userJake_Richcancel

4,642 Commits over 1,310 Days - 0.15cph!

8 Days Ago
Enable on foundation & triangle foundation
8 Days Ago
Add ability for certain SocketMod_TerrainCheck to count as in-ground when clipped into rock (so we don't introduce bugs on other deployables)
8 Days Ago
Use Antihack.IsInsideMesh() to determine if a terrain corner is clipped into a rock, fixing foundations placed on top of tall rocks and clipped into it not being buildable
11 Days Ago
Bypass placing in rock check for square & triangle foundation - allows the foundations to clip into the "ground" even if it's a rock, the same way they can clip into the terrain normally - should be safe because placing foundations alone into rocks doesn't do anything useful & there should be additional checks if the foundation is completely in the rock
11 Days Ago
Add support for certain prefabs to bypass TestPlacingThroughRock()
11 Days Ago
Add a big cliff to CraggyIsland as all the old ones got nuked during the world update - put below the power lines so it's not floating anymore & gives us a place to test the bug
11 Days Ago
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11 Days Ago
Fix stackable skinnable items not being having the skin applied to the world model when the item stack is split - fixes grenade skins often not showing on the world model
11 Days Ago
Fix clothing not going into main inventory when hover alt looting clothing from chest -> player and backpack becomes full
11 Days Ago
Potential fix for bases decaying despite having upkeep on servers with high amount of building blocks - previously was only purchasing 10min of upkeep time, so if it took longer than 10min to check every building block it eventually would start to decay - needs testing
12 Days Ago
Remove unused method PurchaseUpkeepTime(float)
12 Days Ago
merge from fix_console_thread_cancel -> main
12 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
12 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
12 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
19 Days Ago
merge from fix_texture_compression_npot -> main
19 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
20 Days Ago
Further fixes to make sleeping bags work with steam nicknams
21 Days Ago
Codegen
21 Days Ago
Codegen protobuf
21 Days Ago
merge from main -> fix_steam_nickname_bags
21 Days Ago
▊▋▆ ▋▄▆▋▋ ▄▉▉▍ ▅▇ ▄▄▉▅▅ ▆▍▍▆▉▋ ▇▄▄▊▄█ ▋▇▋▉▊▊ ▌▊▆▋▄▉ ▇▄▆ ▉▋▋ ▇▍▉▇▄▋ - ▋█▊ ▍▋▅▋▄▄▄▋▉▇▌█▇▋▉▌█▌▇▍ █▉ ▋▇▆ - ▆▄▍ █▆▄▋▅▄▌ ▌▅ ▄▍█ ▆▆▋ ▅▌▆▄▆ ▄█▊▌▇▉▅ █▄▋▉▋▍▅▇▆▇▅▇▇▌ ▊▋█ ▍▍▋▆▌▉▉▍ ▆▌▍▍▊▅ - ▇▊▌
25 Days Ago
merge from fix_batching_ghosting -> naval_update
25 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
26 Days Ago
merge from fix_boat_teleport_checks -> naval_update
26 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
29 Days Ago
Re-enable dynamic occlusion pausing by default again
29 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
29 Days Ago
merge from icon_renderer_path -> main
29 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
29 Days Ago
▅▍▉▋▅ ▇▍▆▆ ▇█▇▄▋▊_▆▅█▌▄▋_▍▊▍▌▆▇ -> ▄▊██
29 Days Ago
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29 Days Ago
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▄▌▋▌ ▇▌▅ ▆▋▌▉ ▆▆▊ ▌▋▉▍ ▊▉▆▄▍▉ █▊ ▍▉▉▆▄▉▍, ▍▌▄▋▊▆█ & ▇▄▍▌▌▋▍▊▄ - ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
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▄▆▇ ██▄▆▆█▅ ▄▊▍ ▉█▉▊▋▊▋▍ ▉▉▌ ▆▇▆▆ ▍▊ ▆▍▅▌ ▅ "▍▅▆▍▇▌" █▌▊▋▄ ▆▊▌▊ ▌▇▋ ▆▅█▊█▅▅▌ ▍▆▌ ▌▄ █▄████▋▇▍
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31 Days Ago
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31 Days Ago
Fix compile error
32 Days Ago
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32 Days Ago
▌▇▊ ▅▄█▌▊▌▅ ▆▌▍▅█ (▊ ▅▇▍▌█▄▉ ▄▌▉▅▄▉▌ ▅▋▉▌ ▇▅▄▅ ▅▊▅▉▋█▄?)
32 Days Ago
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32 Days Ago
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32 Days Ago
▋▅▌▆▆ ▍▄▊█ ▊▇▋▅ -> ▄▊▅█▌▌_▆▍▄▌▊█_▍▊▉█▊▊
32 Days Ago
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▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
32 Days Ago
▉▌▆▉ ▉▍▉▊█ ▊██▊▌▄, ▅▅▌ ▊▆▌▄█ ▌▋▌▋▉▆ ▆▊ ▉▊▉▅▉▄▄▄ ▌▍▆▌▄▋
32 Days Ago
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32 Days Ago
▍▇▋▉▇▉ ▆▅▋▌_▋▉▆▆▉▄_▄▋▉▆▅▌▊▅ -> ▆▊██_▌▆▌▆▊██▇
32 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆