userJake_Richcancel
reporust_rebootcancel

3,923 Commits over 1,035 Days - 0.16cph!

2 Days Ago
merge from fix_ownership_tape_recorder -> main
2 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
2 Days Ago
merge from fix_deployable_corpse_place_lock -> main
2 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
3 Days Ago
merge from fix_tc_corpse_building_split -> main
3 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
3 Days Ago
merge from fix_lock_ownerid_debris -> main
3 Days Ago
Fix lock not saving ownerid for deployable debris
3 Days Ago
merge from softcore_update -> main
3 Days Ago
merge from cinematic_export_pipes -> main
3 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
3 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
3 Days Ago
merge from main -> cinematic_export_pipes
3 Days Ago
merge from copy_paste_clientside_fixes -> main
3 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
3 Days Ago
Print out "Pasted 5 entities" in F1 console
3 Days Ago
merge from main -> copy_paste_clientside_fixes
3 Days Ago
merge from softcore_update -> aux2
3 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
3 Days Ago
Fix another NRE from wounding in softcore
4 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
4 Days Ago
merge from softcore_update -> aux2
4 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
4 Days Ago
merge from fix_wounded_nre -> softcore_update
4 Days Ago
Fix NRE when running injure command in softcore mode
4 Days Ago
merge from softcore_update -> aux2
4 Days Ago
merge from tc_changes -> softcore_update
4 Days Ago
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4 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
4 Days Ago
merge from softcore_update -> tc_changes
4 Days Ago
Fix keylock not spawning locked when corpse is repaired
5 Days Ago
merge from softcore_update -> aux2
5 Days Ago
merge from respawn_changes -> softcore_update
5 Days Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
5 Days Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
5 Days Ago
merge from softcore_update -> respawn_changes
5 Days Ago
merge from softcore_update -> aux2
5 Days Ago
merge from tc_changes -> softcore_update
5 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
6 Days Ago
merge from softcore_update -> aux2
6 Days Ago
merge from upkeep_changes -> softcore_update
6 Days Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
6 Days Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
6 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
6 Days Ago
merge from softcore_update -> aux2
6 Days Ago
merge from respawn_changes -> softcore_update
6 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
6 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
6 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
6 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling