userJake_Richcancel

4,075 Commits over 1,127 Days - 0.15cph!

Today
Merge from party_system -> main
Today
Fix another NRE when connecting to a server in a party
Today
Clicking link in steam chat will add you to the party
Today
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Today
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Today
merge from party_system -> main
Today
Fix `kickparty` not correctly checking if the person kicking is the leader
Today
Fix NRE when connecting in party
Today
merge from main -> party_system
Yesterday
Reserialize existing static respawn points
Yesterday
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
Yesterday
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
Yesterday
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
Yesterday
S2P outpost
Yesterday
Fix not setting cooldown when respawning at outpost after changing other cooldown code
Yesterday
Don't require unlocking outpost spawning while testing
Yesterday
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
Yesterday
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
Yesterday
Add static respawn point to outpost scene
Yesterday
Update manifest
Yesterday
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
Yesterday
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
5 Days Ago
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5 Days Ago
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5 Days Ago
marge from party_system -> main
5 Days Ago
Network++
5 Days Ago
Codegen
6 Days Ago
Merge from main -> party_system
6 Days Ago
Fix compiile error
6 Days Ago
Ignore invites for a party you are already in
6 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
7 Days Ago
merge from fix_compile_tester_editor -> main
7 Days Ago
Fix compile tester so it targets the editor assembly as well
7 Days Ago
merge from print_light_counts -> main
7 Days Ago
Fix compile error
7 Days Ago
Undo subtract
7 Days Ago
merge from main -> print_light_counts
7 Days Ago
merge from party_system -> aux1
7 Days Ago
merge from party_system -> aux1
7 Days Ago
Add kickparty command to remove members from your party
7 Days Ago
Fix party not showing for the player who joins a party via an invite
9 Days Ago
merge from main -> party_system
9 Days Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
14 Days Ago
update iconrender_improvements/wallpaper
14 Days Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
14 Days Ago
update iconrender_improvements/batch
14 Days Ago
merge from main -> iconrender_improvements
15 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
15 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
16 Days Ago
merge from party_system -> aux