userJake_Richcancel
branchrust_reboot/main/naval_update/deep_sea/collider_debugcancel

2 Commits over 0 Days - ∞cph!

14 Days Ago
Add `print_colliders_per_prefab` - will print out the breakdown of colliders for each type of entity - can optionally supply a numeric cell id to breakdown colliders per entity only inside that certain broadphase cell
14 Days Ago
Add `print_colliders` command to print the number of colliders inside each physx broadphase cell