userJake_Richcancel
branchrust_reboot/main/base_occlusioncancel

117 Commits over 92 Days - 0.05cph!

3 Months Ago
Fix lingering occlusion (wait 5s before hiding on client) not always working
3 Months Ago
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3 Months Ago
Update testlist
3 Months Ago
merge from main -> base_occlusion
3 Months Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
3 Months Ago
merge from main -> base_occlusion
3 Months Ago
Codegen
3 Months Ago
Tests to confirm the interior walls are fixed
3 Months Ago
Fixes to make edge case of interior walls not be hidden
3 Months Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
3 Months Ago
Add more tests
3 Months Ago
merge from main -> base_occlusion
3 Months Ago
Network group implementation
3 Months Ago
Compile fix
3 Months Ago
After grab all the changes to building blocks to define faces, edges, etc
3 Months Ago
Grab reserialized building block prefabs first
3 Months Ago
Cherrypick the semi-converted version of full base heating from previous hackweeks - full base heating was supposed to be the prototype of serversided base culling but we doing it in reverse now