userJake_Richcancel
branchrust_reboot/main/global_networked_bases/cell_allocatorcancel

9 Commits over 0 Days - ∞cph!

1 Year Ago
Reconverted all building block prefabs & now all roofs work
1 Year Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
1 Year Ago
Reimplemented LOD level inside InstancedLODState config class
1 Year Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
1 Year Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
1 Year Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
1 Year Ago
Fix & refactor cell removal code
1 Year Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
1 Year Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable