days Ago
S2P monuments with train tunnel entrances
6 Days Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
6 Days Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
6 Days Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
6 Days Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs