branchrust_reboot/main/naval_update/deep_sea/collider_debugcancel
2 Commits over 0 Days - ∞cph!
Add `print_colliders_per_prefab`
- will print out the breakdown of colliders for each type of entity
- can optionally supply a numeric cell id to breakdown colliders per entity only inside that certain broadphase cell
Add `print_colliders` command to print the number of colliders inside each physx broadphase cell