userJake_Richcancel
branchrust_reboot/main/hackweek_trailerscancel

18 Commits over 0 Days - ∞cph!

3 Months Ago
Fix trailer having no wheel friction
3 Months Ago
merge from main -> hackweek_trailers
3 Months Ago
Add TriggerParent
3 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
3 Months Ago
Add sockets for doors and a window to the trailer
3 Months Ago
Codegen
3 Months Ago
Scale trailer hackweek entity by 2.5x
3 Months Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
3 Months Ago
Craggy with hackweek junk on it
3 Months Ago
Manifest stuff
3 Months Ago
Codegen
3 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
3 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
3 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
3 Months Ago
Codegen / manifest
3 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
3 Months Ago
Add shipping container building block trailer prototype thingy
3 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek