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update apartment_complex_monument/prototype
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Fix finding unoccupied rooms not checking the size requested, only if they are free
Start of code to handle upgrading rooms
- transfer items from one apartment to another one
Flesh out apartment conversations a bit more
Prevent turning furnaces & campfires on & off if there is a lock attached
Fix spawning of furniture inside apartment room
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty
- allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
Add apartment lock to manifest
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else)
Switch from using codelocks to an "apartment lock"
- new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks
- apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
Convert some of the apartments furniture into entities
Use flag to determine if room is rented so client doesn't need list of authed users
- modify furniture code to use the flag
Commands for `rentroom {room}` and `checkoutroom`
Print in chat when they get a room until we sort out conversation fully
Remove more junk from prototype room number prefab
Implement protobuf data for room numbers
Add digital sign prefab as a placeholder room number sign so you can see which room is which
- text will be set to the room number when loading on the client
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward
- small apartments 101 - 116
- medium apartments 201 - 608
- large apartments PH1 - PH6
Allow apartments to have room numbers assigned in the prefab
- ignore the original version that assigned room numbers in code because I am a programmer
Somehow apartment vendor loadout got deleted
update apartment_complex_monument/prototype
Fix .meta files that were trying to create random folders
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Add apartment vendor to monument
Fix apartment room prefabs
Configure apartment vendor
More functionality and fixes
Apartment vendor conversation
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms
- filter based on enum size of room
- add support in inspector for the new conditions
Couple small improvements to the conversation dialog graph
- show "Invert" checkbox below condition value
- add left margin so the condition vs action is clearer
Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
Speculative fix for changes being lost in the graph view of conversations from copilot
Start making conversation for apartment vendor NPC
update apartment_complex_monument/prototype
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Make apartment entity class partial for codegen
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
Add purchase price for apartments (placeholder values)