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4,620 Commits over 1,280 Days - 0.15cph!

3 Days Ago
merge from fix_batching_ghosting -> naval_update
3 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
3 Days Ago
merge from fix_boat_teleport_checks -> naval_update
3 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
7 Days Ago
Re-enable dynamic occlusion pausing by default again
7 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
7 Days Ago
merge from icon_renderer_path -> main
7 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
7 Days Ago
▅▍▉▋▅ ▇▍▆▆ ▇█▇▄▋▊_▆▅█▌▄▋_▍▊▍▌▆▇ -> ▄▊██
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▊▋▌ ▉▋█▉▋▅▍ ▋▉▇▆▍
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▉▅█▄▌ ▊▊▋▌▆▆ ▄▍ ▅▉▇▍▉▋▍ ▇▆▅ ▍▉▇▌ ▅▋▄ ▇▋▇▍▅▅▉▇ █▄▅ ▇▉▍▇▊ ▆▋▅ ▄▅▊▍▌▋ & ▇▄▉▉▉▌█▍▌
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▄▌▋▌ ▇▌▅ ▆▋▌▉ ▆▆▊ ▌▋▉▍ ▊▉▆▄▍▉ █▊ ▍▉▉▆▄▉▍, ▍▌▄▋▊▆█ & ▇▄▍▌▌▋▍▊▄ - ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
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▄▆▇ ██▄▆▆█▅ ▄▊▍ ▉█▉▊▋▊▋▍ ▉▉▌ ▆▇▆▆ ▍▊ ▆▍▅▌ ▅ "▍▅▆▍▇▌" █▌▊▋▄ ▆▊▌▊ ▌▇▋ ▆▅█▊█▅▅▌ ▍▆▌ ▌▄ █▄████▋▇▍
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▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
9 Days Ago
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9 Days Ago
Fix compile error
10 Days Ago
▇▊▇▇█ ▆▇▅▄ █▄▊▊▊▅_▆▉▍▄▆▉_▆▊█▍▆▍ -> ▊▌▋█
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▌▇▊ ▅▄█▌▊▌▅ ▆▌▍▅█ (▊ ▅▇▍▌█▄▉ ▄▌▉▅▄▉▌ ▅▋▉▌ ▇▅▄▅ ▅▊▅▉▋█▄?)
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▇▄▍▍▉ ▉█▅▋ ▋▉▄▆▉▋_▄▋▊▍█▇_▋▇▋▋▍▆ -> ▇▆▄▋
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▋▅▌▆▆ ▍▄▊█ ▊▇▋▅ -> ▄▊▅█▌▌_▆▍▄▌▊█_▍▊▉█▊▊
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▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
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▉▌▆▉ ▉▍▉▊█ ▊██▊▌▄, ▅▅▌ ▊▆▌▄█ ▌▋▌▋▉▆ ▆▊ ▉▊▉▅▉▄▄▄ ▌▍▆▌▄▋
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█▊█▋▋█ ▋▊▍▆▉▇▍▋
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▍▇▋▉▇▉ ▆▅▋▌_▋▉▆▆▉▄_▄▋▉▆▅▌▊▅ -> ▆▊██_▌▆▌▆▊██▇
10 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
11 Days Ago
▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
11 Days Ago
▌▋▇ ▍▄▆ ▌▆▋▆▌▊▊▊ ▌▆ █▅▋▄▌▆▆█
12 Days Ago
merge from fix_cui_update_texture -> main
12 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
12 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
12 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
12 Days Ago
merge from deep_sea -> deep_sea/island_scenes
13 Days Ago
merge from force_scene_deep_sea -> naval_update
13 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
13 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
13 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
18 Days Ago
.asset files
18 Days Ago
Update manifest
18 Days Ago
.meta files after generating manifest
18 Days Ago
Prefabs after generating manifest
18 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
18 Days Ago
Cherrypick CS 136987 (stop generating lighting)
18 Days Ago
Material & SceneTemplateSettings.json keep getting generated
18 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
18 Days Ago
Fix async pool refill not tracking refilled count
18 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
19 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor