branchrust_reboot/main/optimize_prewarm_doorscancel
2 Commits over 0 Days - ∞cph!
Prewarm 200 codelocks
Go back to defining pool amount via code to prevent misconfigured prefabs
- player deployable doors stay at 100
- monument doors only warm 1
Change default door prewarm count from 100 -> 1
- monument doors were warming up 100 -> 1 now
Added ability to override an individual prefab's warmup count via the Poolable component
- garage door & sheet metal doors = 10
- wood & armored door = 5