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2,068 Commits over 670 Days - 0.13cph!

19 Minutes Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
35 Minutes Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
43 Minutes Ago
Fix slider range being 0-1 instead of 0-100
48 Minutes Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
1 Hour Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
4 Hours Ago
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5 Hours Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
Today
Missed unsaved .cs file
Today
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
Today
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
Yesterday
Also include changeset & hostname for debugging
Yesterday
Include network protocol in demo header
Yesterday
Merge from main -> full_server_demos
Yesterday
Fix not using FreeList() when adding proper pooling
Yesterday
merge main -> analytics_pooling_refactor
3 Days Ago
Fix holstering not updating when picking up backpack
3 Days Ago
Fix holstered weapon not updating when dropping backpack
3 Days Ago
For some reason it didn't subtract the PlayerInventory.cs change
3 Days Ago
3 Days Ago
merge from analytics_pooling_refactor -> main
3 Days Ago
Cleanup performance calculation code since we have threadsafe pooling now
3 Days Ago
Merge from main -> test_2022_3_20f1
3 Days Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
3 Days Ago
Merge from main -> full_server_demos
3 Days Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
3 Days Ago
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3 Days Ago
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3 Days Ago
merge fix_demos_full_server_demos -> main
3 Days Ago
Fix full server demo packet ordering breaking demos
3 Days Ago
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4 Days Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
4 Days Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
4 Days Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
4 Days Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
4 Days Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
4 Days Ago
Fix compile error in GNB with ClientRPCStart()
4 Days Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
4 Days Ago
Remove constructors from RPCTarget & move to static methods
4 Days Ago
Make constructors of RpcTarget private until we finalize the static methods
4 Days Ago
Convert ClientRPC() -> RpcTarget overload
4 Days Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
4 Days Ago
Add static methods to RpcTarget to help with code clarity
4 Days Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
4 Days Ago
Regex every single ClientRPC & ServerRPC
4 Days Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
4 Days Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
4 Days Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
4 Days Ago
Regex every single RPC method to remove `null` from it