userJake_Richcancel
branchrust_reboot/main/qol_dump_improvementscancel

6 Commits over 0 Days - ∞cph!

4 Days Ago
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4 Days Ago
merge from main -> qol_dump_improvements
21 Days Ago
Potential fix for DontDestroyInScene having too many objects
21 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
21 Days Ago
merge from main -> qol_dump_improvments
21 Days Ago
Number of improvements to the dump command - TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct - create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components) - for certain dump text files, create separate files for active vs inactive objects - fix only dumping the active roots and not all roots, active & inactive