branchrust_reboot/main/global_networked_bases/cell_allocatorcancel
9 Commits over 0 Days - ∞cph!
Reconverted all building block prefabs & now all roofs work
Fixed converter not overwriting buildingblock prefabs when using converting tool
Reimplemented LOD level inside InstancedLODState config class
Fixed NativeArray of render data not being resized when the computebuffer is resized
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
Fix & refactor cell removal code
More refactoring & fixes
Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities
Replaced block allocator with fixed size cell allocator
Refactored tons of code to make it readable, organized and reliable