userJake_Richcancel
reporust_rebootcancel

4,770 Commits over 1,372 Days - 0.14cph!

1 Hour Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
1 Hour Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
2 Hours Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
4 Hours Ago
merge from optimize_sleeping_bag -> main
4 Hours Ago
merge from optimize_sleeping_bag -> main
Today
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
Yesterday
merge from fix_roof_debris -> main
Yesterday
Also add debris DeployVolume to the top of the normal roof
Yesterday
merge from fix_roof_debris -> main
Yesterday
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
Yesterday
merge from main -> fix_roof_debris
Yesterday
merge from fix_copy_paste_duplicate_entity/refactor -> main
Yesterday
Yesterday
Re-run codegen
Yesterday
merge from main -> fix_copy_paste_duplicate_entity/refactor
Yesterday
merge from paste_autocomplete -> main
Yesterday
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
2 Days Ago
Leftover uncommitted code
7 Days Ago
Fix sorting order of base building blocks
7 Days Ago
Fix window blueprint skin assignment
7 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
7 Days Ago
Add skins to the respective source prefabs
7 Days Ago
Fix trailer having no wheel friction
7 Days Ago
merge from main -> hackweek_trailers
7 Days Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
7 Days Ago
Add skins to source prefabs
7 Days Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
8 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
8 Days Ago
Add blueprint skin to foundation & wall prefabs
8 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
8 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
8 Days Ago
Codegen
8 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
8 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
8 Days Ago
Prefabs created so far
8 Days Ago
New code added
8 Days Ago
Add TriggerParent
8 Days Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
8 Days Ago
Add sockets for doors and a window to the trailer
8 Days Ago
Codegen
8 Days Ago
Scale trailer hackweek entity by 2.5x
8 Days Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
9 Days Ago
Craggy with hackweek junk on it
9 Days Ago
Manifest stuff
9 Days Ago
Codegen
9 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
9 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
9 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
11 Days Ago
Codegen / manifest
11 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers