branchrust_reboot/main/qol_dump_improvementscancel
6 Commits over 0 Days - ∞cph!
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merge from main -> qol_dump_improvements
Potential fix for DontDestroyInScene having too many objects
More improvements
- add profiler samples around each area so you can see why the whole dump takes 5+ seconds
- add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
merge from main -> qol_dump_improvments
Number of improvements to the dump command
- TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct
- create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components)
- for certain dump text files, create separate files for active vs inactive objects
- fix only dumping the active roots and not all roots, active & inactive