userJake_Richcancel
branchrust_reboot/main/naval_update/fix_boat_driftcancel

6 Commits over 0 Days - ∞cph!

2 Months Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
2 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
2 Months Ago
Modify distance portal spawns so it always spawns far enough inside that the world repel force won't affect it
2 Months Ago
Expose world boundary repel force as convars instead of hardcoded - world_boundary_force_start_distance - world_boundary_force_offset
2 Months Ago
Lock behind `boat_drift_deep_sea` convar instead of hardcoded blocking it
2 Months Ago
Prevent boats from doing normal drifting to shore in the deep sea until we are sure that the shore vectors are correct