userJake_Richcancel

2,896 Commits over 792 Days - 0.15cph!

5 Hours Ago
Merge from event_record_pool_increase -> main
5 Hours Ago
Increase EventRecord pool size from default of 512 -> 16k
Today
Merge from fix_reserved_slots_expiry -> main
Today
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Yesterday
Merge from rcon_commands -> main
Yesterday
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
Yesterday
Add `print_rcon_clients` command to print a list of all connected RCON clients
Yesterday
Merge from runtime_profiling_rcon -> main
Yesterday
SERVER compile fix
Yesterday
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
2 Days Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
3 Days Ago
Merge from qol_print_memory_improvements -> main
3 Days Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
3 Days Ago
Switched from showing `KK` -> `M` for millions and `B` for billions Adding `--raw` to `print_memory` will print out the raw number counts instead of rounding them to thousands, millions or billions
3 Days Ago
Merge from gameplay_analytics_convar -> main
4 Days Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
8 Days Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
8 Days Ago
Merge from cached_ping_query_reduction -> main
8 Days Ago
Reduce log spamming
9 Days Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
9 Days Ago
Apply unity's bugfix to prevent it spiraling out of control crawling through managed objects Merge branch 'fix_managed_crawling'
9 Days Ago
Apply unity's bugfix to prevent it spiraling out of control crawling through managed objects
9 Days Ago
9 Days Ago
Delete git submodules
9 Days Ago
com.unity.memoryprofiler@1.1.0
10 Days Ago
S2P everything
10 Days Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
10 Days Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
10 Days Ago
Update biome_visuals_2/prefabs_2
10 Days Ago
Merge from main -> biome_visuals_2
11 Days Ago
Merge from monument_scenes -> aux1
11 Days Ago
Fix remapping order being reversed
11 Days Ago
Fix remapping only remapping the requested monument instead of every single one
11 Days Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
11 Days Ago
Merge from monument_scenes -> aux1
11 Days Ago
S2P compound & oil rig as they had the BBQ prefabs
11 Days Ago
Merge from main -> monument_scenes
11 Days Ago
merge from fix_static_bbq_missing_prefab -> main
11 Days Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
13 Days Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
14 Days Ago
Merge from monument_scenes -> aux1
14 Days Ago
S2P everything again
15 Days Ago
Merge from monument_scenes -> aux1
15 Days Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
15 Days Ago
Remove MonumentScene tag from swamp cabins scene
15 Days Ago
Remapped prefabs
15 Days Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
15 Days Ago
Add "MonumentScene" tag to all real monuments
15 Days Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
15 Days Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches