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4,213 Commits over 1,188 Days - 0.15cph!

Today
update media_projects/hackweekaug2025_media
Today
merge from main -> media_projects
Yesterday
Rename BlockFace -> BlockFaceDefinition so I can make runtime types with normal names
Yesterday
Define sockets for square floor
Yesterday
Define faces and edges for a normal wall
Yesterday
Proper MVP implementation of "full base heating" - add ability to define faces & edges of each building block - draw gizmos to visually confirm what you are defining
2 Days Ago
Fix servers in modded tab "randomly" not appearing in server browser
6 Days Ago
Fix compile error
6 Days Ago
merge from fix_newmenu_inventory_threadsafe
6 Days Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
6 Days Ago
Add generic method to iterate over a list with a set budget
7 Days Ago
merge from fix_rest_static_fields_disabling -> main
7 Days Ago
Codegen ResetStaticFields
7 Days Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
7 Days Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
10 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
10 Days Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
11 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
11 Days Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
12 Days Ago
merge from fix_icon_generator_hide_during_render -> main
12 Days Ago
Update HideDuringRender of the camper van prefab as an example
12 Days Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
12 Days Ago
merge from fix_icon_generator_hide_during_render -> main
12 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
12 Days Ago
Fix lighting settings for camper icon while testing
12 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
12 Days Ago
merge from main -> io_snapping
12 Days Ago
Iniital IO snapping progress
28 Days Ago
Fix compile error from monument scene being deleted
28 Days Ago
merge from deprecate_old_monument_scenes -> main
28 Days Ago
merge from main -> deprecate_old_monument_scenes
29 Days Ago
Remove scenes and remapped spawners created by the SceneToScene system
29 Days Ago
Remove code inside PrefabPreProcess
29 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
32 Days Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
32 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
32 Days Ago
merge from iconrenderer_improvements_batch -> main
33 Days Ago
Merge from fix_paste_stability -> main
33 Days Ago
Fix typo
33 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
33 Days Ago
merge from qol_print_queues -> main
33 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
33 Days Ago
merge from qol_autosave_convars -> main
33 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
33 Days Ago
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33 Days Ago
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33 Days Ago
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34 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
34 Days Ago
Update icon manifest
34 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working