4,802 Commits over 1,400 Days - 0.14cph!
Update branch
- Fix download_server_list command not passing whether to include empty servers or not
merge from main -> fix_server_browser_compression
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merge from qol_bug_report_config -> main
Include client.cfg when making a bug report to help when looking into the bug reports
merge from fix_network_profiling_broadcast -> main
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
merge from deep_sea_sleeping_bag -> main
merge from main -> deep_sea_sleeping_bag
Fix spacing of sleeping bag separator
merge from main -> deep_sea_sleeping_bag
Fix deep sea icon not assigned to sleeping bag button prefab
merge from main -> deep_sea_sleeping_bag
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances
- analytics
- rust+
- nexus
- store
Only difference is it supplies a user agent & supports compression
Point the serverlist to the new HttpClient
Create single shared HttpClient inside WebUtil
Add command to refresh server list manually (for testing download)
Fix missing compression headers from ServerList HttpClient
- allows serverlist to download in gzip as intended
Add sleeping bag icon to the sleeping bag button prefab
Show icon if the bag is inside the deep sea
Make separator slightly smaller
Add separator prefab to the death screen prefab
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa)
Position separator prefab inbetween the different locations of bags on respawn screen
Allow server to indicate which bags are currently inside the deep sea
merge from main -> apartment_complex_monument
merge from fix_duplicate_ocean_sim_data -> main
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk
- pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor
- only dispose NativeSimData once when it's shared
- saves 80MB
merge from optimize_sleeping_bag -> main
merge from optimize_sleeping_bag -> main
Optimize sleeping bags
- switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow
- update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
merge from fix_roof_debris -> main
Also add debris DeployVolume to the top of the normal roof
merge from fix_roof_debris -> main
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
merge from main -> fix_roof_debris
merge from fix_copy_paste_duplicate_entity/refactor -> main
merge from main -> fix_copy_paste_duplicate_entity/refactor
merge from paste_autocomplete -> main
List possible paste file names when using `paste` convar with an incomplete filename
- don't actually autocomplete so we don't accidently paste a huge build unintentionally
Leftover uncommitted code