userJake_Richcancel

1,867 Commits over 579 Days - 0.13cph!

Today
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
Today
Add a second label for the `...` so the dots are aligned from left to right
Yesterday
Show `...` (animated) while waiting for ping from server instead of `?`
3 Days Ago
S2P on oil rigs
3 Days Ago
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
3 Days Ago
Fix lights & alarm not turning off when the crate respawns
7 Days Ago
Fix SERVER compile errors
7 Days Ago
Codegen
7 Days Ago
Subtract 90203
7 Days Ago
Merge from main -> qol_hbhf_dialog
7 Days Ago
Merge from backpacks -> aux2
7 Days Ago
Fix compile error when neither SERVER or CLIENT is defined
7 Days Ago
Merge from backpacks -> aux2
7 Days Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
7 Days Ago
Regenerate manifest after merge rather than guessing merge conflicts
7 Days Ago
Fix Input.cs compile error from main
7 Days Ago
Merge from backpacks -> aux2
7 Days Ago
Re-run codegen after merge
7 Days Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
7 Days Ago
Merge from main -> backpacks
8 Days Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
8 Days Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
8 Days Ago
Fix typo causing all radiation to bypass armor
8 Days Ago
Merge from oil_rig_radiation -> sav244
8 Days Ago
Run Scene2Prefab on both oil rigs
8 Days Ago
Set large oil rig radiation falloff to 40% instead
8 Days Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
9 Days Ago
Change all the blue lights to amber lights
10 Days Ago
Remove locked crate icon from map when any item is removed from a hacked crate
10 Days Ago
Merge from main -> oil_rig_radiation
10 Days Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
10 Days Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
11 Days Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
11 Days Ago
merge from main -> qol_hbhf_dialog
11 Days Ago
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11 Days Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
12 Days Ago
▋▊▍ ▆█▋▋▅▌▋ ▆▆ ▌▌▌▅▉ ▆▍▄▌▅▊▊▋ ▋▇▌▍▋▆▇▉ ▌█▄▇▅█▇▄▉ ▉▆▆▍▉ █▄▍▇ ▊▇ ▉▄▊▍▆█▋ ▇▌▆▄▉▌ ▋▄▇▌▋ ▇.▌▊▍
12 Days Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
13 Days Ago
Fixed dropped item container showing `james` when in streamer mode
13 Days Ago
CardPlayerData missed commit
13 Days Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
14 Days Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
14 Days Ago
More improvements to "What fields is unity serializing"
14 Days Ago
Merge from main -> backpacks
14 Days Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
14 Days Ago
Refactor / ensure it ignores types that aren't marked as serializable
14 Days Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
14 Days Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
14 Days Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
15 Days Ago
Fix team leader marker visibility button not working on map