userJake_Richcancel
reporust_rebootcancel

5,030 Commits over 1,461 Days - 0.14cph!

4 Hours Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
Today
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5 Days Ago
5 Days Ago
Move command to new .cs file
5 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
5 Days Ago
Update large apartment with new positions
5 Days Ago
Fix the large apartment prefabs centering
5 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
5 Days Ago
Update bounds on apartment entities
5 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
5 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
5 Days Ago
Switch out the entities in the large apartment
5 Days Ago
Manifest for new entities
5 Days Ago
Create entity versions of the storage inside large apartments
5 Days Ago
Add the apartment furnace to the large apartment
5 Days Ago
Turn the wood stove in the large apartment into a furnace
6 Days Ago
Add queen bed entity to large apartment
6 Days Ago
Create queen sized apartment bed
6 Days Ago
Add single bed to medium apartment
6 Days Ago
Add apartment bed entity to medium apartment
6 Days Ago
Create apartment bed entity
6 Days Ago
Add single locker entity to small apartment
6 Days Ago
Make variant of locker loot panel for the single locker
6 Days Ago
Add single width locker entity for the small apartment
6 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
7 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
7 Days Ago
Readd god rock & anvil rock to craggy
7 Days Ago
Codegen
7 Days Ago
Reapply Antihack.cs #if SERVER changes
7 Days Ago
merge from main -> fix_foundation_clipping_rocks
7 Days Ago
merge from fix_storage_adapter_invisible -> main
7 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
8 Days Ago
Fix NONE compile error in Workbench.Updates.cs
8 Days Ago
merge from fix_submesh_batching_shipping
8 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
11 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
12 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
12 Days Ago
merge from fix_assetscene_deepsea -> main
12 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
12 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
12 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
Fix compile error from non-existant namespace
13 Days Ago
merge from optimize_plant_lod_wind
14 Days Ago
merge from main -> optimize_plant_lod_wind
14 Days Ago
Fix berry bush seedling being missed by previous optimizations
14 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
14 Days Ago
Potatos - disable motion vectors on all LODs