branchrust_reboot/main/hackweek_construction_botscancel
17 Commits over 0 Days - ∞cph!
Leftover uncommitted code
Fix sorting order of base building blocks
Fix window blueprint skin assignment
Add blueprint skins for half wall, triangle foundation and triangle floor
Add skins to the respective source prefabs
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker
- changed limitNetworking: review later
Add skins to source prefabs
Add blueprint skin variantsfor wall. door frame, window & square floor
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
Add blueprint skin to foundation & wall prefabs
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version
- disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
Craggy (unsure if I changed anything but commit it for hackweek)
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
WIP code to support a building plan showing all the foundations of a base's blueprints