userJake_Richcancel

6,278 Commits over 1,645 Days - 0.16cph!

Today
Remove redundant index-to-value dictionaries from ListHashSet and ListDictionary
Today
Optimize: conveyors sleep until one of the attached containers have an item in it change
Today
Merge splitters into split blocks when every branch holds only split storages
Today
Add tests for cupboards chained through splitters and combiners
Today
Fill tool cupboards evenly, like furnaces
Today
Resave tool cupboard prefabs
Today
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Today
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Today
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Today
Limit camera recordings to 60s and tapes to 5 minutes of demos
Today
Play back voice chat recorded on camera tapes
Today
Record EnvSync into camera tapes
Today
Handle cases where the player is killed or dismounted while playing back a tape
Today
Ignore all non-player packets when playing demo tape, send snapshot when done
Today
Ignore effect packets while playing back demo tape
Yesterday
Show static until the base finishes loading when playing the tape
Yesterday
Play camera tapes from computer station instead of TV
Yesterday
Make tape item usable by other entities
Yesterday
Higher frame budget for loading the tapes (demos) on the computer station
Yesterday
Replay a camera's tape by loading it on a TV
Yesterday
Record what a powered CCTV camera sees onto a video tape
Yesterday
Only use conditional meshes when the garage door would clip through walls
Yesterday
Add door conditional mesh tests
Yesterday
Generate conditional meshes for garage doors
Yesterday
Cut door conditional meshes based on the animations
Yesterday
Resave garage door prefabs
Yesterday
Add conditional meshes to doors
Yesterday
Scale "24 units" based on the item's stacksize
Yesterday
Move up to a full stack at once if it's less than 24 units
Yesterday
Scale the amount of items a conveyor moves per tick to 24 "units"
Yesterday
Empty input boxes one at a time, nearest the conveyor first
Yesterday
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Yesterday
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Yesterday
Make the television a proper placeable item
Yesterday
Add the built RustVideo plugin for 64-bit Windows
Yesterday
Encode video camera recordings with VP8
Yesterday
Play video tapes through Unity's video player
Yesterday
Store video tapes as VP8 frames behind a format header
Yesterday
Record video at 30 frames a second
Yesterday
Fit the television picture to its glass
Yesterday
Add video tape tests
Yesterday
Add generated code and strings for the video camera, tape and television
Yesterday
Add television that plays a video tape
Yesterday
Add video camera that records on to a video tape
Yesterday
Add video tape item that stores a recording
Yesterday
Only stop doors at walls and foundations
Yesterday
Resave wall and foundation prefabs
Yesterday
Show seamless neighbor islands as terrain HLODs
Yesterday
Add terrain HLOD
Yesterday
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread