branchrust_reboot/main/fix_assetscene_deepseacancel
3 Commits over 0 Days - ∞cph!
Fix deep sea manager being put into the bootstrap scene
- prevents all deep sea content needing to load before the menu is able to load
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities)
- confirmed no longer packed into the AssetScene-props scene
- removes 250k components for all 4 floating cities
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"