4,185 Commits over 1,157 Days - 0.15cph!
Fix compile error from monument scene being deleted
merge from deprecate_old_monument_scenes -> main
merge from main -> deprecate_old_monument_scenes
Remove scenes and remapped spawners created by the SceneToScene system
Remove code inside PrefabPreProcess
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments)
- SceneToPrefab goes back to only a single "Run" button
Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags
- rename the generated file
- prefer to manually update the menu as new monuments are added
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Add support for adding byte[] fields to analytics events
- serialized as Base64 string
merge from iconrenderer_improvements_batch -> main
Merge from fix_paste_stability -> main
Fix stability not being updated when a base is pasted with copy paste commands
merge from qol_print_queues -> main
Add `printqueues` command to print off all ObjectWorkQueues in console
- number of items processsed, size and total execution time
- must be admin to run command
- available on both client & server
merge from qol_autosave_convars -> main
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
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Fix wearables not rendering their icon to the existing item icon
- search for ItemModWearable to connect Wearable <-> Item
Also search for wearables when generating PropRenderer manifest
- display progress bar when generating manifest to give you hope it's working
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
Switch from showing the scene view in the preview window to running the Screenshot() method every frame
- applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
Fix destroying and recreating render textures over and over until it starts throwing errors
Delete all prop renderers in the scene when switching the selected prefab
- fixes renderer objects not being deleted after the editor window is closed and reopened
Can now select prefabs, modify their values in the custom inspector and have them update the render
Fix preview window not redrawing every frame
Update icon renderer manifest
Spawn the prefab in the scene when you click it instead of setting one to active
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
Fix destroyed PropRenderer causing NRE and failing to draw window
Update iconrenderer_improvements/batch
merge from main -> iconrenderer_improvements
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merge from upkeep_convars -> hardcore_refresh
Set convars in hardcore gamemode to 5x upkeep (WIP)
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned
- get rid of the arrays, pull convars manually
- besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
Modify upkeep convars to make them easier to understand
- remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket)
- change descriptions to be a bit easier to understand
Show max team size in the disconnected screen error message instead of as a toast
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect
- doesn't apply if max team size is zero or unable to be found
Add max team size convar to server tags & parse team size in server info
merge from party_system -> main
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
merge from main -> party_system
merge from party_system -> main