userJake_Richcancel
branchrust_reboot/main/fix_sail_guide_mismatchcancel

7 Commits over 0 Days - Infinitycph!

7 Days Ago
merge from main -> fix_sail_guide_mismatch
12 Days Ago
Fix server collider for sail having both the "lowered" and "raised" colliders active after it was first spawned
12 Days Ago
Add test for it
12 Days Ago
Another fix for sails - check if the placement is valid before it does the 5cm shift that some deployable placement guides use to prevent visual clipping - sails were unique in that they actually were affected after their placement was moved 5cm causing the sail to appear valid yet it would be blocked when the sail in front of it was lowered
12 Days Ago
merge from main -> fix_sail_guide_mismatch
20 Days Ago
Fix the guide not detecting if the sail would block when lowered but doesn't block when up - caused the sail to be blocked only when lowered despite the guide making it look ok
20 Days Ago
Fix mismatch between server's check for sails and client's check - client uses rays, server used spheres - the OBB the client used to simulate the new placement wasn't rotated correctly leading to mismatch