userJake_Richcancel
branchrust_reboot/main/naval_update/deep_sea_repelcancel

4 Commits over 0 Days - ∞cph!

2 Months Ago
Fix NRE when checking if vehicle is near portal and needs repel force but portal / deep sea entity hasn't been spawned yet
2 Months Ago
Add collider to the back of the deep sea portals so it's not possible to get fully through the trigger but not teleported
2 Months Ago
Add repel force for vehicles that aren't allowed to teleport before they reach the entrance & exit portal - split old repel code into separate method - check both portal distance and normal ValidBounds distance on the main island - only check portal distance in deep sea
2 Months Ago
Split into `CanTeleportToDeepSea()` and `CanTeleportToMainIsland()` incase we need that functionality later, both call the same "can this entity teleport" method for now