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rust_reboot/main/naval_update/fix_batching_ghosting
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Jake_Rich
3 Hours Ago
rust_reboot
/main/naval_update/fix_batching_ghosting
#138713
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
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