userJake_Richcancel

4,627 Commits over 1,310 Days - 0.15cph!

5 Days Ago
merge from fix_texture_compression_npot -> main
5 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
6 Days Ago
Further fixes to make sleeping bags work with steam nicknams
7 Days Ago
Codegen
7 Days Ago
Codegen protobuf
7 Days Ago
merge from main -> fix_steam_nickname_bags
7 Days Ago
▊▋▆ ▋▄▆▋▋ ▄▉▉▍ ▅▇ ▄▄▉▅▅ ▆▍▍▆▉▋ ▇▄▄▊▄█ ▋▇▋▉▊▊ ▌▊▆▋▄▉ ▇▄▆ ▉▋▋ ▇▍▉▇▄▋ - ▋█▊ ▍▋▅▋▄▄▄▋▉▇▌█▇▋▉▌█▌▇▍ █▉ ▋▇▆ - ▆▄▍ █▆▄▋▅▄▌ ▌▅ ▄▍█ ▆▆▋ ▅▌▆▄▆ ▄█▊▌▇▉▅ █▄▋▉▋▍▅▇▆▇▅▇▇▌ ▊▋█ ▍▍▋▆▌▉▉▍ ▆▌▍▍▊▅ - ▇▊▌
11 Days Ago
merge from fix_batching_ghosting -> naval_update
11 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
11 Days Ago
merge from fix_boat_teleport_checks -> naval_update
11 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
15 Days Ago
Re-enable dynamic occlusion pausing by default again
15 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
15 Days Ago
merge from icon_renderer_path -> main
15 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
15 Days Ago
▅▍▉▋▅ ▇▍▆▆ ▇█▇▄▋▊_▆▅█▌▄▋_▍▊▍▌▆▇ -> ▄▊██
15 Days Ago
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▄▌▋▌ ▇▌▅ ▆▋▌▉ ▆▆▊ ▌▋▉▍ ▊▉▆▄▍▉ █▊ ▍▉▉▆▄▉▍, ▍▌▄▋▊▆█ & ▇▄▍▌▌▋▍▊▄ - ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
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▄▆▇ ██▄▆▆█▅ ▄▊▍ ▉█▉▊▋▊▋▍ ▉▉▌ ▆▇▆▆ ▍▊ ▆▍▅▌ ▅ "▍▅▆▍▇▌" █▌▊▋▄ ▆▊▌▊ ▌▇▋ ▆▅█▊█▅▅▌ ▍▆▌ ▌▄ █▄████▋▇▍
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17 Days Ago
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17 Days Ago
Fix compile error
17 Days Ago
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▌▇▊ ▅▄█▌▊▌▅ ▆▌▍▅█ (▊ ▅▇▍▌█▄▉ ▄▌▉▅▄▉▌ ▅▋▉▌ ▇▅▄▅ ▅▊▅▉▋█▄?)
17 Days Ago
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▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
18 Days Ago
▉▌▆▉ ▉▍▉▊█ ▊██▊▌▄, ▅▅▌ ▊▆▌▄█ ▌▋▌▋▉▆ ▆▊ ▉▊▉▅▉▄▄▄ ▌▍▆▌▄▋
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18 Days Ago
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18 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
19 Days Ago
▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
19 Days Ago
▌▋▇ ▍▄▆ ▌▆▋▆▌▊▊▊ ▌▆ █▅▋▄▌▆▆█
19 Days Ago
merge from fix_cui_update_texture -> main
19 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
20 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
20 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
20 Days Ago
merge from deep_sea -> deep_sea/island_scenes
21 Days Ago
merge from force_scene_deep_sea -> naval_update
21 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
21 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
21 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
25 Days Ago
.asset files
25 Days Ago
Update manifest
25 Days Ago
.meta files after generating manifest
25 Days Ago
Prefabs after generating manifest