branchrust_reboot/main/hardcorecancel
79 Commits over 62 Days - 0.05cph!
Fix renderlabs & monuments not working on client when no game mode is active
Allow admins to use printpos & such in hardcore
Fix rendermap NRE on client when no gamemode is loaded
Tech tree more expensive in hardcore
+50% T1
2x T2
4x T3
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12
Merge from main -> hardcore
Fix extra sleeping bag button by removing UI sleeping bag limit
Merge from main -> hardcore
Set deathscreen map back to active after hardcore disables it
Merge from main -> hardcore
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
Invert mlrs check when deleting
Delay deleting of entities in hardcore until the server is fully started
Close changelog panel every time you close the inventory
Use translate phrases instead of string[] fpr omga,e changelog
Scene2prefab of bandit camp (marketplace lights)
Useless .meta files deleted
Prevent rust+ from starting up after entities are spawned in
Merge from main -> hardcore
Disabled lights in bandit marketplace when hardcore is enabled
Fix NRE in console commands from gamemode
Fix fireballs not spawning when crashing mini in safezone
Add phrase when reaching bag limit when placing bags
Loop through all BasePlayer components rather than sleeping players to invalidate BP cache
Attempt to fix BPs not being loaded from monthly bp file (rather than normal one)
Cherrypick GameSetup initializationCommands from
64609
Fix mission npcs not getting deleted in hardcore
Sleeping bag messages as toasts, localization for them & toasts support formatting
Adding a string array when building command will add each arg individually to the command
Cherrypicked: Use stringbuilder when building commands, optimize quotesafe
Chat message once you hit your bag limit
Delete MLRS instead of trying to disable it
Loop through all entities to try and find mission providers rather than safezones
Accidently included ProjectSettings
Hide mission button in inventory when disabled
Disable missions for hardcore
Only remove scientists from safezones when gamemode disables safe zones
Custom bool for disabling spawn groups rather than disabling the game object
Made ingame changelog prettier
Fix scientist spawners throwing NREs (SpawnGroup errors)
Fix starting in global chat channel when global chat is disabled
Only return invalid hits from combatlog (in hardcore for non-admins)
Merge from main -> hardcore
Disable MLRS for hardcore & modified tag system to support it
Implement changelog ingame in inventory when a gamemode is active
Add ingame changelog for gamemodes
Disable drone marketplace
Disable safe zone hostile note in top right corner
Made death screen less transparent (darker)
Make death screen somewhat transparent
Global network hardcore gamemode